Depending on your tastes, IMO you should give each of Vulcanus, Gleba, and Fulgora a try where you don't bring anything with you except some basic QoL stuff: i.e. your armor, materials to make some bots to use with your personal roboports. Maybe a stack of belts if you're impatient.
By working ...
Search found 114 matches
- Sun Nov 30, 2025 9:20 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 357
- Wed Nov 26, 2025 10:07 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 22
- Views: 2267
Re: Gleba!
I've noticed some other users ship in their fruits using trains? Gleba is the only planet where I don't use trains at all due to the spoilage issue but I saw some one else make a comment that you can use circuit logic to harvest fresh fruits upon request? I'd love to see the circuit setup for that ...
- Mon Nov 24, 2025 11:10 pm
- Forum: Gameplay Help
- Topic: Inadequate operation of the recipe substitution system
- Replies: 4
- Views: 289
Re: Inadequate operation of the recipe substitution system
It sounds like OP is using a mod so they have more refinery recipes.
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OP: you're talking about the "set recipe" option? And I assume you mean the "circuit network" rather than the "logistics network"?
One feature you may be overlooking is that if you are not supplying a recipe signal, a ...
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OP: you're talking about the "set recipe" option? And I assume you mean the "circuit network" rather than the "logistics network"?
One feature you may be overlooking is that if you are not supplying a recipe signal, a ...
- Wed Nov 19, 2025 10:56 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 423
- Views: 133480
Re: Gleba has killed the game for me.
IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
- Wed Nov 19, 2025 3:19 am
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 585
Re: I decided to play with the standard settings, but with the "Narrow World" option
FWIW, I'm pretty sure (back in 1.x) I've rolled ribbon world maps where one of the basic resources was absent in the entire preview. That's on Nauvis, just to emphasize, so you couldn't even start automation without having to walk out of the preview area (and dodging biters!).
IMO, you definitely ...
IMO, you definitely ...
- Sat Nov 08, 2025 7:26 am
- Forum: Ideas and Suggestions
- Topic: Remaking how you get Higher Quality in Factorio
- Replies: 5
- Views: 616
Re: Remaking how you get Higher Quality in Factorio
I don't really think harshly nerfing pre-recycler quality use is justifed. The motivation is to try and discourage people from playing badly, but:
I doubt it will actually do much to discourage people from playing badly, it will just make them more frustrated
You are penalizing all the people who ...
I doubt it will actually do much to discourage people from playing badly, it will just make them more frustrated
You are penalizing all the people who ...
- Sat Nov 08, 2025 1:14 am
- Forum: Ideas and Suggestions
- Topic: Remaking how you get Higher Quality in Factorio
- Replies: 5
- Views: 616
Re: Remaking how you get Higher Quality in Factorio
I think you're underestimating the value of qual% to an upcycling loop.
If you're using, say, common quality 2 modules to upcycle something you craft in assembler 3's, and common productivity 2 when you can't use quality... your loop has to input roughly 48 sets of common crafting materials to ...
If you're using, say, common quality 2 modules to upcycle something you craft in assembler 3's, and common productivity 2 when you can't use quality... your loop has to input roughly 48 sets of common crafting materials to ...
- Sat Nov 01, 2025 8:00 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
My own experience is even with the common ones, I'm still voiding more asteroids than I actually use.
The point where it starts to make sense is at a point in the game where a player can dispose of the asteroids in a way other than tossing them, which starts at Fulgora with a recycler but is ...
- Sat Nov 01, 2025 4:32 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)
Really, you want an option for optional stuff ??????
To be fair, the Quality mod ...
- Fri Oct 31, 2025 10:15 pm
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 1019
Re: Over 70k holmium plates for 1 legendary Mech Armour
Ouch. It pains me to see people upcycle things by recycling them into themselves rather than craft-recycle loops.
But doing it to something rare like holmium plates hurts so much more.
But doing it to something rare like holmium plates hurts so much more.
- Thu Oct 30, 2025 3:18 pm
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 10
- Views: 1071
Re: Early game quality balance
But itβs not like there are no benefits whatsoever; The other guy already gave several examples of useful early quality, and I believe there are more. Stick quality modules in the right places throughout your whole factory, set up the filtering correctly, and over time you will build up plenty ...
- Wed Oct 29, 2025 11:21 pm
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 10
- Views: 1071
Re: Early game quality balance
Early game quality is pretty lackluster: there's no reason at all to use it on default settings and on harder settings you at best can get some quality mining drills, weapons, or armor. And even still before Aquillo, it tends to be very far down on the list for anything that isn't gear or ...
- Tue Oct 28, 2025 5:02 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.
There is no condescension meant in the original post: people make mistakes. And this is an easy mistake to make and numerous others have made this mistake. There's even a (not ...
- Tue Oct 28, 2025 1:41 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
There is certainly a waste. When you recycle a product, you don't get the ingredients in same proportion. For example when i upcycle uranium ammo for dark green rocks, i get way more of the ammo back than i do green rocks, on every level of quality, so if i don't destroy it, my upcycling will jam ...
- Mon Oct 27, 2025 7:15 pm
- Forum: Ideas and Suggestions
- Topic: Option to harvest damaged trees only for agricultural tower
- Replies: 5
- Views: 905
Re: Option to harvest damaged trees only for agricultural tower
For your purposes, I think a timer would suffice, and when it triggers which you enable the tower for a couple of minutes then disable it again.
Incidentally, if you want to clean up pollution, my testing shows harvesting ASAP is the way to go. I'm not sure how confident to be in the way I tested ...
Incidentally, if you want to clean up pollution, my testing shows harvesting ASAP is the way to go. I'm not sure how confident to be in the way I tested ...
- Sun Oct 26, 2025 9:21 pm
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 14
- Views: 2819
Re: I wish biters were justa bit more cunning
now I like this but the problem I have with biters is that they get very annoying and whenever one random medium biter starts eating something I have to walk my butt there to unload 3 bullets into that thing so this would get very annoying very quickly. I don't like perimeter walls because it ...
- Sat Oct 25, 2025 4:41 pm
- Forum: Not a bug
- Topic: [2.0.72] Assembing machines don't respect normal signal order for certain gleba recipes
- Replies: 4
- Views: 400
Re: [2.0.72] Assembing machines don't respect normal signal order for certain gleba recipes
I did some experiments, and I expect the thing that distinguishes the things you've observed is they are recipe signals, not entity signals.
E.g. if you put a mash/jelly/nutrients signal on there instead of the three recipe signals, the recipe in the assemblers should get set to wooden box, like ...
E.g. if you put a mash/jelly/nutrients signal on there instead of the three recipe signals, the recipe in the assemblers should get set to wooden box, like ...
- Sat Oct 25, 2025 10:10 am
- Forum: Not a bug
- Topic: [2.0.72] Captive biter spawner not upgradable
- Replies: 4
- Views: 363
Re: [2.0.72] Captive biter spawner not upgradable
Can you even do this manually? I would have thought you'd need to destroy a captive biter spawner if you wanted to place a higher quality one on the same location.
- Fri Oct 24, 2025 1:16 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I went for legendary quality only. The reason: designing production for lower qualities would mean I have to create all these production lines all over again for epic, then for legendary - again. Designing the same thing 3 times, just for a higher tier. And creating just one tier is already too ...
- Fri Oct 24, 2025 8:17 am
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 3285
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Genuine question: what stops you from viewing, for example, a recycling loop as being a reasonable-cost higher-complexity way to manufacture quality items?
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That aside, I always found quality substitutes where you replace the system with higher-cost recipes for making higher-quality items as ...
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That aside, I always found quality substitutes where you replace the system with higher-cost recipes for making higher-quality items as ...