Search found 935 matches

by Serenity
Fri Mar 05, 2021 12:20 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 12
Views: 480

Re: Fluids are killing me

I needed to add extra 3 pumps because the light out didn't reach the entire cracking setup only the first chem plant. Fluids can be a bit screwy sometimes, but it's not that bad. You usually only run into throughput issues on very large late game setups. Otherwise you only need pumps for flow contr...
by Serenity
Thu Mar 04, 2021 1:10 pm
Forum: Gameplay Help
Topic: Conveyor belts not moving enemies?
Replies: 2
Views: 154

Re: Conveyor belts not moving enemies?

There was actually a bug with the biter movement:

https://factorio.com/blog/post/fff-283
by Serenity
Wed Mar 03, 2021 8:23 pm
Forum: Gameplay Help
Topic: Burner mining drill "Waiting for space in destination"
Replies: 2
Views: 150

Re: Burner mining drill "Waiting for space in destination"

They can also mine directly into furnaces. And coal miners can mean into each other. So you can chain them in a loop. Like here: https://www.yekbot.com/factorio-simple-early-game-builds-and-tips/ You can do what you're doing there and it's interesting, but most people add fuel and take out the produ...
by Serenity
Sun Feb 28, 2021 7:36 pm
Forum: Gameplay Help
Topic: how does oil work?
Replies: 4
Views: 362

Re: how does oil work?

The other input is for water later on when you unlock a better, but more complicated recipe. That's also when the other outputs get used. For now you don't need water, but it doesn't hurt to plan for the future. In general it's easier to transport the crude oil somewhere closer to your base and refi...
by Serenity
Sat Feb 27, 2021 5:07 pm
Forum: Gameplay Help
Topic: logistic filter for item?
Replies: 2
Views: 153

Re: logistic filter for item?

Click the center button on the top and you can connect an inserter to the local logistics network
Inserter.jpg
Inserter.jpg (35.11 KiB) Viewed 142 times
by Serenity
Wed Feb 24, 2021 7:41 pm
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 1972

Re: When can I (safely) start with nuclear power?

Yeah you don't need much production just to launch a rocket if you just wait and let things produce over time. Where power production goes up drastically is when you use beacons and productivity modules everywhere.
by Serenity
Wed Feb 17, 2021 2:14 am
Forum: Gameplay Help
Topic: generate resources on the map.
Replies: 3
Views: 265

Re: generate resources on the map.

Changing resource generation only works on newly generated chunks
by Serenity
Thu Feb 11, 2021 11:49 am
Forum: Ideas and Suggestions
Topic: Add a building where bots can recharge
Replies: 6
Views: 292

Re: Add a building where bots can recharge

ichVII wrote:
Wed Feb 10, 2021 10:59 pm
Just FYI mods like bobs logistics include these entities.
I know, but that also comes with lots of other stuff and depends on his basic library mod.
by Serenity
Wed Feb 10, 2021 8:54 pm
Forum: Ideas and Suggestions
Topic: Add a building where bots can recharge
Replies: 6
Views: 292

Re: Add a building where bots can recharge

The whole needs to be taken to the logical conclusion. And that's also have extra buildings for the other roboport functions. Storage isn't necessary maybe, but there really shouldn't be a one-tile network extender
by Serenity
Wed Feb 10, 2021 7:17 pm
Forum: Gameplay Help
Topic: Having a nightmare with train signals
Replies: 11
Views: 493

Re: Having a nightmare with train signals

I haven't checked what he built exactly, but if you don't have two signals somewhere making a track two-way you get a "no path" error. Either in or out depending on which one is missing. The part about the chain signal is true. And he does use multiple trains per station. When I know that'...
by Serenity
Wed Feb 10, 2021 1:53 pm
Forum: Gameplay Help
Topic: Having a nightmare with train signals
Replies: 11
Views: 493

Re: Having a nightmare with train signals

Signals also indicate direction. At the beginning of the station rail piece where trains can go both ways place two signals exactly opposite each other. Then on the one-way track a signal on either side. EDIT: with multiple trains going to one station you need a chain signal before the merge/split s...
by Serenity
Wed Feb 10, 2021 12:00 am
Forum: Gameplay Help
Topic: huge problem with soler panels
Replies: 3
Views: 289

Re: huge problem with soler panels

There is a day night cycle you know. That's pretty obvious with everything getting darker and lights turning on When you first get solar panels you can't entirely rely on them but they have priority over steam power. That means less pollution and less coal consumption. After you have set up oil proc...
by Serenity
Tue Feb 02, 2021 2:03 am
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 1972

Re: When can I (safely) start with nuclear power?

Laie wrote:
Mon Feb 01, 2021 8:23 pm
I'm loath to plant more furnaces and string more coal belts to feed them
If you have the coal it's not a problem. Doesn't even more belts. Just upgrade to red belt and you can feed 67 boilers.

I tend to build 4 x 20 boilers for 144 MW eventually
by Serenity
Sun Jan 31, 2021 12:16 am
Forum: Gameplay Help
Topic: Can I limit the range of the personal roboport?
Replies: 4
Views: 292

Re: Can I limit the range of the personal roboport?

Eh? Personal roboports have a limited range.
by Serenity
Fri Jan 29, 2021 4:15 pm
Forum: Ideas and Suggestions
Topic: More significant figures in power production menu.
Replies: 3
Views: 141

Re: More significant figures in power production menu.

This isn't just needed for power production. The rounding is bad in general. For example things are listed as 1.8K / min rather than showing the exact amount. This is bad when testing if builds produce as much as they theoretically could. Even small things can make a noticeable difference there.
by Serenity
Thu Jan 28, 2021 9:21 pm
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 1333

Re: Please explain to me how the electrical system works.

so I'm not sure why so many people think pushing the limits is the true end-game? Yeah it's a somewhat silly obsession that can distract from the game and from having fun. Performance is important, but people do a lot of premature optimization. They will tell you do not do this and that and worry a...
by Serenity
Wed Jan 27, 2021 11:15 pm
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 1333

Re: Please explain to me how the electrical system works.

So it's possible to use nuclear fuel inefficiently With Kovarex enrichment it's really not an issue and you can just let reactors run all the time. A single centrifuge can run around 52 reactors while using a minuscule amount of uranium: https://kirkmcdonald.github.io/calc.html#data=1-0-0&cp=3&...

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