Search found 4 matches

by Freshineer
Thu Dec 26, 2024 12:24 pm
Forum: Won't fix.
Topic: [2.0.21] Limited starting resources for Vulcanus ribbon world
Replies: 5
Views: 1506

Re: [2.0.21] Limited starting resources for Vulcanus ribbon world

I think putting a small text notice for the user that it may not work best with Space Age would be sufficient enough, that way the user won't expect everything to work flawlessly, as usually the case for most things in Factorio.
by Freshineer
Mon Dec 02, 2024 3:45 pm
Forum: Minor issues
Topic: [2.0.21] Out of map tile weird brick transition
Replies: 2
Views: 497

Re: [2.0.21] Out of map tile weird brick transition

Thank you for the quick reply.
I appreciate the insight into how tile transitions work and understand that addressing this issue would require reworking the tile transition system significantly.
I can see how focusing on other aspects of the DLC might take priority, especially since transitions to ...
by Freshineer
Sat Nov 30, 2024 8:55 am
Forum: Won't fix.
Topic: [2.0.21] Limited starting resources for Vulcanus ribbon world
Replies: 5
Views: 1506

[2.0.21] Limited starting resources for Vulcanus ribbon world

1. What did you do?

Recently been playing the "Ribbon world" map preset where map height is limited to only 128 tiles,
first planet I landed on was Vulcanus .

2. What happened?

I noticed that there was only coal available in the starting area.

3. What did you expect to happen instead?

I ...
by Freshineer
Sat Nov 30, 2024 8:37 am
Forum: Minor issues
Topic: [2.0.21] Out of map tile weird brick transition
Replies: 2
Views: 497

[2.0.21] Out of map tile weird brick transition

1. What did you do?

Recently been playing the "Ribbon world" map preset where map height is limited to only 128 tiles,
first planet I landed on was Vulcanus , where I started placing bricks along the edge of the map.

2. What happened?

I noticed that there was a brown edge to the bricks.

3 ...

Go to advanced search