Excellent, thanks.
Knowing it's possible, I might try it before looking at the blueprint though.
Search found 12 matches
- Tue Dec 10, 2024 4:26 am
- Forum: Combinator Creations
- Topic: Easier way to display signal counts?
- Replies: 2
- Views: 676
- Mon Dec 09, 2024 9:24 pm
- Forum: Combinator Creations
- Topic: Sushi Mall (Set Recipe)
- Replies: 5
- Views: 2814
Re: Sushi Mall (Set Recipe)
Very cool.
- Mon Dec 09, 2024 9:21 pm
- Forum: Combinator Creations
- Topic: Robot mall with feedback
- Replies: 10
- Views: 2116
Re: Robot mall with feedback
Should add fluids as ingredients and support changing of the fluid automatically :)
Would that even be possible? I don't see any kind of fluid switches... oh wait... if I convert everything to barrels, and dynamically request the barrels. But that would require the items to report the fluid ...
- Mon Dec 09, 2024 9:20 pm
- Forum: Combinator Creations
- Topic: Robot mall with feedback
- Replies: 10
- Views: 2116
Re: Robot mall with feedback
I mean that the blueprint linked in OP is configured to request 20 times the ingredient for a receipe, which would cause it to request 20 000 concrete if you set it to build a silo, and that would overflow the requester chest so it may not receive the other ingredient and get stuck.
Okay, I get ...
- Mon Dec 09, 2024 9:17 pm
- Forum: Combinator Creations
- Topic: Easier way to display signal counts?
- Replies: 2
- Views: 676
Easier way to display signal counts?
I wanted to display the count of the items I have in my uranium chests. I thought this might be easy, but apparently it's not. So I had to come up with this rather clunky looking thing below. Is there an easier way to get this counter working?
20241209220705_1.jpg
0eNrtW02PmzAU ...
20241209220705_1.jpg
0eNrtW02PmzAU ...
- Sat Dec 07, 2024 5:57 pm
- Forum: Combinator Creations
- Topic: Robot mall with feedback
- Replies: 10
- Views: 2116
Re: Robot mall with feedback
Yes, parameterization is a good option. Though I like to copy/paste a lot before I even know what I want to build. :)
:warning: It appears to be x20 on the blueprint you linked :lol:
I meant the input ingredients, to ensure it's well stocked so the machine keeps building and not pausing. I only ...
:warning: It appears to be x20 on the blueprint you linked :lol:
I meant the input ingredients, to ensure it's well stocked so the machine keeps building and not pausing. I only ...
- Fri Dec 06, 2024 8:30 pm
- Forum: Combinator Creations
- Topic: Robot mall with feedback
- Replies: 10
- Views: 2116
Robot mall with feedback
I finally got my automated robot mall working close to how I want, something where I could have all the lower quantity items readily available. I wanted a system where I would only have to alter a single unit to indicate what I want produced, in this case the assembler, then it would collect ...
- Fri Nov 29, 2024 6:12 pm
- Forum: Gameplay Help
- Topic: Can I read the "full" status of an inserter, assembler, or chest?
- Replies: 4
- Views: 732
Re: Can I read the "full" status of an inserter, assembler, or chest?
Thanks. I can see how that works as well.
I think I found another way to achieve this, but it requires more pieces. Instead of inserting directly into the chest, I add to a conveyor belt, then use another inserter to insert to the chest. The number of pieces on the belt will remain static if the ...
I think I found another way to achieve this, but it requires more pieces. Instead of inserting directly into the chest, I add to a conveyor belt, then use another inserter to insert to the chest. The number of pieces on the belt will remain static if the ...
- Fri Nov 29, 2024 6:09 pm
- Forum: Gameplay Help
- Topic: Gleba doesn't support peaceful mode?
- Replies: 4
- Views: 1164
Re: Gleba doesn't support peaceful mode?
Is there a console command I can check to see if something is wrong?
They're now forming very large attack groups, with two of the stompers and several other ones to come attack my base.
They're now forming very large attack groups, with two of the stompers and several other ones to come attack my base.

- Mon Nov 25, 2024 7:52 pm
- Forum: Gameplay Help
- Topic: Gleba doesn't support peaceful mode?
- Replies: 4
- Views: 1164
Re: Gleba doesn't support peaceful mode?
This is seriously ruining my fun. I enjoy the challenge of Gleba starting form scratch, were it not for the attacks.
Super frustrating.
Super frustrating.
- Mon Nov 25, 2024 6:35 pm
- Forum: Gameplay Help
- Topic: Gleba doesn't support peaceful mode?
- Replies: 4
- Views: 1164
Gleba doesn't support peaceful mode?
I'm playing on peaceful mode, but then I reached Gleba. The enemies there continually attack my structures even though I've done nothing to them. The worst are those stomper pentapods since they're hard to kill.
Is this intended? It feels like it should be, well, peaceful. Unless I attack them ...
Is this intended? It feels like it should be, well, peaceful. Unless I attack them ...
- Sat Nov 23, 2024 8:40 am
- Forum: Gameplay Help
- Topic: Can I read the "full" status of an inserter, assembler, or chest?
- Replies: 4
- Views: 732
Can I read the "full" status of an inserter, assembler, or chest?
I'm trying to build visual clues, with lights, to show me when an assembler isn't producing because it's missing ingredients versus when the output is full. I can't seem to figure out any combination of signals that would let me do this in a generic way.
The generic setup is always (or can be ...
The generic setup is always (or can be ...