Search found 25 matches

by Hurkyl
Sat Jun 21, 2025 4:23 pm
Forum: General discussion
Topic: Rocket Launch
Replies: 2
Views: 114

Re: Rocket Launch

In vanilla, when I set up a silo I would often set up a programmable speaker to play an alert when a rocket launches (I think I was detecting when I put a satellite into the rocket?) so that I could be aware rockets are launching while I'm doing whatever in my factory.
by Hurkyl
Wed Jun 18, 2025 9:07 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

I'll accept the O(n)=sqrt(N) logic on faith.
...


I might ask for proof and it might lead to some discussion :lol:


The quick answer is that when you repeat independent random trials with identical distributions, (i.e. each recycler output), the mean and the variance of the overall result is ...
by Hurkyl
Tue Jun 17, 2025 8:23 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

*snip*
This was long and I'm confused as to what prompted it....

But I wanted to remark on the cause of the jams, since it's not clear to me if you are aware. When you recycle a chem plant, for each ingredient you get a 75% chance of one item back and a 25% chance of two items back. (IIRC ...
by Hurkyl
Tue Jun 10, 2025 5:15 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 15
Views: 3806

Re: Space Exploration / Space Age connection?

Some other good FFFs are:

#74 actually has space platform graphics

#111 brings up the idea of moving the space platform to an expansion
by Hurkyl
Thu May 29, 2025 11:53 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

You already sent me on a fool's errand by mentioning "use legendary bacteria". That's junk. I wasted an afternoon trying to work out how to do that - in the end it's dependent on legendary bioflux, which cannot be crafted efficiently. You don't need a huge factory for legendary bacteria, but you ...
by Hurkyl
Thu May 29, 2025 11:41 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

*snip*
Congratulations. After observing I did not put enough caveats in my statements to exclude people who are obsessed with modules in lava to molten metal recipes or roleplaying as bees and wouldn't have the awareness I was not talking to their goals, you caught me failing to make a ...
by Hurkyl
Thu May 29, 2025 8:48 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



IMO the plastic requirement is the limiting factor here.


If the goal is just to have "blue circuits" of high quality you don't necessarily need plastic of high quality ! If you use something like this :

https://forums.factorio.com/viewtopic.php?t=125125
Congratulations, you have repeated ...
by Hurkyl
Thu May 29, 2025 2:21 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

Blue circuits are one of the crucial items. My approach is to do this on Vulcanus. Just uses calcite (mined) and normal plastic bars (from a coal liquefaction-based process, or perhaps imported from Gleba). Create normal blue circuits with productivity bonus and speed beacons in electromagnetic ...
by Hurkyl
Fri May 23, 2025 6:08 pm
Forum: Gameplay Help
Topic: Landing Pad to Space Platform logistics
Replies: 3
Views: 509

Re: Landing Pad to Space Platform logistics

For what it's worth, while the logistics requests don't get transferred, you can create a communication channel through shipping items.

E.g. if you want to trigger the space platform to take some action on request, what you can do is have the platform request an unusual item, like a light armor ...
by Hurkyl
Thu May 22, 2025 5:22 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

Fine. If you want to continue the discussion....

I believe before talking about any "design" for "upcycling" it's important to clarify what the goals of the upcycling are. I believe otherwise it would be like listening to someone telling you about his quest to search for the best potato, and you ...
by Hurkyl
Thu May 22, 2025 1:59 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

I jumped in when three of you were discussing the relative merits of constructing legendary pipe to ground versus underground belts in terms of things like the loss of material when recycling down to the production target. Well, two of you were discussing it and you didn't seem to get what they were ...
by Hurkyl
Thu May 22, 2025 8:26 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



Do you think we are considering such an edge case?

No that's only you who get stuck on the example of setup because you don't seem to understand how module works, when the point is just explaining to you that a setup that consume "less infinite ressources" than another one is not very smart ...
by Hurkyl
Wed May 21, 2025 5:00 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



Responding to "You generally need fewer buildings if you need to process fewer resources" with "Let's hold the number of buildings fixed and hypothesize about varying other things" is not the win you think it is.


It's not a matter of winning, it's a matter of explaining to you why when people ...
by Hurkyl
Wed May 21, 2025 1:22 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?


No the point was explaining to you why the input in ressources doesn't matter when using something infinite with a simple example to illustrate.
If you think the example is not realistic, it doesn't matter either, the point is the same.

Responding to "You generally need fewer buildings if you ...
by Hurkyl
Wed May 21, 2025 3:48 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



"Requiring fewer resources" has knock-on effects beyond just raw resource counts.

Sure lava is infinite, but you need the foundries to process the lava and into molten iron and whatnot. So if your design requires fewer resources, that translates into fewer foundries needed to do that processing ...
by Hurkyl
Tue May 20, 2025 3:21 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?


More legendary iron plates for given input resources and factory space.


This i think can be interpreted differently for players, i consider that iron can be infinite from space, and already legendary, so really the "per given input ressources" is not what i think about in my design ...
by Hurkyl
Mon May 19, 2025 5:37 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



Ah, I hadn't really internalized that you aren't recycling the recipe you're crafting in those loops beyond. (I'd only grokked the legendary plastic to copper pipeline)


I'm not sure what you mean,
I mean it fairly literally. The ramifications of the recipe you craft being different from the ...
by Hurkyl
Sun May 18, 2025 6:20 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?



The influx of molten iron does not get you anything new. Most other loops you deconstruct the end product and get resources to build 1/4 of a new one. In this loop you deconstruct the end product and you have 1/4 of the solid resources to construct a new one but now have an added fluid input to ...
by Hurkyl
Sun May 18, 2025 5:04 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

I agree that it "sounds" like a better option to me, due to molten iron being used as input and immediatly aquiring the quality of the pipes.
I actually think that's a negative, but am assuming it's probably somewhat moot.

The influx of molten iron does not get you anything new. Most other loops ...
by Hurkyl
Sun May 18, 2025 3:25 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15397

Re: How to upcycle?

I think you might be talking past each other over the final stage of upcycling -- backing out of the item you've been upcycling and getting to the item you wanted to be high quality.

(disclaimer: I've not run the math independently)

If you stick to the specific thing: your factory is actually ...

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