FWIW, there are a variety of optimization criteria.
E.g. if you commit to using lots of productivity 3 modules, but aren't yet at the point where production costs are trivial, speed beacons are valuable in the way that, for a particular production target, the extra cost of speed beacons is ...
Search found 129 matches
- Fri Mar 06, 2026 3:25 am
- Forum: General discussion
- Topic: The rationality of using AM-3 and SP-3 everywhere
- Replies: 3
- Views: 441
- Sat Feb 28, 2026 1:58 pm
- Forum: General discussion
- Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
- Replies: 2
- Views: 385
Re: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
I remember it being surprisingly satisfying to work out a design pattern that would let you cover an entire mineral patch with burner miners while being fully automated and not wasting too much space.
And working out how to build it efficiently by hand. Pro tip: super force build can rotate ...
And working out how to build it efficiently by hand. Pro tip: super force build can rotate ...
- Thu Feb 19, 2026 5:36 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 28
- Views: 5645
Re: Gleba!
but you're trading 3 1/3 biter eggs' worth of nutrients for a nutrient source that lasts four times as long before it spoils, and that doesn't spoil into an attacker.
Now if you're turning bioflux nutrients into fish directly then sure, it's not such a good deal. So, don't do that.
Yes, this was ...
Now if you're turning bioflux nutrients into fish directly then sure, it's not such a good deal. So, don't do that.
Yes, this was ...
- Thu Feb 19, 2026 12:43 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 28
- Views: 5645
Re: Gleba!
Another good option is to ship fish. Even though one fish only yields 20 nutrients, a fish also has a spoil time of just over two hours, vs. 30 minutes for a biter egg. Then you can save the biter eggs for overgrowth soil instead.
Fish are nutrient negative. On average, 100 nutrients gives you 1 ...
- Tue Feb 10, 2026 2:24 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 443
- Views: 165271
Re: Gleba has killed the game for me.
I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution .
If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
I don't understand the fixation on the ...
- Sun Feb 08, 2026 11:25 am
- Forum: Ideas and Suggestions
- Topic: Biochamber circuit rocket fuel recipe default to jelly version
- Replies: 3
- Views: 347
Re: Biochamber circuit rocket fuel recipe default to jelly version
I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. This ...
- Sun Feb 01, 2026 1:42 am
- Forum: Balancing
- Topic: Travel to Aquilo is a massive difficulty spike
- Replies: 5
- Views: 1056
Re: Travel to Aquilo is a massive difficulty spike
Ultimately, these bullet points converge on having to be informed about the upcoming challenges in advance - watch videos, have a creative test world, use someone else's blueprints. In other words, on spoiling the challenge, while many would prefer to approach it blind. And you can play Factorio ...
- Sat Jan 31, 2026 12:00 am
- Forum: Gameplay Help
- Topic: Chain Signal not working / Train not choosing empty track
- Replies: 5
- Views: 540
Re: Chain Signal not working / Train not choosing empty track
Thank you for your quick answer.
But isn't the whole point of those “waiting areas” (which I've seen in a couple of YouTube videos) that the trains can wait there if the actual train station is occupied? If the path is calculated at the time of departure, then the whole point of the waiting areas ...
- Fri Jan 23, 2026 4:08 am
- Forum: General discussion
- Topic: Regional value in Brazil
- Replies: 9
- Views: 1375
Re: Regional value in Brazil
You also keep using the US as your baseline, which is an odd choice. Wube is not an American company, they are a UK company with a Czech branch.
As an aside, I'm pretty sure Wube chose to use the USA regional price as the baseline. And as far as I know Steam recommendations are based off of that ...
As an aside, I'm pretty sure Wube chose to use the USA regional price as the baseline. And as far as I know Steam recommendations are based off of that ...
- Thu Jan 22, 2026 3:23 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 14
- Views: 4120
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
To be clear: I'm not advocating piracy or "theft." I'm talking about accessibility and community growth. Many people want to support developers but simply can't afford the conversion to US dollars. When a price is adjusted to the local reality (purchasing power parity), it transforms potential ...
- Sun Dec 21, 2025 10:32 am
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1969
Re: Replace inserter with fast inserter
And my point is you are overly dismissive of the cons of your proposal.
The "keep the stats on the regular inserter" has the same problem that you are still eliminating the cost/performance tradeoff considerations of early gameplay. But in addition to that, just like there is an early-game need for ...
The "keep the stats on the regular inserter" has the same problem that you are still eliminating the cost/performance tradeoff considerations of early gameplay. But in addition to that, just like there is an early-game need for ...
- Sat Dec 20, 2025 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1969
Re: Replace inserter with fast inserter
In the early game, inserters being cheaper to make than fast inserters is not insignificant.
The lower throughput of the inserter is very useful for some designs -- e.g. a common sort of early-game mall -- so that the leading assemblers don't hog all the resources and starve the later ones.
The lower throughput of the inserter is very useful for some designs -- e.g. a common sort of early-game mall -- so that the leading assemblers don't hog all the resources and starve the later ones.
- Wed Dec 17, 2025 6:56 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 443
- Views: 165271
Re: Gleba has killed the game for me.
With so many logical challenges, it is definitely not the kind of "rush against the clock" game.
rushing against your own factory.
Isn't this self-inflicted, though? There isn't really any intrinsic time pressure in building a factory on Gleba: scenarios where you feel the need to rush against ...
rushing against your own factory.
Isn't this self-inflicted, though? There isn't really any intrinsic time pressure in building a factory on Gleba: scenarios where you feel the need to rush against ...
- Sat Dec 13, 2025 12:49 pm
- Forum: Balancing
- Topic: Adjusting how quality reroll is impacted by later researches
- Replies: 3
- Views: 805
Re: Adjusting how quality reroll is impacted by later researches
It's worth observing this would be an incredible nerf to early game quality: the rerolls at 10% quality are far more valuable than the piddly 2% quality roll you'd get from putting quality 1 modules in an assembler 2.
And, incidentally, tier 2 modules are already very important in the status quo ...
And, incidentally, tier 2 modules are already very important in the status quo ...
- Wed Dec 10, 2025 10:10 am
- Forum: Ideas and Suggestions
- Topic: Solenoid valve
- Replies: 6
- Views: 883
Re: Solenoid valve
FWIW, the specific application can be achieved by separating your steam engines into a separate electric network and connect it to the main grid through a power switch.
- Sun Nov 30, 2025 9:20 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 2151
Re: How to tackle Vulkanus
Depending on your tastes, IMO you should give each of Vulcanus, Gleba, and Fulgora a try where you don't bring anything with you except some basic QoL stuff: i.e. your armor, materials to make some bots to use with your personal roboports. Maybe a stack of belts if you're impatient.
By working ...
By working ...
- Wed Nov 26, 2025 10:07 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 28
- Views: 5645
Re: Gleba!
I've noticed some other users ship in their fruits using trains? Gleba is the only planet where I don't use trains at all due to the spoilage issue but I saw some one else make a comment that you can use circuit logic to harvest fresh fruits upon request? I'd love to see the circuit setup for that ...
- Mon Nov 24, 2025 11:10 pm
- Forum: Gameplay Help
- Topic: Inadequate operation of the recipe substitution system
- Replies: 4
- Views: 561
Re: Inadequate operation of the recipe substitution system
It sounds like OP is using a mod so they have more refinery recipes.
---
OP: you're talking about the "set recipe" option? And I assume you mean the "circuit network" rather than the "logistics network"?
One feature you may be overlooking is that if you are not supplying a recipe signal, a ...
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OP: you're talking about the "set recipe" option? And I assume you mean the "circuit network" rather than the "logistics network"?
One feature you may be overlooking is that if you are not supplying a recipe signal, a ...
- Wed Nov 19, 2025 10:56 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 443
- Views: 165271
Re: Gleba has killed the game for me.
IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
- Wed Nov 19, 2025 3:19 am
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 1115
Re: I decided to play with the standard settings, but with the "Narrow World" option
FWIW, I'm pretty sure (back in 1.x) I've rolled ribbon world maps where one of the basic resources was absent in the entire preview. That's on Nauvis, just to emphasize, so you couldn't even start automation without having to walk out of the preview area (and dodging biters!).
IMO, you definitely ...
IMO, you definitely ...