Search found 27 matches
- Tue Jul 07, 2026 3:25 am
- Forum: Ideas and Suggestions
- Topic: Separating Red / Green Circuits, Particularly in Crafting Machines
- Replies: 6
- Views: 446
Re: Separating Red / Green Circuits, Particularly in Crafting Machines
Also want to shout out the UI choice made in OP's post - I want that one!
- Tue Jul 07, 2026 3:23 am
- Forum: Ideas and Suggestions
- Topic: signal color per function, not in and out
- Replies: 2
- Views: 171
Re: signal color per function, not in and out
I really like the UI choice made for this feature request here: viewtopic.php?t=134628
- Tue Jul 07, 2026 3:22 am
- Forum: Ideas and Suggestions
- Topic: Pasting could appropriately cancel deconstruction
- Replies: 4
- Views: 169
- Mon Jul 06, 2026 11:23 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 7
- Views: 1018
Re: A Needed Stack Size Option For Inserters With Filters Set
If we wanted to get fancy and/or complete along another dimension, we could also support Each in Enable.
Each in Enable automatically sets filters as a way of implementing Enable: Every signal S that passes the Enable check when Each is substituted for S is set into Implicit Filters as S=1
An item ...
Each in Enable automatically sets filters as a way of implementing Enable: Every signal S that passes the Enable check when Each is substituted for S is set into Implicit Filters as S=1
An item ...
- Mon Jul 06, 2026 11:15 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 7
- Views: 1018
Re: A Needed Stack Size Option For Inserters With Filters Set
Seems like the variant where each filter's exact value is also the stack size for items of that kind is the nicest generalization.
If we wanted to get complete / fancy I suppose "each" could mean the above, where "any" could mean that the stack size is the same for all items, but the values is ...
If we wanted to get complete / fancy I suppose "each" could mean the above, where "any" could mean that the stack size is the same for all items, but the values is ...
- Sat Jul 04, 2026 5:32 am
- Forum: Ideas and Suggestions
- Topic: Separating Red / Green Circuits, Particularly in Crafting Machines
- Replies: 6
- Views: 446
- Sat Jul 04, 2026 5:29 am
- Forum: Ideas and Suggestions
- Topic: Allow further zooming out without entering chart view
- Replies: 3
- Views: 216
- Sat Jul 04, 2026 5:29 am
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 40
- Views: 14481
- Sat Jul 04, 2026 5:19 am
- Forum: Ideas and Suggestions
- Topic: Fast Pipe Bending
- Replies: 13
- Views: 3477
- Sat Jul 04, 2026 5:15 am
- Forum: Ideas and Suggestions
- Topic: Request: One-Click Blueprint Initialization for Space Platforms to Eliminate Repetitive Builds
- Replies: 2
- Views: 201
- Sat Jul 04, 2026 5:14 am
- Forum: Ideas and Suggestions
- Topic: Lifechanger for early ghosts
- Replies: 13
- Views: 893
Re: Lifechanger for early ghosts
From what i remember this is intentional by design. Ghosts are for construction robots and any attempts to make ghosts easier for manual building is rejected because buffing this would mean that construction robots would get a relative nerf (lower impact of having them researched).
In my ...
- Sat Jul 04, 2026 5:05 am
- Forum: Ideas and Suggestions
- Topic: Ghost rails lack train placement previews
- Replies: 5
- Views: 359
- Sat Jul 04, 2026 5:03 am
- Forum: Ideas and Suggestions
- Topic: Ghost placement snap
- Replies: 4
- Views: 282
- Sat Jul 04, 2026 5:02 am
- Forum: Ideas and Suggestions
- Topic: Differentiate range overlays by turret type
- Replies: 6
- Views: 348
- Sat Jul 04, 2026 5:01 am
- Forum: Ideas and Suggestions
- Topic: Make Display Panels not useless
- Replies: 1
- Views: 172
Re: Make Display Panels not useless
I agree, display panels are pretty useless in their current state.
- Sat Jul 04, 2026 4:32 am
- Forum: Ideas and Suggestions
- Topic: Restructure the Waiting Conditions List dropdown to be sorted by context
- Replies: 5
- Views: 258
- Sat Jul 04, 2026 3:44 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Blueprints should have option like "force empty space"
- Replies: 19
- Views: 2088
- Tue Jun 30, 2026 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower sector indicators need improvements
- Replies: 0
- Views: 95
Agricultural Tower sector indicators need improvements
Agricultural Tower sector indicators can be confusing seemingly needlessly even in the base game, things get worse with mods.
20260630052614_1.jpg
1. K2SO-compatible Particle Physics https://mods.factorio.com/mod/particle-physics mod adds Slipstalk cultivation to the game with a research ...
20260630052614_1.jpg
1. K2SO-compatible Particle Physics https://mods.factorio.com/mod/particle-physics mod adds Slipstalk cultivation to the game with a research ...
- Tue Jun 23, 2026 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl-click on buildings with upgrade-planned module change should make the change
- Replies: 1
- Views: 682
Re: Ctrl-click on buildings with upgrade-planned module change should make the change
An independent request of the same, but more recent (by ~half a year): viewtopic.php?p=695192
- Tue Jun 23, 2026 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Allow fast transfer to satisfy module swap ghosts
- Replies: 2
- Views: 177
Re: Allow fast transfer to satisfy module swap ghosts
In fact, turns out I had the same request half a year ago: viewtopic.php?t=130985