I want to modify existing/create new tiles and world-generated entities that drop quality items when mined, and it seems like ItemProductPrototype is the way to do that, but it doesn't allow specifying the quality.
I was thinking something like:
fixed_quality :: QualityID (optional)
on the ...
					Search found 2 matches
- Sun Nov 24, 2024 6:35 pm
 - Forum: Modding interface requests
 - Topic: [2.x] fixed_quality in ItemProductPrototype/ItemIngredientPrototype
 - Replies: 0
 - Views: 287
 
- Sun Nov 24, 2024 2:00 am
 - Forum: Modding help
 - Topic: How do I specify the quality of tile or entity item products?
 - Replies: 2
 - Views: 463
 
How do I specify the quality of tile or entity item products?
I'm trying to create an ore tile that produces ore with quality when mined, but not sure how to do that.
I found that the TilePrototype.mineable and EntityPrototype.mineable properties allow specifying a MineableProperties object, in which we can specify the results as an array of ...
					I found that the TilePrototype.mineable and EntityPrototype.mineable properties allow specifying a MineableProperties object, in which we can specify the results as an array of ...