Search found 955 matches

by Serenity
Fri May 28, 2021 9:41 pm
Forum: Gameplay Help
Topic: Empty or fill the belt
Replies: 2
Views: 319

Re: Empty or fill the belt

One tile of belt can hold a certain amount of items. Length doesn't matter. If you try to put on more there isn't enough space. So you can can only move a certain amount of items along a belt per second - depending on the speed (i.e. the tier) of the belt. https://wiki.factorio.com/Belt_transport_sy...
by Serenity
Mon May 10, 2021 3:58 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 278

Re: loading robots in port via train (help needed)

You don't have to do this based directly on the bots in the network. You can keep a chest with a few bots at an outpost. And insert into the network from that chest (limit the inserter depending on the network statistics). Then call a train when the bots in the chest fall below a certain number. Tha...
by Serenity
Sun May 09, 2021 2:22 pm
Forum: Gameplay Help
Topic: How do I not overfill a box? Or a railway cart, for that matter
Replies: 7
Views: 378

Re: How do I not overfill a box? Or a railway cart, for that matter

It can be done, but I don't think it's worth the effort. One wagon can fit more than enough requester chests to use one per item type
by Serenity
Sat May 01, 2021 10:53 am
Forum: Gameplay Help
Topic: [1.1.32] Cannot connect systems with SAME fluids
Replies: 6
Views: 550

Re: [1.1.32] Cannot connect systems with SAME fluids

By the way, if you want to turn cracking on and off it's easier to switch pumps instead of using power switches
by Serenity
Sat Apr 24, 2021 4:00 pm
Forum: Gameplay Help
Topic: Building Megabases with the right Game Settings
Replies: 11
Views: 1145

Re: Building Megabases with the right Game Settings

What is reasonable or not depends on your taste. You can definitely build a large base with biters activated. But some people consider clearing out new areas tedious. Which it can be. Even using artillery can get repetitive. A compromise is to turn expansion off. Then you only need to clear areas on...
by Serenity
Wed Apr 14, 2021 3:32 pm
Forum: Technical Help
Topic: Load time
Replies: 1
Views: 217

Re: Load time

There are several settings in the graphics options that lower graphics memory usage. Which in your case is probably shared with your RAM
by Serenity
Sat Apr 10, 2021 6:56 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 1467

Re: How do I save UPS for megabase?

It really depends on the scale you build at. 1000 or 2000 SPM is a megabase too. And doesn't necessarily need extreme amounts of optimization. You certainly don't need to worry about nonsense like visible trees if you have pollution or biters activated in the first place. You probably shouldn't do w...
by Serenity
Tue Apr 06, 2021 12:11 am
Forum: Gameplay Help
Topic: A noob who struggles with train signals (added save file)
Replies: 3
Views: 336

Re: A noob who struggles with train signals (added save file)

SimpCommander wrote:
Mon Apr 05, 2021 10:11 pm
but when i try to run it manually it works fine
Signals don't matter in manual mode. They are for automatic trains.
by Serenity
Sat Apr 03, 2021 2:50 pm
Forum: Questions, reviews and ratings
Topic: What mods to play?
Replies: 4
Views: 387

Re: What mods to play?

Well, you listed almost all the big and popular overhaul mods. Krastorio is the most approachable of those. The one you didn't mention is Industrial Revolution 2, which easily comes with the best graphics of all the large mods Another option is to pick several smaller mods to add things that interes...
by Serenity
Fri Apr 02, 2021 6:02 pm
Forum: Gameplay Help
Topic: Help ! Belt lanes stuck
Replies: 6
Views: 426

Re: Help ! Belt lanes stuck

You're only feeding half a lane into your smelters. The issue is in the area where you merge the iron with the coal. Do this instead: https://forums.factorio.com/download/file.php?id=62162 The splitter takes a full belt and divides into two half-belts. One goes up and one down. And then you supply c...
by Serenity
Thu Apr 01, 2021 11:35 am
Forum: Ideas and Suggestions
Topic: Design of Steel Plate icon makes number look ambiguous.
Replies: 7
Views: 354

Re: Design of Steel Plate icon makes number look ambiguous.

I don't literally don't see the problem. I understand what you get confused about, but for me it's clear
by Serenity
Sat Mar 27, 2021 4:33 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 440
Views: 166627

Re: Just bought the game; What were Your first impressions?

I hope they are not so nasty as in the tutorial, since I have then control over weapon and ammo production, and because I read you respawn after death. I thought it was game over as in the tutorial. On normal settings it's not that bad. The first few attacks aren't very strong and can be easily han...
by Serenity
Sun Mar 21, 2021 7:50 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2248

Re: Noob intro + baffled by Kovarex

Backstop5 wrote:
Sun Mar 21, 2021 7:34 pm
you cannot use productivity modules in this set up.
I used that for quite some time. Worked great. Then when they re-enabled productivity modules for Kovarex I was very sad when it broke :(
by Serenity
Sat Mar 20, 2021 12:44 pm
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 837

Re: railroad best practices

Mixing train length is fine is you plan for it. The distance between junctions (for waiting) and the spacing between signals on long stretches should take int account the longer train size.
by Serenity
Sun Mar 14, 2021 12:03 am
Forum: Gameplay Help
Topic: Sound alarm when the train is full.
Replies: 3
Views: 359

Re: Sound alarm when the train is full.

Hook up a wire to the train stop and set it to "read train contents". To truly only play a sound only once instead of constantly it gets more complicated however. You need a edge detector/pulse generator for that to turn the constant signal into a pulse: 0eNrNWEuO2zgQvUrA5UBqiLT802KAvkN2QS...
by Serenity
Fri Mar 12, 2021 12:16 pm
Forum: Gameplay Help
Topic: Biter-ness (Basics questions)
Replies: 7
Views: 549

Re: Biter-ness (Basics questions)

I kill a hundred or so pursuing me, does it achieves anything? It will raise slightly evolution, but are losses a real loss to the base? Killing biters does not increase evolution. Time, absorbed pollution and killing spawners does Biter expansion can be fine tuned during map generation: https://wi...
by Serenity
Sun Mar 07, 2021 6:04 pm
Forum: Gameplay Help
Topic: Old items recycle.
Replies: 7
Views: 653

Re: Old items recycle.

you must not have any other storage chests containing the item. Oh damn, I forgot about that :/ Usually it's not an issue though. In practice I only have things in unfiltered chests that isn't handled in other ways. Unless you have random storage chests all over the place for no reason you can make...
by Serenity
Sun Mar 07, 2021 5:47 pm
Forum: Gameplay Help
Topic: Will somebody kindly explain research speed to me :'(
Replies: 8
Views: 617

Re: Will somebody kindly explain research speed to me :'(

Here is a lab calculator: https://codepen.io/Tickthokk/full/NBbKPZ/ You can input your number of science packs and select a research topic per time and packs needed. Then it will spit out the number of labs you need to consume those packs. It also works the other way around Make sure to disable modu...
by Serenity
Sun Mar 07, 2021 4:06 pm
Forum: Gameplay Help
Topic: Old items recycle.
Replies: 7
Views: 653

Re: Old items recycle.

In your production area use either buffer chests or filtered storage chests (available earlier without yellow science) as output. Then control the output inserter with a circuit wire connected to that chest. So for yellow belts for example set the inserter to only work when "yellow belt < 800&q...
by Serenity
Sat Mar 06, 2021 5:08 pm
Forum: Gameplay Help
Topic: Give 10 ...
Replies: 2
Views: 271

Re: Give 10 ...

Not possible afaik

This mod helps with distributing things more nicely:
https://mods.factorio.com/mods/321fredd ... stribution

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