Search found 40 matches

by vortex1967
Thu Feb 22, 2018 9:29 am
Forum: Gameplay Help
Topic: Trains, Trains...
Replies: 6
Views: 2881

Re: Trains, Trains...

Hello noobhead99, I have only looked at the pictures but it appears the train stop at the copper station is in the wrong position. It is closer to the chests than the stone station so the train isn't fully in the station to enable it to leave heading north. If you send a train to the copper station ...
by vortex1967
Mon Nov 06, 2017 3:02 am
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 26239

Re: [0.15] Automatic Coupler

Hi all, Sorry it has taken so long, life got in the way, but here is a map(Factorio version 15.28) with two of my outpost designs set to work in a loop showing what controls and safety measures I have used. One outpost is for loading the wagons and the other is for unloading the wagons. Robots are u...
by vortex1967
Mon Oct 30, 2017 9:03 am
Forum: Gameplay Help
Topic: Train help!
Replies: 9
Views: 3730

Re: Train help!

Hi RedYeti, As Lav has pointed out the train should not have entered it's current position with a chain signal at the entrance. In the following image: Green circle - appears to be the chain signal. Blue circle - appears to be a rail signal but double check that it isn't a chain signal. If it is, re...
by vortex1967
Thu Oct 19, 2017 9:02 am
Forum: Gameplay Help
Topic: Circuit Conditions - Train Station help
Replies: 7
Views: 6784

Re: Circuit Conditions - Train Station help

Hi all, Sorry in advanced for the long post (inside the spoiler). When there are multiple items in a wagon and in a chest with one stack/filter inserter inserting into the wagon. Setting both Decider Combinators(D/C's) to output 'A' with a value of '1' when an item in the wagon the D/C's are detecti...
by vortex1967
Mon Oct 16, 2017 2:46 am
Forum: Gameplay Help
Topic: Circuit Conditions - Train Station help
Replies: 7
Views: 6784

Re: Circuit Conditions - Train Station help

Hi ritzcrackers, An easy solution would be: Decider Combinators: Piercing Round combinator – change output from A to Piercing Round. Repair Pack combinator – change output from A to Repair Pack. Stack Inserter: Replace with a Stack Filter Inserter – change 'Mode of operation' to “Set Filters” Now wh...
by vortex1967
Wed Oct 04, 2017 2:41 pm
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 26239

Re: [0.15] Automatic Coupler

Hi cidOrz, I don't think Smarter Trains can be used to sort wagons by their contents. I came up with a design to see if it was possible to automatically sort random composition trains. It uses 1 double header locomotive to do the sorting. Wagons can be delivered any length(adjust length of the deliv...
by vortex1967
Tue Sep 05, 2017 1:17 am
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 26239

Re: [0.15] Automatic Coupler

Hi ransburger, Sorry for the delay in replying. To connect double header locomotives to wagons a rail signal can be placed between the wagon and the stop(as close to the stop as possible). I place 4 signals to prevent what is happening on one side of a train stop from getting transferred to the othe...
by vortex1967
Sat Aug 19, 2017 4:07 pm
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 26239

Re: [0.15] Automatic Coupler

Hi all, Sorry, in advance for the long post. There is a lot involved in getting this mod to work automatically with no, or very little intervention by the player. The station at the smelters uses an expanded and adapted version of the outpost design. All the following images are taken from the stati...
by vortex1967
Thu Aug 17, 2017 2:22 am
Forum: Gameplay Help
Topic: stray trains
Replies: 29
Views: 10772

Re: stray trains

Hi all, There are no signals at the turn off into your Production Stop and as a consequence until your production train is fully in position it closes off the actual junction itself into your unloading area. The other trains also close off the junction until they get past that first signal near the ...
by vortex1967
Tue Aug 15, 2017 11:32 am
Forum: Gameplay Help
Topic: [SOLVED] Problem with some rail signals
Replies: 4
Views: 2101

Re: Problem with some rail signals

Here is a design that might suit your needs that doesn't require a major redesign.
Entry Junctions.jpg
Entry Junctions.jpg (208.28 KiB) Viewed 2086 times
by vortex1967
Sun Aug 13, 2017 7:03 am
Forum: Mods
Topic: [0.15] Automatic Coupler
Replies: 47
Views: 26239

Re: [0.15] Automatic Coupler

Hi all, It has taken a lot of head scratching and many hours to achieve but I have just finished a fully functioning network that processes a 16 wagon ore train, breaks it down to 2 wagons puts those wagons into a loading or unloading area, retrieves the empty or full wagons, joins the wagons back t...
by vortex1967
Wed Aug 02, 2017 4:20 am
Forum: Gameplay Help
Topic: Stuck in "Explore-Map-Command" Help
Replies: 3
Views: 2468

Re: Stuck in "Explore-Map-Command" Help

Have just tested and the second command to chart with a smaller radius runs without cancelling the first.
Commands are run as they are entered.
Have looked through the Lua API's for Factorio and there appears to be no ability to cancel the chart
command once it has been started.
by vortex1967
Tue Aug 01, 2017 3:05 am
Forum: Gameplay Help
Topic: Stuck in "Explore-Map-Command" Help
Replies: 3
Views: 2468

Re: Stuck in "Explore-Map-Command" Help

Hello FreakySocialGuy, I'm not into the command stuff in Factorio but I do have a basic understanding of Lua. You could try to run the command again but instead of specifying local radius as 20000 specify a low number like 2. It might take a few seconds or even a few minutes for the previous command...
by vortex1967
Thu Apr 20, 2017 6:23 am
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 18865

Re: [MOD 0.14] Train Coupler

After a lot more testing and playing(it is so cool to watch) with the Train Coupler mod I think I have figured out why the fluid inventory is being left behind when using the rail tanker mod. My understanding of the rail tanker mod is it has a sort of 'phantom' inventory that drops down to fill with...
by vortex1967
Tue Apr 18, 2017 4:30 pm
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 18865

Re: [MOD 0.14] Train Coupler

Have found a compatibility issue with the railtanker mod. Manually connecting and disconnecting from a railtanker that contains fluid and pulling away works as intended. Trains connecting and disconnecting using your mod can connect and disconnect while the railtankers are either full or empty. The ...
by vortex1967
Sat Mar 18, 2017 3:37 pm
Forum: Gameplay Help
Topic: Im so confused about rail signal setups..
Replies: 22
Views: 7718

Re: Im so confused about rail signal setups..

Inside the green circle you need a signal, which you have done in your night time picture.
Inside the red circle the signals are mis-matched.
They don't appear to be opposite each other which would prevent the train from returning back the way it came.
by vortex1967
Wed Sep 07, 2016 3:31 am
Forum: Gameplay Help
Topic: Problems understanding chain signals
Replies: 1
Views: 1277

Re: Problems understanding chain signals

It's a bug, even though the signal placement indicator allows placement of signals in that position. Because it's a visual bug it will have low priority considering all the other problems the Dev's are dealing with. A temporary fix is to move/place signals one signal placement indicator position awa...
by vortex1967
Mon Jul 25, 2016 1:43 am
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 12415

Re: [0.13.10] New performance issues FPS/UPS drops

Hello all, I have the same issue but worse. I run the downloadable zip version of Factorio extracted onto an external HDD.(so I can take Factorio where ever I go) :D When 0.13 came out I made two separate installs. One is heavily modded and the other is pure vanilla. They are both updated to the sam...
by vortex1967
Fri Jul 08, 2016 6:35 pm
Forum: Resolved Problems and Bugs
Topic: *13.6 Chain signal don't update when change by circuit cond.
Replies: 13
Views: 7325

Re: *13.6 Chain signal don't update when change by circuit cond.

Hello, It appears that it is a visual bug. After taking a screenshot for my previous post I saved game and exited. After reading Loewchen's reply I wanted to do a test in game, so I started Factorio again and the image below is what appeared when the game started. The chain signals are indicating co...
by vortex1967
Fri Jul 08, 2016 5:36 pm
Forum: Resolved Problems and Bugs
Topic: *13.6 Chain signal don't update when change by circuit cond.
Replies: 13
Views: 7325

Re: *13.6 Chain signal don't update when change by circuit cond.

Hello Loewchen, It appears to be a visual bug similar to the bug when chain signals were placed too close to the junction of a curved rail and straight rail(which was fixed). The chain signal would stop trains even though it indicated green. I was working on a solution to problem involving signals c...

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