Search found 4 matches
- Mon Dec 02, 2024 3:18 pm
- Forum: 1 / 0 magic
- Topic: [2.0.21] Crash when loading save (TransportLine.cpp:889: this->items[i].distanceToNext >= 0 was not true)
- Replies: 8
- Views: 408
Re: [2.0.21] Crash when loading save (TransportLine.cpp:889: this->items[i].distanceToNext >= 0 was not true)
Sorry, is there a way to say "I know what I'm doing" and load the file *without* consistency checks? My last good save is 2 days ago, even though the game was working perfectly fine last I checked. At the very least I'd like to copy a blueprint of my base and paste it on the last good save...
- Thu Nov 28, 2024 1:29 pm
- Forum: 1 / 0 magic
- Topic: [2.0.21] Crash interacting with partially loaded train (RollingStock::disconnectNeighborAndHandleRailStateChanges)
- Replies: 6
- Views: 333
Re: [2.0.21] Crash interacting with partially loaded train (RollingStock::disconnectNeighborAndHandleRailStateChanges)
You are correct about my CPU, and I have to say that I've been worried about this exact issue myself. I've seen a couple bluescreens in the last few months, and it's been on my mind. But "in general", the system is stable and I have not seen anything to make me think that the CPU is done. ...
- Wed Nov 27, 2024 10:14 pm
- Forum: 1 / 0 magic
- Topic: [2.0.21] Crash interacting with partially loaded train (RollingStock::disconnectNeighborAndHandleRailStateChanges)
- Replies: 6
- Views: 333
Re: [2.0.21] crash when interacting with a train that's only partially loaded
My bad, I forgot to add that file. I loaded the save and generated a new log just now. I ended up using blueprints creatively to restore my progress since my last save before the chunk thing. Since then the "Vulcanus chunks being in the wrong place" issue happened 2 more times, with 2 diff...
- Wed Nov 27, 2024 9:35 am
- Forum: 1 / 0 magic
- Topic: [2.0.21] Crash interacting with partially loaded train (RollingStock::disconnectNeighborAndHandleRailStateChanges)
- Replies: 6
- Views: 333
[2.0.21] Crash interacting with partially loaded train (RollingStock::disconnectNeighborAndHandleRailStateChanges)
First things first, a couple chunks on Vulcanus got... lost? They seem to have moved very far away on the map. The chunks were moved to an unloaded area (moving close to them triggers the worms to start destroying the items in the chunks). Note that the missing chunks were *completely empty*, but I ...