In most cases, using quality-5 machines only makes the craft go faster, so a quality-5 biochamber will count the same as two and a half quality-1 biochambers.
In the mid-game, I don't need higher-quality machines. I just make sure the defense perimeters are ready and then forget about Gleba.
On ...
Search found 342 matches
- Thu Sep 03, 2026 10:43 pm
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 18
- Views: 1184
- Wed Sep 02, 2026 9:55 pm
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 18
- Views: 1184
Re: Quality levels completely break factory
I am targeting 600 Gleba science value per minute in all scenarios so that it makes for easy normalized comparisons between quality-1, quality-2, quality-3, and quality-5. I am primarily using baseline module tier-2 because that is when I am most likely to do a second round of expanding up to 600 ...
- Wed Sep 02, 2026 7:18 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 18
- Views: 1184
Re: Quality levels completely break factory
I will reiterate my point in a shorter form.
No-quality build: Harvest enough material for 1k Gleba science packs to make 1k Gleba Science value worth of science packs.
quality-2 build: Harvest enough material for 4k Gleba science packs to make 1k Gleba Science Value worth of science packs ...
No-quality build: Harvest enough material for 1k Gleba science packs to make 1k Gleba Science value worth of science packs.
quality-2 build: Harvest enough material for 4k Gleba science packs to make 1k Gleba Science Value worth of science packs ...
- Sun Aug 30, 2026 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 9
- Views: 695
Re: Save Files Grouped By World/Playthrough
I've seen the occasional game give you a button that would open your save file directory in your default file browser. Then you could use that to manage your save files in whatever way you see fit, rather than asking the devs to reinvent their own in-game file browser.
- Mon Aug 17, 2026 2:48 am
- Forum: Outdated/Not implemented
- Topic: 1 Slot Copper Chest
- Replies: 3
- Views: 329
Re: 1 Slot Copper Chest
Copper cable already seems to be an excellent choice for an upcycling loop, and I haven't really even looked for a better way. Are better choices really something needed?Dogmai wrote: Mon Aug 17, 2026 1:14 am2) Allows for better upcycling of copper plates for those that don't want to use LDS.
- Wed Aug 12, 2026 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 27
- Views: 2410
Re: Obtaining stone from space
Don't forget, AFAIK, the main application at hand is making furnaces, not roads. And maybe military/production science.
- Wed Aug 12, 2026 5:58 pm
- Forum: Minor issues
- Topic: [2.0.76] Electric resistance causes capture bot rocket spam
- Replies: 3
- Views: 631
Re: [2.0.76] Electric resistance causes capture bot rocket spam
Thanks for the report however I don’t believe we will be doing anything about this. The capture robot “reserves” the spawner by simulating that it will do 1000000 electric damage to the spawner. This prevents anything else from trying to shoot at the nest (turret or capture robot). By marking it ...
- Tue Aug 11, 2026 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 27
- Views: 2410
Re: Obtaining stone from space
Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.
And for stone, you can space mine calcite, turn that ...
- Tue Aug 11, 2026 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 27
- Views: 2410
Re: Obtaining stone from space
+1. Stone is a weirdly scarce resource everywhere except on Vulcanus. Are rocks really that rare a thing?
I never really thought about coming up with lore for it, but on first thought you could fill this with "stone" referring specifically to industrially useful kinds of rock, rather than ...
- Tue Aug 11, 2026 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 27
- Views: 2410
Re: Obtaining stone from space
+1. Stone is a weirdly scarce resource everywhere except on Vulcanus. Are rocks really that rare a thing?
I never really thought about coming up with lore for it, but on first thought you could fill this with "stone" referring specifically to industrially useful kinds of rock, rather than all ...
- Mon Aug 10, 2026 8:40 pm
- Forum: Not a bug
- Topic: [2.1.14]Uranium more rare?
- Replies: 3
- Views: 406
Re: [2.1.14]Uranium more rare?
I just checked out that seed in 2.0.77.
With default settings, I also see no uranium on the preview.
However! If you turn off the water, you'll find that two uranium patches generate in the preview area, one not far to the northeast of the center and one near the center west edge of the preview ...
With default settings, I also see no uranium on the preview.
However! If you turn off the water, you'll find that two uranium patches generate in the preview area, one not far to the northeast of the center and one near the center west edge of the preview ...
- Sat Aug 08, 2026 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Legendary Quality should not be locked behind research. Allowing it to be a choice to work for during a playthrough.
- Replies: 5
- Views: 603
Re: Legendary Quality should not be locked behind research. Allowing it to be a choice to work for during a playthrough.
I don't understand why "never see legendary power armor MK I" is a bad thing.
And doesn't your same reasoning imply that everything should be accessible at the start of the game? Why should game progression for quality be removed when better inserters and assemblers are locked behind tech? Or even ...
And doesn't your same reasoning imply that everything should be accessible at the start of the game? Why should game progression for quality be removed when better inserters and assemblers are locked behind tech? Or even ...
- Thu Aug 06, 2026 5:44 pm
- Forum: Balancing
- Topic: 2.1.14 get rushed by 30 biters at 21 min ingame
- Replies: 2
- Views: 723
Re: 2.1.14 get rushed by 30 biters at 21 min ingame
Then you fed the nests a whopping 120 pollution while it was building up for an attack (a period that can last up to 10 minutes).
I would be surprised if this has anything to do with 2.1.x; the biter threat has always varied widely based on the specific map properties, and on how rapidly you ...
I would be surprised if this has anything to do with 2.1.x; the biter threat has always varied widely based on the specific map properties, and on how rapidly you ...
- Wed Aug 05, 2026 7:42 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 41
- Views: 14664
Re: Version 2.1.13
I think this is a significant improvement from before.
However I am not sure how feasible it is to cover your entire pollution cloud with active radars, when you DON'T put efficiency modules into everything.
I would love to see some screenshots of people who build big and wide early and how easy it ...
However I am not sure how feasible it is to cover your entire pollution cloud with active radars, when you DON'T put efficiency modules into everything.
I would love to see some screenshots of people who build big and wide early and how easy it ...
- Mon Aug 03, 2026 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Something to let The Engineer relax
- Replies: 3
- Views: 600
Re: Something to let The Engineer relax
it could also speed up the game while engineer sleeps.
could be very usefull, instead of having the game run in background and waiting for stuff to finish.
To my knowledge the genre already has a problem with people treating production delays as things that have to be accepted rather than ...
- Mon Aug 03, 2026 12:06 pm
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 46
- Views: 16764
Re: Experimental Biter expansion too strong
The game as it was felt very balanced in this regard. On default settings, the aggression of the biters is well balanced versus your own aggression. The more aggressively you expand, the more aggressively they fight back.
I... would describe it almost the opposite: in 2.0.x, aggression lets you ...
I... would describe it almost the opposite: in 2.0.x, aggression lets you ...
- Sat Jul 25, 2026 3:11 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable
- Replies: 4
- Views: 651
Re: [2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable
One of the suggestions raised in that thread was that one should transfer ingredients or chunks instead, however for ships that do not pass these products through the hub this is non-preferred and would require significant redesign of ships for 5 minutes of use before that part of the ship is no ...
- Mon Jul 20, 2026 8:07 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 212854
Re: Version 2.1.7
You guys are bringing up some conspiracy theories and YouTubers here. Actually, the removal of Space Casino and LDS Shuffle was discussed over a year ago on Reddit, and the developer made their final decision that both options would be removed in 2.1. YouTubers have nothing to do with it. This was ...
- Sun Jul 19, 2026 9:38 am
- Forum: Ideas and Suggestions
- Topic: Graphical: Randomize Belt item stack sprites.
- Replies: 3
- Views: 357
Re: Graphical: Randomize Belt item stack sprites.
I strongly prefer the visual clarity over aesthetics: I really dislike this proposed change.
Regarding the aesthetics...
Regarding the aesthetics...
It's not a pile of jumbled ore. It's an orderly collection of 8 separate stacks per belt tile.The stacks of ore look less like a pile of jumbled ore
- Sun Jul 19, 2026 5:38 am
- Forum: Ideas and Suggestions
- Topic: Consistent Logic for Space Logistics
- Replies: 2
- Views: 453
Re: Consistent Logic for Space Logistics
What about the use case of not wanting items in the platform hub ?
For example, because a player has planned out the inventory space in the hub to have room for cargo, and wants to ensure that other items do not exceed the space allotted to them, such as when it receives an rocket filled in excess ...
For example, because a player has planned out the inventory space in the hub to have room for cargo, and wants to ensure that other items do not exceed the space allotted to them, such as when it receives an rocket filled in excess ...