Search found 6 matches

by MichaelMichael
Fri Dec 27, 2024 2:28 am
Forum: Duplicates
Topic: Quickly spoiling, long craft time items, spoiling instantly on craft.
Replies: 3
Views: 861

Quickly spoiling, long craft time items, spoiling instantly on craft.

There appears to be a bug with items with relatively long craft times, but short spoil times, and the freshness of the resulting item (even when result_is_always_fresh = true).

Steps to recreate:
Mod the following scenario:
Mod the recipe for an item (custom, or just use iron bacteria) with a short ...
by MichaelMichael
Thu Dec 26, 2024 2:57 am
Forum: Won't implement
Topic: Make TreePrototype inherit from EntityWithOwner.
Replies: 2
Views: 511

Re: Make TreePrototype inherit from EntityWithOwner.

Thanks so much for the explanation, that all makes sense, and your quite right I didn't realise that quality was supported on other entities that weren't EntityWithOwner.

A small follow-up:
Would it be possible for you to lead me in the direction of some resource that shows how you achieved your ...
by MichaelMichael
Wed Dec 18, 2024 11:56 pm
Forum: Won't implement
Topic: Make TreePrototype inherit from EntityWithOwner.
Replies: 2
Views: 511

Make TreePrototype inherit from EntityWithOwner.

Tree prototype currently inherits from EntityWithHealth only, plants the player are farming are inherited from trees.
Plants as entities can never be modded to have a quality value due to this.

While I appreciate devs don't want quality plantables on base game, it should be at least _possible_ to ...
by MichaelMichael
Sun Nov 24, 2024 9:18 am
Forum: Modding help
Topic: Agricultural Tower has no on_events
Replies: 2
Views: 407

Re: Agricultural Tower has no on_events

Heres a link to the new mod!

https://mods.factorio.com/mod/quality-seeds

If anyone finds a way to make Trees actuallyretain their quality, let me know please!
by MichaelMichael
Sun Nov 24, 2024 6:47 am
Forum: Modding help
Topic: Agricultural Tower has no on_events
Replies: 2
Views: 407

Re: Agricultural Tower has no on_events

As an update:

I was not able to find a reasonable system for having plant prototypes convey their quality when harvested.

However, I have made a mod, which I think is really in keeping with the base game, and is called quality-seeds, it will be uploaded shortly, have a look!
by MichaelMichael
Thu Nov 21, 2024 11:54 pm
Forum: Modding help
Topic: Agricultural Tower has no on_events
Replies: 2
Views: 407

Agricultural Tower has no on_events

Hi all,

I am trying to make a mod that allows planting of quality seeds to retrieve quality fruits.

This has turned out difficult because the harvestable trees are of type "plant" which cannot be assigned a quality as they are not items, and I suspect only plants are used by the agricultural tower ...

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