Search found 590 matches

by Serenity
Sun Nov 10, 2019 10:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Big rocket fuel production. Can someone?
Replies: 3
Views: 119

Re: Big rocket fuel production. Can someone?

I don't know about the total size for what you need, but this is pretty compact as a fundamental production unit: RocketFuel.jpg The ratio is roughly 3:2 with 12 beacons. With the chemical plants overproducing a bit, but that's fine Alternatively you can use a 2:1 ratio by only using 10 beacons for ...
by Serenity
Sat Nov 09, 2019 8:54 pm
Forum: General discussion
Topic: Just finished my very first game
Replies: 3
Views: 277

Re: Just finished my very first game

Try a main bus: https://wiki.factorio.com/Tutorial:Main_bus It has its limits, but it's a good start to a more organized base. 4 or 6 belts of materials separated by 2 spaces works well. I've stopped putting a gigantic number of green circuits on the main bus though. Most them are needed for red and...
by Serenity
Fri Nov 08, 2019 8:42 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 155
Views: 10090

Re: Friday Facts #320 - Color correction

The terrain changes are definitely great. I don't mind the factory changes in general. Some brightness there doesn't hurt. But some things like the green circuits don't look too good. The yellow/gold circuit paths on them are way too bright now
by Serenity
Fri Nov 08, 2019 8:13 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 155
Views: 10090

Re: Friday Facts #320 - Color correction

bbgun06 wrote:
Fri Nov 08, 2019 8:04 pm
I like the new colors. I would also like to see more improvement to the map view, with different types of entities in different colors.
The capability is there: https://mods.factorio.com/mod/Enhanced_Map_Colors
I would love to at least have the belt colors on the minimap
by Serenity
Thu Nov 07, 2019 3:06 pm
Forum: Gameplay Help
Topic: New Reactor design - PLS check my construction
Replies: 11
Views: 356

Re: New Reactor design - PLS check my construction

I found that having junctions of any kind is bad and result in certain parts not running for no apparent reason. It's better to have contained sub-systems like 1 pump -> 12 heat exchangers -> 20 turbines. That will result in everything running as much as possible. You can still have tanks in the sys...
by Serenity
Wed Nov 06, 2019 7:36 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9341

Re: Friday Facts #318 - New Tooltips

The new tooltips are very nice, but I would really like another option: disable the "last user" entry. It has no meaning in singleplayer
by Serenity
Tue Nov 05, 2019 12:52 pm
Forum: Ideas and Suggestions
Topic: Backpacks
Replies: 4
Views: 127

Re: Backpacks

An item where no choice is required in using it is just bad design. You just want a bigger inventory without any drawbacks. You don't want it to compete with other items and you don't want it to use power. That's pointless.
by Serenity
Fri Nov 01, 2019 11:20 pm
Forum: Gameplay Help
Topic: I cant setup two trains on a path
Replies: 3
Views: 176

Re: I cant setup two trains on a path

For a single track you need bypasses somewhere. Otherwise they will always block each other somewhere.
The more future-proof layout is having two tracks - one for each direction
by Serenity
Fri Nov 01, 2019 5:09 pm
Forum: Gameplay Help
Topic: Syncing mods to single player games?
Replies: 2
Views: 83

Re: Syncing mods to single player games?

Sure. You can load a mod list from a save game
by Serenity
Fri Oct 18, 2019 2:23 pm
Forum: Ideas and Suggestions
Topic: In game programming
Replies: 4
Views: 183

Re: In game programming

It's also pretty bad for performance

Can be done with a mod though:
https://mods.factorio.com/mod/LuaCombinator2
by Serenity
Fri Oct 18, 2019 2:21 pm
Forum: Ideas and Suggestions
Topic: Flame Thrower Turret Drain
Replies: 2
Views: 77

Re: Flame Thrower Turret Drain

I'd rather have a noticeable fuel consumption first. As it is, it's the pipes that suck down most of the fuel while the turrets hardly use any
by Serenity
Tue Oct 15, 2019 11:39 am
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 48
Views: 2246

Re: Niggles and nitpicking - player preferences

I use slow inserters for slow things, and generally only upgrade belts as needed. My friend prefers using fast inserters and faster belts everywhere when possible. Same. You can do a lot with just red belt. No need to waste blue belt on everything. Since the assembler ingredient limit removal I als...
by Serenity
Sat Oct 12, 2019 2:14 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 64
Views: 6942

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Philip017 wrote:
Fri Oct 11, 2019 8:51 pm
lets hope the separation logic doesn't allow them to stand on top of each other
Why not:

Image
by Serenity
Sat Oct 12, 2019 9:55 am
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 283

Re: Flamethrower turret - Heavy or light oil?

Not worth it for the damage, but you can extract some petroleum from the crude instead of burning it directly. On the other hand, turrets so insanely little oil that it doesn't matter. Also you can easily drain your LO reserves if you supply a long line of turrets. Not so much from the turrets thems...
by Serenity
Wed Oct 09, 2019 3:54 pm
Forum: Gameplay Help
Topic: Any way to repeatedly hand-transfer only a specific amount of items?
Replies: 11
Views: 412

Re: Any way to repeatedly hand-transfer only a specific amount of items?

for far apart turrets just use a box and inserter that dumps ammo out onto a belt or directly into 2-4 turrets, imo. You can also chain turrets to some degree. 5 turrets, a box feeding the middle turret and the others chained works pretty well. I don't use that for long walls, but for small bunkers...
by Serenity
Tue Oct 08, 2019 1:43 pm
Forum: Gameplay Help
Topic: What's wrong with my oil setup
Replies: 12
Views: 640

Re: What's wrong with my oil setup

It's generally not needed to waste PG, but if you DO need the fuel block production (power or rockets), PG WILL block you. It's also possible to do a self-contained setup for solid fuel / rocket fuel, so it doesn't interact with the plastic consumption. Yeah, you're wasting some PG technically, but...
by Serenity
Tue Oct 08, 2019 1:00 pm
Forum: General discussion
Topic: Robot energy math
Replies: 7
Views: 474

Re: Robot energy math

A "couple hundred" personal bots is impractical probably. Otherwise use multiple fusion reactors and a decent number of Mk2 batteries. Then the bots will drain the batteries and the reactors can recharge them between jobs. Even then you'll still struggle with low batteries if you overdo it on the bots
by Serenity
Sun Oct 06, 2019 6:15 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 847

Re: Drill pollution

On occasion I have used efficiency modules in miners to stop attracting biters or driving up evolution. In one case the pollution cloud was spreading across a body of water I couldn't get to. You can reduce the cloud to almost nothing that way Here is a list of the best choices for productivity modu...
by Serenity
Sun Oct 06, 2019 6:13 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 658

Re: Train fuel load system

That works because most trains have some central location where they drop off stuff. Your oil refinery or your smelters for example. And those will usually have many train stations where you can deal with a lot of trains as far as refueling is concerned. There are few trains outside such hubs.
by Serenity
Mon Sep 30, 2019 1:50 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18265

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Don't take this the wrong way, as I'm not saying that one game's implementation is better than another, but Oxygen Not Included does have fluids and gases as discrete units. It may not be realistic, but it works. And it's very easy to visualize what is going on. Each pipe segment can hold a certain ...

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