Search found 3 matches

by alu
Mon Dec 02, 2024 11:56 am
Forum: Modding help
Topic: Events for alerts?
Replies: 1
Views: 78

Re: Events for alerts?

Answering myself here. Entity damaged have their own event(s), so I solved it by listening to those. As to other alerts I'm currently checking LuaPlayer::get_alerts with script.on_nth_tick, which might not be optimal but works.
by alu
Mon Dec 02, 2024 11:52 am
Forum: Modding interface requests
Topic: on_alert and on_custom_alert events
Replies: 0
Views: 45

on_alert and on_custom_alert events

Would it be possible to have events raised when new alerts are triggered?
Possibly:
  • on_alert
  • on_custom_alert
by alu
Fri Nov 29, 2024 9:57 pm
Forum: Modding help
Topic: Events for alerts?
Replies: 1
Views: 78

Events for alerts?

Hi, I'm developing a add-on that's mostly based up reacting to when new alerts are triggered. These could be when a entity is damaged or when a custom alert from a programmable speaker triggers and alert. I've poured over the documentation but can't seem to find any events for these things. Am I mis...

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