Search found 14 matches

by pondohou
Tue Jul 28, 2026 6:33 pm
Forum: Not a bug
Topic: [2.1.12][Linux] Inserter places item on full belt before preceding inserters
Replies: 2
Views: 148

[2.1.12][Linux] Inserter places item on full belt before preceding inserters

Expected behaviour: The assemblers in a row, the ones placing the objects first would be the ones in the opposite direction of the output belt and onward.
usually the first assemblers in a line "clog up" and idle until more is required on the belt.

But here seemingly, the inserter is putting down ...
by pondohou
Sun Jul 26, 2026 6:03 am
Forum: Duplicates
Topic: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
Replies: 2
Views: 243

Re: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area

eugenekay wrote: Sat Jul 25, 2026 9:31 pm 124615 (similar, but not quite the same?)
No I think this is the same thing, Thank you for finding it, I wish I'd seen it before posting a dupe. I was searching "lightning rod"

Rseding91 already said in the other thread this is working as intended, so I'll take their word for it.
by pondohou
Sat Jul 25, 2026 6:22 pm
Forum: Duplicates
Topic: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
Replies: 2
Views: 243

[2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area

I was running around on fulgora, opened map view with lightningrod selected, and I noticed that one of the revealed/unrevealed areas looked a bit odd.
I would have expected the blue lightningrod area to be a regular circle like all the others, so i suspect a visual bug.

1. how it looked before ...
by pondohou
Wed Jun 04, 2025 11:39 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

ok to end this tale of woe a happy ending, I had my hdmi cable in the motherboard instead of my graphics card. :oops:

I'm not a hardwary techy person obviously, but sticking my stupid cable in the right stupid hole solved my issue of not using the right graphics card, go figure.
I was on my ...
by pondohou
Mon Jun 02, 2025 2:02 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

In one last ditch effort to find answers i tested running the windows version of the game under steam proton experimental.
doing so made the issue go away.
any other version of proton or just wine the game would not launch citing an error

there was a particular error about ghosts and "shimmer" and ...
by pondohou
Sat May 31, 2025 2:53 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

alright so switching to the available 6.11 version did not help, the problem persists. I'm guessing its due to the virtual fedora 41 using 6.11.4, while the one i switched to is 6.11.0

Or at least i hope so. :? I'll look into if i can get an even fresher kernel, but if it really is about this ...
by pondohou
Sat May 31, 2025 2:20 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Alright i used Gnome boxes to spin up fedora 41 (i know its not the latest one but it was the fast option) I played factorio in it to see if the problem persisted.

It did not, I don't know how virtual environments work and if theres any other factor that could lead to virtualization "fixing" it for ...
by pondohou
Thu May 29, 2025 5:36 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

@pioruns
The company built my pc, stresstested, then sent it to me, i did not think it would be necessery for me to do redundant tests, i contacted them to confirm that they stresstest products before sending them they replied yes, I thought that would be enough.

I've run the superposition ...
by pondohou
Thu May 08, 2025 4:08 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Did some more playing and noticed that the things appear when i was placing ghosts as well, i held shift to place several ghosts, one appeared, after pressing shift again, it disappeared.
I tried spamming shift while holding something placeable and very very infrequently some artifact would appear ...
by pondohou
Fri May 02, 2025 9:56 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: [2.0.43][linux] Red and green graphic artifacts

Why would benchmarking have anything to do with factorio? my computer is brand new, I don't think its likely to be any of my parts failing. I'm a bit wary to try benchmarking as its not something ive done before or am familliar with whatsoever, i'm worried i'll screw up my brand new machine.

I have ...
by pondohou
Fri May 02, 2025 11:18 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

Re: 2.0.43 for linux strange graphical glitch, red and green spots

pioruns wrote: Fri May 02, 2025 11:02 am Please add game log, your current game save, as well as specs of your system. Quick hint:

Code: Select all

inxi -Fm
thanks i did the things! :D
by pondohou
Fri May 02, 2025 10:59 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 3935

[raiguard] [2.0.43][linux] Red and green graphic artifacts

When I zoom in and out sometimes green or red spots appear on the ground. do not seem to have a pattern. Here are screenshots:

https://i.imgur.com/WFKrsNl.png
https://i.imgur.com/mcwNDOc.png
https://i.imgur.com/i3CeAFd.png


I don't know if its uniqe to linux but this is the first time its ...
by pondohou
Wed Nov 27, 2024 3:54 pm
Forum: Ideas and Suggestions
Topic: Clearer dragbutton in Research Queue
Replies: 0
Views: 387

Clearer dragbutton in Research Queue

there is no feedback to player when we hold down our mouse on the ridges, someone new might think that the giant x is all there is to press.

I suggest a clearer "drag" symbol, like arrows. or at least some feedback from holding down the mousebutton over the draggable area.

suggestion example ...

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