Search found 40 matches
- Thu Feb 22, 2018 9:29 am
- Forum: Gameplay Help
- Topic: Trains, Trains...
- Replies: 6
- Views: 2881
Re: Trains, Trains...
Hello noobhead99, I have only looked at the pictures but it appears the train stop at the copper station is in the wrong position. It is closer to the chests than the stone station so the train isn't fully in the station to enable it to leave heading north. If you send a train to the copper station ...
- Mon Nov 06, 2017 3:02 am
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 26239
Re: [0.15] Automatic Coupler
Hi all, Sorry it has taken so long, life got in the way, but here is a map(Factorio version 15.28) with two of my outpost designs set to work in a loop showing what controls and safety measures I have used. One outpost is for loading the wagons and the other is for unloading the wagons. Robots are u...
- Mon Oct 30, 2017 9:03 am
- Forum: Gameplay Help
- Topic: Train help!
- Replies: 9
- Views: 3730
Re: Train help!
Hi RedYeti, As Lav has pointed out the train should not have entered it's current position with a chain signal at the entrance. In the following image: Green circle - appears to be the chain signal. Blue circle - appears to be a rail signal but double check that it isn't a chain signal. If it is, re...
- Thu Oct 19, 2017 9:02 am
- Forum: Gameplay Help
- Topic: Circuit Conditions - Train Station help
- Replies: 7
- Views: 6784
Re: Circuit Conditions - Train Station help
Hi all, Sorry in advanced for the long post (inside the spoiler). When there are multiple items in a wagon and in a chest with one stack/filter inserter inserting into the wagon. Setting both Decider Combinators(D/C's) to output 'A' with a value of '1' when an item in the wagon the D/C's are detecti...
- Mon Oct 16, 2017 2:46 am
- Forum: Gameplay Help
- Topic: Circuit Conditions - Train Station help
- Replies: 7
- Views: 6784
Re: Circuit Conditions - Train Station help
Hi ritzcrackers, An easy solution would be: Decider Combinators: Piercing Round combinator – change output from A to Piercing Round. Repair Pack combinator – change output from A to Repair Pack. Stack Inserter: Replace with a Stack Filter Inserter – change 'Mode of operation' to “Set Filters” Now wh...
- Wed Oct 04, 2017 2:41 pm
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 26239
Re: [0.15] Automatic Coupler
Hi cidOrz, I don't think Smarter Trains can be used to sort wagons by their contents. I came up with a design to see if it was possible to automatically sort random composition trains. It uses 1 double header locomotive to do the sorting. Wagons can be delivered any length(adjust length of the deliv...
- Tue Sep 05, 2017 1:17 am
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 26239
Re: [0.15] Automatic Coupler
Hi ransburger, Sorry for the delay in replying. To connect double header locomotives to wagons a rail signal can be placed between the wagon and the stop(as close to the stop as possible). I place 4 signals to prevent what is happening on one side of a train stop from getting transferred to the othe...
- Sat Aug 19, 2017 4:07 pm
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 26239
Re: [0.15] Automatic Coupler
Hi all, Sorry, in advance for the long post. There is a lot involved in getting this mod to work automatically with no, or very little intervention by the player. The station at the smelters uses an expanded and adapted version of the outpost design. All the following images are taken from the stati...
- Thu Aug 17, 2017 2:22 am
- Forum: Gameplay Help
- Topic: stray trains
- Replies: 29
- Views: 10772
Re: stray trains
Hi all, There are no signals at the turn off into your Production Stop and as a consequence until your production train is fully in position it closes off the actual junction itself into your unloading area. The other trains also close off the junction until they get past that first signal near the ...
- Tue Aug 15, 2017 11:32 am
- Forum: Gameplay Help
- Topic: [SOLVED] Problem with some rail signals
- Replies: 4
- Views: 2101
Re: Problem with some rail signals
Here is a design that might suit your needs that doesn't require a major redesign.
- Sun Aug 13, 2017 7:03 am
- Forum: Mods
- Topic: [0.15] Automatic Coupler
- Replies: 47
- Views: 26239
Re: [0.15] Automatic Coupler
Hi all, It has taken a lot of head scratching and many hours to achieve but I have just finished a fully functioning network that processes a 16 wagon ore train, breaks it down to 2 wagons puts those wagons into a loading or unloading area, retrieves the empty or full wagons, joins the wagons back t...
- Wed Aug 02, 2017 4:20 am
- Forum: Gameplay Help
- Topic: Stuck in "Explore-Map-Command" Help
- Replies: 3
- Views: 2468
Re: Stuck in "Explore-Map-Command" Help
Have just tested and the second command to chart with a smaller radius runs without cancelling the first.
Commands are run as they are entered.
Have looked through the Lua API's for Factorio and there appears to be no ability to cancel the chart
command once it has been started.
Commands are run as they are entered.
Have looked through the Lua API's for Factorio and there appears to be no ability to cancel the chart
command once it has been started.
- Tue Aug 01, 2017 3:05 am
- Forum: Gameplay Help
- Topic: Stuck in "Explore-Map-Command" Help
- Replies: 3
- Views: 2468
Re: Stuck in "Explore-Map-Command" Help
Hello FreakySocialGuy, I'm not into the command stuff in Factorio but I do have a basic understanding of Lua. You could try to run the command again but instead of specifying local radius as 20000 specify a low number like 2. It might take a few seconds or even a few minutes for the previous command...
- Thu Apr 20, 2017 6:23 am
- Forum: Mods
- Topic: [MOD 0.14] Train Coupler
- Replies: 33
- Views: 18865
Re: [MOD 0.14] Train Coupler
After a lot more testing and playing(it is so cool to watch) with the Train Coupler mod I think I have figured out why the fluid inventory is being left behind when using the rail tanker mod. My understanding of the rail tanker mod is it has a sort of 'phantom' inventory that drops down to fill with...
- Tue Apr 18, 2017 4:30 pm
- Forum: Mods
- Topic: [MOD 0.14] Train Coupler
- Replies: 33
- Views: 18865
Re: [MOD 0.14] Train Coupler
Have found a compatibility issue with the railtanker mod. Manually connecting and disconnecting from a railtanker that contains fluid and pulling away works as intended. Trains connecting and disconnecting using your mod can connect and disconnect while the railtankers are either full or empty. The ...
- Sat Mar 18, 2017 3:37 pm
- Forum: Gameplay Help
- Topic: Im so confused about rail signal setups..
- Replies: 22
- Views: 7718
Re: Im so confused about rail signal setups..
Inside the green circle you need a signal, which you have done in your night time picture.
Inside the red circle the signals are mis-matched.
They don't appear to be opposite each other which would prevent the train from returning back the way it came.
Inside the red circle the signals are mis-matched.
They don't appear to be opposite each other which would prevent the train from returning back the way it came.
- Wed Sep 07, 2016 3:31 am
- Forum: Gameplay Help
- Topic: Problems understanding chain signals
- Replies: 1
- Views: 1277
Re: Problems understanding chain signals
It's a bug, even though the signal placement indicator allows placement of signals in that position. Because it's a visual bug it will have low priority considering all the other problems the Dev's are dealing with. A temporary fix is to move/place signals one signal placement indicator position awa...
- Mon Jul 25, 2016 1:43 am
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 12415
Re: [0.13.10] New performance issues FPS/UPS drops
Hello all, I have the same issue but worse. I run the downloadable zip version of Factorio extracted onto an external HDD.(so I can take Factorio where ever I go) :D When 0.13 came out I made two separate installs. One is heavily modded and the other is pure vanilla. They are both updated to the sam...
- Fri Jul 08, 2016 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: *13.6 Chain signal don't update when change by circuit cond.
- Replies: 13
- Views: 7325
Re: *13.6 Chain signal don't update when change by circuit cond.
Hello, It appears that it is a visual bug. After taking a screenshot for my previous post I saved game and exited. After reading Loewchen's reply I wanted to do a test in game, so I started Factorio again and the image below is what appeared when the game started. The chain signals are indicating co...
- Fri Jul 08, 2016 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: *13.6 Chain signal don't update when change by circuit cond.
- Replies: 13
- Views: 7325
Re: *13.6 Chain signal don't update when change by circuit cond.
Hello Loewchen, It appears to be a visual bug similar to the bug when chain signals were placed too close to the junction of a curved rail and straight rail(which was fixed). The chain signal would stop trains even though it indicated green. I was working on a solution to problem involving signals c...