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by Monkeylordz
Sun Nov 24, 2024 6:35 pm
Forum: Modding interface requests
Topic: [2.x] fixed_quality in ItemProductPrototype/ItemIngredientPrototype
Replies: 0
Views: 138

[2.x] fixed_quality in ItemProductPrototype/ItemIngredientPrototype

I want to modify existing/create new tiles and world-generated entities that drop quality items when mined, and it seems like ItemProductPrototype is the way to do that, but it doesn't allow specifying the quality.

I was thinking something like:
fixed_quality :: QualityID (optional)
on the ...
by Monkeylordz
Sun Nov 24, 2024 2:00 am
Forum: Modding help
Topic: How do I specify the quality of tile or entity item products?
Replies: 2
Views: 339

How do I specify the quality of tile or entity item products?

I'm trying to create an ore tile that produces ore with quality when mined, but not sure how to do that.

I found that the TilePrototype.mineable and EntityPrototype.mineable properties allow specifying a MineableProperties object, in which we can specify the results as an array of ...

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