Search found 882 matches

by Serenity
Wed Nov 25, 2020 4:10 pm
Forum: Gameplay Help
Topic: Uranium Rarity on default settings
Replies: 3
Views: 187

Re: Uranium Rarity on default settings

You can get unlucky. Often oil and uranium are literally right outside the starting area. In some cases there are farther away When resources would be generated where the elevation says there is water, the resource patch will not be created at all You can see such a case in the minimap where a patch...
by Serenity
Tue Nov 24, 2020 2:39 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19840

Re: Version 1.1.0

KatherineOfSky wrote:
Tue Nov 24, 2020 2:30 pm
The new flat GUI positioning is so useless to me. When I set my Logistics filters, I do it ONCE for the entire playthrough. I liked having it on the right because of the logi toggle. Otherwise, I rarely touched it.
Same. Thankfully there is an UI menu option to get back the tabs
by Serenity
Tue Nov 24, 2020 11:24 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 24
Views: 678

Re: your thoughts on menu simulation

I like the scenes, though I agree that there is too much combat. But there shouldn't be sound. It's very distracting
by Serenity
Mon Nov 23, 2020 10:43 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19840

Re: Version 1.1.0

I didn't realize the animated background scenes would have sound. That's a bit distracting when you are focusing on settings in various menues
by Serenity
Sun Nov 22, 2020 4:30 pm
Forum: Gameplay Help
Topic: dragon's teeth no longer working
Replies: 21
Views: 1081

Re: dragon's teeth no longer working

The point is that moving around them takes them more time so your turrets get more shots
by Serenity
Sat Nov 21, 2020 2:01 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1302
Views: 179376

Re: Simple Questions and Short Answers

SoShootMe wrote:
Sat Nov 21, 2020 8:30 am
I'm not aware of a tool that works in wagons
https://factoriolab.github.io/list#p=el ... ircuit*1*2
by Serenity
Mon Nov 16, 2020 2:35 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 172
Views: 20340

Re: Friday Facts #363 - 1.1 is getting close

But where do all the uranium building glows illuminate their surrounding? That was completely overdone and looked silly. You didn't even see where the light was really coming from. Now it's the inside of the centrifuge and the reactor that is glowing. That works fine without lighting up their surro...
by Serenity
Sat Nov 14, 2020 12:16 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 172
Views: 20340

Re: Friday Facts #363 - 1.1 is getting close

Also in the new screen the "connect to logistic network" option could draw more attention. It's a bit weird given how much value they put on GUI consistency and usability otherwise. Those buttons look like they belong to the window control (minimize, close, etc.). But they are about configuring the...
by Serenity
Fri Nov 13, 2020 7:43 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 172
Views: 20340

Re: Friday Facts #363 - 1.1 is getting close

I'd prefer logistics on the right and crafting in the middle next to the inventory. You just don't just logistics much, but you switch a lot between the other two. Even in the endgame you don't change your requests that often. And the trash is generally used from the inventory, not directly. Overall...
by Serenity
Thu Oct 29, 2020 2:20 am
Forum: Gameplay Help
Topic: Rocket Fuel Ratio v1.0
Replies: 8
Views: 775

Re: Rocket Fuel Ratio v1.0

You misunderstood my answer. Or you haven't understood the process entirely. Rocket fuel needs solid fuel and light oil. So you can take some refineries and crack the heavy oil. That leaves you with light oil and petroleum. You use both to make solid fuel. And then you also add in the light oil. Thi...
by Serenity
Thu Oct 29, 2020 2:04 am
Forum: Gameplay Help
Topic: Rocket Fuel Ratio v1.0
Replies: 8
Views: 775

Re: Rocket Fuel Ratio v1.0

The easiest is to accept the inefficiency and ratio it so that you you crack the heavy oil, use all the light oil and then make solid fuel from both light oil and petroleum gas. That way nothing ever backs up. You get less SF from gas than from oil, but it doesn't really matter that much But you can...
by Serenity
Wed Oct 28, 2020 6:13 pm
Forum: Gameplay Help
Topic: Rocket Fuel Ratio v1.0
Replies: 8
Views: 775

Re: Rocket Fuel Ratio v1.0

In that calculator it means the number of modules in the beacons. So it's twice the number of beacons. Always confusing
by Serenity
Wed Oct 28, 2020 5:37 pm
Forum: Gameplay Help
Topic: Rocket Fuel Ratio v1.0
Replies: 8
Views: 775

Re: Rocket Fuel Ratio v1.0

The Kirk McDonald calculator gives correct numbers for me. I have a setup that uses 10 beacons for rocket fuel and 12 for solid fuel. Which results in almost a 2:1 ratio: https://kirkmcdonald.github.io/calc.html#zip=ZYvLDsIgEAD/hpObUGt6wOzHICxI5BUW+v1S7cHEyxwmM1Z3jQtIkMJUXEUKedImrJMP5IMGl02ETomxFfOi...
by Serenity
Mon Oct 26, 2020 5:12 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 644

Re: Trains left turn question

MassiveDynamic wrote:
Mon Oct 26, 2020 4:25 pm
Yes all true, except I think he meant "There is ALWAYS more than one solution to issues".
Oops :o
by Serenity
Mon Oct 26, 2020 1:07 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 644

Re: Trains left turn question

In another thread you said that you only got as far as yellow science so far and only just built your first train. And I assume you hadn't launched a rocket yet. There is no need whatsoever for this much optimization in advance. There is never always more than one solution to issues. You can easily ...
by Serenity
Thu Oct 22, 2020 1:02 pm
Forum: Gameplay Help
Topic: Problem with heavy oil
Replies: 11
Views: 433

Re: Problem with heavy oil?

I take the opposite approach, but either way works. It's not really opposite IMO. You can either control the input or the output of something. I proposed a circuit control pump of an input of the cracking plants. You put it at the output. I think I've used both at various times. Doesn't make a diff...
by Serenity
Thu Oct 22, 2020 11:17 am
Forum: Gameplay Help
Topic: Problem with heavy oil
Replies: 11
Views: 433

Re: Problem with heavy oil?

Also use circuit control on your oil cracking plants once you switch to advanced oil processing. Turn off the supply of heavy oil to the HO crackers if you are short on lubricant. That way it gets priority. Also consider, where you really need blue belts, as they are extremely expensive compared to ...
by Serenity
Wed Oct 21, 2020 2:39 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 1513

Re: Reverse-facing locomotives contribute to total train power

I did look at this mod and my one gripe with it is that based on the description, only one of the engines consumes fuel? That doesn't make a lot of sense to me, but I get that modders have limitations. There is a setting where the fuel automatically balances itself now and then. But it doesn't real...
by Serenity
Tue Oct 20, 2020 2:29 pm
Forum: General discussion
Topic: How much megabase?
Replies: 8
Views: 802

Re: How much megabase?

Just play the game and see. You can build pretty big bases these days before it becomes an issue. You also have a good PC. Once you are at a certain point you don't have to stop there. UPS is something to consider certainly, but it's also somewhat exaggerated by a small and very vocal fraction of th...
by Serenity
Sun Oct 18, 2020 7:49 pm
Forum: Gameplay Help
Topic: Building Train Setup Help
Replies: 9
Views: 656

Re: Building Train Setup Help

You only need combinators for a count perfect setup that only requests what is needed. But that's not necessary. It's far easier to reserve slots in the wagons for what you want (use a fish for an empty slot) and then simply put requester chests next to the wagons requesting items. Yes, you'll have ...

Go to advanced search