Search found 3 matches
- Tue Dec 10, 2024 12:52 am
- Forum: Ideas and Suggestions
- Topic: Ability to disable the quality tier skip mechanic
- Replies: 3
- Views: 555
Re: Ability to disable the quality tier skip mechanic
I really am not sure what it is you actuall(y want)?
An option, mod setting, or interface which allows me to enforce a 1-level quality shift maximum for any crafting process.
Builds don't break when you unlock higher qualities if done properly.
Yes, if you design the entire setup with ...
- Mon Dec 09, 2024 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Ability to disable the quality tier skip mechanic
- Replies: 3
- Views: 555
Ability to disable the quality tier skip mechanic
As it stands, the consensus among players and streamers appears to be that the optimal strategy for quality is to ignore it entirely until you unlock legendary - which in effect means that intermediate quality tiers are largely pointless when building at scale. There are exceptions, such as just ...
- Tue Nov 26, 2024 1:33 pm
- Forum: Modding help
- Topic: Is it possible to directly generate pollution within a trigger?
- Replies: 0
- Views: 146
Is it possible to directly generate pollution within a trigger?
I'm trying to repurpose the Vulcanus "create a smoke cloud when an item is destroyed in lava" trigger for Nauvis, but while I'm aware of the pollute function I'm not actually sure how I would go about calling that within an action_delivery - or indeed how I could make sure the pollution appears at ...