Search found 27 matches

by redrook
Tue Jul 07, 2026 3:25 am
Forum: Ideas and Suggestions
Topic: Separating Red / Green Circuits, Particularly in Crafting Machines
Replies: 6
Views: 447

Re: Separating Red / Green Circuits, Particularly in Crafting Machines

Also want to shout out the UI choice made in OP's post - I want that one!
by redrook
Tue Jul 07, 2026 3:23 am
Forum: Ideas and Suggestions
Topic: signal color per function, not in and out
Replies: 2
Views: 171

Re: signal color per function, not in and out

I really like the UI choice made for this feature request here: viewtopic.php?t=134628
by redrook
Mon Jul 06, 2026 11:23 pm
Forum: Ideas and Suggestions
Topic: A Needed Stack Size Option For Inserters With Filters Set
Replies: 7
Views: 1018

Re: A Needed Stack Size Option For Inserters With Filters Set

If we wanted to get fancy and/or complete along another dimension, we could also support Each in Enable.

Each in Enable automatically sets filters as a way of implementing Enable: Every signal S that passes the Enable check when Each is substituted for S is set into Implicit Filters as S=1

An item ...
by redrook
Mon Jul 06, 2026 11:15 pm
Forum: Ideas and Suggestions
Topic: A Needed Stack Size Option For Inserters With Filters Set
Replies: 7
Views: 1018

Re: A Needed Stack Size Option For Inserters With Filters Set

Seems like the variant where each filter's exact value is also the stack size for items of that kind is the nicest generalization.

If we wanted to get complete / fancy I suppose "each" could mean the above, where "any" could mean that the stack size is the same for all items, but the values is ...
by redrook
Sat Jul 04, 2026 5:19 am
Forum: Ideas and Suggestions
Topic: Fast Pipe Bending
Replies: 13
Views: 3478

Re: Fast Pipe Bending

+1
by redrook
Sat Jul 04, 2026 5:14 am
Forum: Ideas and Suggestions
Topic: Lifechanger for early ghosts
Replies: 13
Views: 893

Re: Lifechanger for early ghosts


From what i remember this is intentional by design. Ghosts are for construction robots and any attempts to make ghosts easier for manual building is rejected because buffing this would mean that construction robots would get a relative nerf (lower impact of having them researched).


In my ...
by redrook
Sat Jul 04, 2026 5:03 am
Forum: Ideas and Suggestions
Topic: Ghost placement snap
Replies: 4
Views: 282

Re: Ghost placement snap

+1
by redrook
Sat Jul 04, 2026 5:01 am
Forum: Ideas and Suggestions
Topic: Make Display Panels not useless
Replies: 1
Views: 172

Re: Make Display Panels not useless

I agree, display panels are pretty useless in their current state.
by redrook
Tue Jun 30, 2026 12:52 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower sector indicators need improvements
Replies: 0
Views: 95

Agricultural Tower sector indicators need improvements

Agricultural Tower sector indicators can be confusing seemingly needlessly even in the base game, things get worse with mods.

20260630052614_1.jpg

1. K2SO-compatible Particle Physics https://mods.factorio.com/mod/particle-physics mod adds Slipstalk cultivation to the game with a research ...
by redrook
Tue Jun 23, 2026 3:16 pm
Forum: Ideas and Suggestions
Topic: Allow fast transfer to satisfy module swap ghosts
Replies: 2
Views: 177

Re: Allow fast transfer to satisfy module swap ghosts

In fact, turns out I had the same request half a year ago: viewtopic.php?t=130985

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