Search found 29 matches

by jaylawl
Tue Dec 03, 2024 12:52 pm
Forum: Gameplay Help
Topic: Balancing splitter input/output
Replies: 3
Views: 150

Re: Balancing splitter input/output

You didn't embed your picture properly:
Image

Not that it helps to see it :shock: But i suppose what you need is to make the iron gears switch to the left lane?
by jaylawl
Tue Dec 03, 2024 12:50 pm
Forum: Gameplay Help
Topic: Clarification wanted on cargo pod limitations
Replies: 1
Views: 92

Re: Clarification wanted on cargo pod limitations

From what you describe i have significantly less cargo bays and rocket silos than you do, but i get a lot more cargo pod traffic. Sounds like a bug which you should propably post in the respective forum if you're sure that nothing in your setup is causing this to happen.
by jaylawl
Tue Dec 03, 2024 12:39 pm
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 11
Views: 494

Re: Electric furnaces worth it without beacons?

The expansion requires a more iterative approach of me to play the game. I am still on my first playthrough and discovered very early that i had to change my early game tactics. On 1.0 i would from the start design my factories with late-game in mind as far as it was feasible. That is as in: i would...
by jaylawl
Mon Dec 02, 2024 3:31 pm
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 27
Views: 15635

Re: [2.0.8 / space age] Send full cargo pods from space platform

I have made a little blueprint to partially alleviate this problem from the planetary side of things. This is a small array of combinators that accepts your item requests and outputs the requests in terms of full cargo pods, which is supposed to be hooked up to your cargo landing pad. The combinato...
by jaylawl
Sun Dec 01, 2024 11:25 pm
Forum: Releases
Topic: Version 2.0.23
Replies: 25
Views: 9011

Re: Version 2.0.23

Is Space Age planned to release on Switch? Maybe with computational limits it’s not possible, but I just feel like asking. :D Factorio Space Age is not coming to Nintendo Switch. Space Age factories are much bigger compared to vanilla, as they span 5 planets. There's simply not enough RAM to fit th...
by jaylawl
Sun Dec 01, 2024 11:22 pm
Forum: Gameplay Help
Topic: Right after reaching a new planet...
Replies: 2
Views: 156

Re: Right after reaching a new planet...

Yeah, you gotta visit in person at least once. Technically it suffices to drop down and set up both power supply and robot network - after that you can leave again, depending on your level of having automated things.
by jaylawl
Sun Dec 01, 2024 7:51 pm
Forum: Gameplay Help
Topic: [2.0.9] Electromagnetic plant not behaving properly
Replies: 16
Views: 1249

Re: [2.0.9] Electromagnetic plant not behaving properly

I've also encountered some weird stuff regarding pipes when first messing with electromagnetic plants that is similar to what is posted here. At the time i also considered it a bug but didn't report it because it never happened to me again. But i certainly do remember that oil appeared in one of the...
by jaylawl
Sun Dec 01, 2024 7:22 pm
Forum: Gameplay Help
Topic: Biolab science consumption
Replies: 4
Views: 218

Re: Biolab science consumption

For example: i have a biolab array which consists of normal quality biolabs inserted with 4x normal quality productivity modules level 3. The tooltip provides a research speed of 2.8 (+40%), productivity of +40%, and science pack drain of 50%. A normal lab at speed 1 will consume one science pack p...
by jaylawl
Sun Dec 01, 2024 11:54 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 27
Views: 15635

Re: [2.0.8 / space age] Send full cargo pods from space platform

I have made a little blueprint to partially alleviate this problem from the planetary side of things. This is a small array of combinators that accepts your item requests and outputs the requests in terms of full cargo pods, which is supposed to be hooked up to your cargo landing pad. The combinator...
by jaylawl
Sun Dec 01, 2024 11:05 am
Forum: Gameplay Help
Topic: Gleba Petapod Perimeter Defense?
Replies: 9
Views: 4472

Re: Gleba Petapod Perimeter Defense?

After lots of struggling with Gleba for the longest time, i came to realise that tesla turrets are extremely effective in slowing down the pentapods and turn them into target practice for other turrets. I have a small Gleba base and a respective fruit harvest site each a couple hundred tiles away fr...
by jaylawl
Sun Dec 01, 2024 10:21 am
Forum: Gameplay Help
Topic: Biolab science consumption
Replies: 4
Views: 218

Biolab science consumption

Hello fellow engineers, I am wondering about the biolab consumption rate of science packs with the goal of being able to calculate that i need to produce X science per minute to statisfy Y biolabs in whatever configuration they are in. For example: i have a biolab array which consists of normal qual...
by jaylawl
Sun Dec 01, 2024 10:06 am
Forum: Gameplay Help
Topic: Do I have Space Age?
Replies: 2
Views: 161

Re: Do I have Space Age?

You can easily check if you have Space Age :space-age: enabled by looking at the load or save game GUI. Just look at your savegame and check out the mods list. If it contains "space-age [version]" it means the Space Age DLC is enabled on your save. In order to visit planets other than Nauv...
by jaylawl
Sun Dec 01, 2024 1:55 am
Forum: Gameplay Help
Topic: Tutorial doesn't say how to set a train stop
Replies: 3
Views: 166

Re: Tutorial doesn't say how to set a train stop

Would you please elaborate: what is your question exactly?
by jaylawl
Thu Nov 28, 2024 12:52 am
Forum: Gameplay Help
Topic: Foundries instead of furnaces on Nauvis?
Replies: 9
Views: 602

Re: Foundries instead of furnaces on Nauvis?

Wouldn't foundries also be more UPS friendly than the machines they replace? (assuming that you would multiple machines to replace just one foundry for the same output)
by jaylawl
Wed Nov 27, 2024 11:00 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Replies: 11
Views: 443

Re: Upgrade and Deconstruction Planners Allowed in Rockets

They do go in rockets though
2024-11-28 00_00_27-Factorio_ Space Age 2.0.21.png
2024-11-28 00_00_27-Factorio_ Space Age 2.0.21.png (421.43 KiB) Viewed 153 times
Or were you referring to them being allowed in the player inventory when traveling to a space station?
by jaylawl
Tue Nov 26, 2024 8:54 pm
Forum: Gameplay Help
Topic: Max white science from space platform
Replies: 5
Views: 512

Re: Max white science from space platform

Hi All I want to produce 45 science per second (a blue belt). How many space platforms will I need for this? It seems that however big I make a platform I will be limited by the number of asteroids that happen to float by. Also is there a limit for the max rate that supplies can be sent from a plat...
by jaylawl
Tue Nov 26, 2024 8:49 pm
Forum: Gameplay Help
Topic: Output limitation Foundry
Replies: 5
Views: 382

Re: Output limitation Foundry

As long as your fluid network is not bottlenecked by pumps, the throughput is unlimited with the new system.
by jaylawl
Tue Nov 26, 2024 8:46 pm
Forum: Gameplay Help
Topic: Using specialized structures off-planet
Replies: 6
Views: 370

Re: Using specialized structures off-planet

You can literally transport around liquid iron & copper using trains to where it's needed - it's absolutely fantastic!
by jaylawl
Tue Nov 26, 2024 8:44 pm
Forum: Gameplay Help
Topic: how to turn off these flashing icons?
Replies: 4
Views: 272

Re: how to turn off these flashing icons?

I don't see any in-game options to toggle those icons so it propably comes down to "there's a mod for that".
by jaylawl
Mon Nov 25, 2024 6:18 pm
Forum: Gameplay Help
Topic: Pumpjacks - expected resources logic
Replies: 2
Views: 291

Re: Pumpjacks - expected resources logic

Expected resources is the output (in fluid per second) of a normal pumpjack with no bonuses at all. You will have to multiply all your bonuses to that in an arithmetic combinator if you want it to match what you have. In your case the calculation is: 459 (pumpjack signal) * (1 + 100/100 speed) * (1...

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