Search found 14 matches
- Tue Jul 28, 2026 6:42 pm
- Forum: Not a bug
- Topic: [2.1.12][Linux] Inserter places item on full belt before preceding inserters
- Replies: 2
- Views: 148
Re: [2.1.12][Linux] Inserter places item on full belt before preceding inserters
I see, Thank you so much!
- Tue Jul 28, 2026 6:33 pm
- Forum: Not a bug
- Topic: [2.1.12][Linux] Inserter places item on full belt before preceding inserters
- Replies: 2
- Views: 148
[2.1.12][Linux] Inserter places item on full belt before preceding inserters
Expected behaviour: The assemblers in a row, the ones placing the objects first would be the ones in the opposite direction of the output belt and onward.
usually the first assemblers in a line "clog up" and idle until more is required on the belt.
But here seemingly, the inserter is putting down ...
usually the first assemblers in a line "clog up" and idle until more is required on the belt.
But here seemingly, the inserter is putting down ...
- Sun Jul 26, 2026 6:03 am
- Forum: Duplicates
- Topic: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
- Replies: 2
- Views: 243
Re: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
No I think this is the same thing, Thank you for finding it, I wish I'd seen it before posting a dupe. I was searching "lightning rod"
Rseding91 already said in the other thread this is working as intended, so I'll take their word for it.
- Sat Jul 25, 2026 6:22 pm
- Forum: Duplicates
- Topic: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
- Replies: 2
- Views: 243
[2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
I was running around on fulgora, opened map view with lightningrod selected, and I noticed that one of the revealed/unrevealed areas looked a bit odd.
I would have expected the blue lightningrod area to be a regular circle like all the others, so i suspect a visual bug.
1. how it looked before ...
I would have expected the blue lightningrod area to be a regular circle like all the others, so i suspect a visual bug.
1. how it looked before ...
- Wed Jun 04, 2025 11:39 am
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
ok to end this tale of woe a happy ending, I had my hdmi cable in the motherboard instead of my graphics card. :oops:
I'm not a hardwary techy person obviously, but sticking my stupid cable in the right stupid hole solved my issue of not using the right graphics card, go figure.
I was on my ...
I'm not a hardwary techy person obviously, but sticking my stupid cable in the right stupid hole solved my issue of not using the right graphics card, go figure.
I was on my ...
- Mon Jun 02, 2025 2:02 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
In one last ditch effort to find answers i tested running the windows version of the game under steam proton experimental.
doing so made the issue go away.
any other version of proton or just wine the game would not launch citing an error
there was a particular error about ghosts and "shimmer" and ...
doing so made the issue go away.
any other version of proton or just wine the game would not launch citing an error
there was a particular error about ghosts and "shimmer" and ...
- Sat May 31, 2025 2:53 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
alright so switching to the available 6.11 version did not help, the problem persists. I'm guessing its due to the virtual fedora 41 using 6.11.4, while the one i switched to is 6.11.0
Or at least i hope so. :? I'll look into if i can get an even fresher kernel, but if it really is about this ...
Or at least i hope so. :? I'll look into if i can get an even fresher kernel, but if it really is about this ...
- Sat May 31, 2025 2:20 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Alright i used Gnome boxes to spin up fedora 41 (i know its not the latest one but it was the fast option) I played factorio in it to see if the problem persisted.
It did not, I don't know how virtual environments work and if theres any other factor that could lead to virtualization "fixing" it for ...
It did not, I don't know how virtual environments work and if theres any other factor that could lead to virtualization "fixing" it for ...
- Thu May 29, 2025 5:36 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
@pioruns
The company built my pc, stresstested, then sent it to me, i did not think it would be necessery for me to do redundant tests, i contacted them to confirm that they stresstest products before sending them they replied yes, I thought that would be enough.
I've run the superposition ...
The company built my pc, stresstested, then sent it to me, i did not think it would be necessery for me to do redundant tests, i contacted them to confirm that they stresstest products before sending them they replied yes, I thought that would be enough.
I've run the superposition ...
- Thu May 08, 2025 4:08 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Did some more playing and noticed that the things appear when i was placing ghosts as well, i held shift to place several ghosts, one appeared, after pressing shift again, it disappeared.
I tried spamming shift while holding something placeable and very very infrequently some artifact would appear ...
I tried spamming shift while holding something placeable and very very infrequently some artifact would appear ...
- Fri May 02, 2025 9:56 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: [2.0.43][linux] Red and green graphic artifacts
Why would benchmarking have anything to do with factorio? my computer is brand new, I don't think its likely to be any of my parts failing. I'm a bit wary to try benchmarking as its not something ive done before or am familliar with whatsoever, i'm worried i'll screw up my brand new machine.
I have ...
I have ...
- Fri May 02, 2025 11:18 am
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
Re: 2.0.43 for linux strange graphical glitch, red and green spots
thanks i did the things!pioruns wrote: Fri May 02, 2025 11:02 am Please add game log, your current game save, as well as specs of your system. Quick hint:Code: Select all
inxi -Fm
- Fri May 02, 2025 10:59 am
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 3935
[raiguard] [2.0.43][linux] Red and green graphic artifacts
When I zoom in and out sometimes green or red spots appear on the ground. do not seem to have a pattern. Here are screenshots:
https://i.imgur.com/WFKrsNl.png
https://i.imgur.com/mcwNDOc.png
https://i.imgur.com/i3CeAFd.png
I don't know if its uniqe to linux but this is the first time its ...
https://i.imgur.com/WFKrsNl.png
https://i.imgur.com/mcwNDOc.png
https://i.imgur.com/i3CeAFd.png
I don't know if its uniqe to linux but this is the first time its ...
- Wed Nov 27, 2024 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Clearer dragbutton in Research Queue
- Replies: 0
- Views: 387
Clearer dragbutton in Research Queue
there is no feedback to player when we hold down our mouse on the ridges, someone new might think that the giant x is all there is to press.
I suggest a clearer "drag" symbol, like arrows. or at least some feedback from holding down the mousebutton over the draggable area.
suggestion example ...
I suggest a clearer "drag" symbol, like arrows. or at least some feedback from holding down the mousebutton over the draggable area.
suggestion example ...