Search found 342 matches

by Hurkyl
Thu Sep 03, 2026 10:43 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1184

Re: Quality levels completely break factory

In most cases, using quality-5 machines only makes the craft go faster, so a quality-5 biochamber will count the same as two and a half quality-1 biochambers.

In the mid-game, I don't need higher-quality machines. I just make sure the defense perimeters are ready and then forget about Gleba.
On ...
by Hurkyl
Wed Sep 02, 2026 9:55 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1184

Re: Quality levels completely break factory

I am targeting 600 Gleba science value per minute in all scenarios so that it makes for easy normalized comparisons between quality-1, quality-2, quality-3, and quality-5. I am primarily using baseline module tier-2 because that is when I am most likely to do a second round of expanding up to 600 ...
by Hurkyl
Wed Sep 02, 2026 7:18 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 18
Views: 1184

Re: Quality levels completely break factory

I will reiterate my point in a shorter form.


No-quality build: Harvest enough material for 1k Gleba science packs to make 1k Gleba Science value worth of science packs.
quality-2 build: Harvest enough material for 4k Gleba science packs to make 1k Gleba Science Value worth of science packs ...
by Hurkyl
Sun Aug 30, 2026 6:18 pm
Forum: Ideas and Suggestions
Topic: Save Files Grouped By World/Playthrough
Replies: 9
Views: 695

Re: Save Files Grouped By World/Playthrough

I've seen the occasional game give you a button that would open your save file directory in your default file browser. Then you could use that to manage your save files in whatever way you see fit, rather than asking the devs to reinvent their own in-game file browser.
by Hurkyl
Mon Aug 17, 2026 2:48 am
Forum: Outdated/Not implemented
Topic: 1 Slot Copper Chest
Replies: 3
Views: 329

Re: 1 Slot Copper Chest

Dogmai wrote: Mon Aug 17, 2026 1:14 am2) Allows for better upcycling of copper plates for those that don't want to use LDS.
Copper cable already seems to be an excellent choice for an upcycling loop, and I haven't really even looked for a better way. Are better choices really something needed?
by Hurkyl
Wed Aug 12, 2026 11:14 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2410

Re: Obtaining stone from space

Don't forget, AFAIK, the main application at hand is making furnaces, not roads. And maybe military/production science.
by Hurkyl
Wed Aug 12, 2026 5:58 pm
Forum: Minor issues
Topic: [2.0.76] Electric resistance causes capture bot rocket spam
Replies: 3
Views: 631

Re: [2.0.76] Electric resistance causes capture bot rocket spam


Thanks for the report however I don’t believe we will be doing anything about this. The capture robot “reserves” the spawner by simulating that it will do 1000000 electric damage to the spawner. This prevents anything else from trying to shoot at the nest (turret or capture robot). By marking it ...
by Hurkyl
Tue Aug 11, 2026 10:40 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2410

Re: Obtaining stone from space



Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.

And for stone, you can space mine calcite, turn that ...
by Hurkyl
Tue Aug 11, 2026 9:52 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2410

Re: Obtaining stone from space




+1. Stone is a weirdly scarce resource everywhere except on Vulcanus. Are rocks really that rare a thing?


I never really thought about coming up with lore for it, but on first thought you could fill this with "stone" referring specifically to industrially useful kinds of rock, rather than ...
by Hurkyl
Tue Aug 11, 2026 9:24 pm
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 27
Views: 2410

Re: Obtaining stone from space


+1. Stone is a weirdly scarce resource everywhere except on Vulcanus. Are rocks really that rare a thing?


I never really thought about coming up with lore for it, but on first thought you could fill this with "stone" referring specifically to industrially useful kinds of rock, rather than all ...
by Hurkyl
Mon Aug 10, 2026 8:40 pm
Forum: Not a bug
Topic: [2.1.14]Uranium more rare?
Replies: 3
Views: 406

Re: [2.1.14]Uranium more rare?

I just checked out that seed in 2.0.77.

With default settings, I also see no uranium on the preview.

However! If you turn off the water, you'll find that two uranium patches generate in the preview area, one not far to the northeast of the center and one near the center west edge of the preview ...
by Hurkyl
Sat Aug 08, 2026 1:42 pm
Forum: Ideas and Suggestions
Topic: Legendary Quality should not be locked behind research. Allowing it to be a choice to work for during a playthrough.
Replies: 5
Views: 603

Re: Legendary Quality should not be locked behind research. Allowing it to be a choice to work for during a playthrough.

I don't understand why "never see legendary power armor MK I" is a bad thing.

And doesn't your same reasoning imply that everything should be accessible at the start of the game? Why should game progression for quality be removed when better inserters and assemblers are locked behind tech? Or even ...
by Hurkyl
Thu Aug 06, 2026 5:44 pm
Forum: Balancing
Topic: 2.1.14 get rushed by 30 biters at 21 min ingame
Replies: 2
Views: 723

Re: 2.1.14 get rushed by 30 biters at 21 min ingame

Then you fed the nests a whopping 120 pollution while it was building up for an attack (a period that can last up to 10 minutes).

I would be surprised if this has anything to do with 2.1.x; the biter threat has always varied widely based on the specific map properties, and on how rapidly you ...
by Hurkyl
Wed Aug 05, 2026 7:42 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 41
Views: 14664

Re: Version 2.1.13

I think this is a significant improvement from before.
However I am not sure how feasible it is to cover your entire pollution cloud with active radars, when you DON'T put efficiency modules into everything.
I would love to see some screenshots of people who build big and wide early and how easy it ...
by Hurkyl
Mon Aug 03, 2026 7:14 pm
Forum: Ideas and Suggestions
Topic: Something to let The Engineer relax
Replies: 3
Views: 600

Re: Something to let The Engineer relax


it could also speed up the game while engineer sleeps.
could be very usefull, instead of having the game run in background and waiting for stuff to finish.

To my knowledge the genre already has a problem with people treating production delays as things that have to be accepted rather than ...
by Hurkyl
Mon Aug 03, 2026 12:06 pm
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 46
Views: 16764

Re: Experimental Biter expansion too strong

The game as it was felt very balanced in this regard. On default settings, the aggression of the biters is well balanced versus your own aggression. The more aggressively you expand, the more aggressively they fight back.
I... would describe it almost the opposite: in 2.0.x, aggression lets you ...
by Hurkyl
Sat Jul 25, 2026 3:11 pm
Forum: Ideas and Suggestions
Topic: [2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable
Replies: 4
Views: 651

Re: [2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable

One of the suggestions raised in that thread was that one should transfer ingredients or chunks instead, however for ships that do not pass these products through the hub this is non-preferred and would require significant redesign of ships for 5 minutes of use before that part of the ship is no ...
by Hurkyl
Mon Jul 20, 2026 8:07 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 212854

Re: Version 2.1.7


You guys are bringing up some conspiracy theories and YouTubers here. Actually, the removal of Space Casino and LDS Shuffle was discussed over a year ago on Reddit, and the developer made their final decision that both options would be removed in 2.1. YouTubers have nothing to do with it. This was ...
by Hurkyl
Sun Jul 19, 2026 9:38 am
Forum: Ideas and Suggestions
Topic: Graphical: Randomize Belt item stack sprites.
Replies: 3
Views: 357

Re: Graphical: Randomize Belt item stack sprites.

I strongly prefer the visual clarity over aesthetics: I really dislike this proposed change.

Regarding the aesthetics...
The stacks of ore look less like a pile of jumbled ore
It's not a pile of jumbled ore. It's an orderly collection of 8 separate stacks per belt tile.
by Hurkyl
Sun Jul 19, 2026 5:38 am
Forum: Ideas and Suggestions
Topic: Consistent Logic for Space Logistics
Replies: 2
Views: 453

Re: Consistent Logic for Space Logistics

What about the use case of not wanting items in the platform hub ?

For example, because a player has planned out the inventory space in the hub to have room for cargo, and wants to ensure that other items do not exceed the space allotted to them, such as when it receives an rocket filled in excess ...

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