False alarm, I've now uninstalled the game from Steam, manually deleted the shadercache from Steam folder, and reinstalled the game and the lag is now gone.
Thanks
Search found 25 matches
- Sat Feb 08, 2025 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 370
- Sat Feb 08, 2025 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 370
Re: [2.0.32] Lag switching overlays in remote view
I've now downloaded 2.0.20 directly from your site as a .zip file, and the lag is gone!
Update: same thing for 2.0.32. No lag when using the .zip version of the game.
It might be something with the Steam version of the game then.
Update: same thing for 2.0.32. No lag when using the .zip version of the game.
It might be something with the Steam version of the game then.
- Sat Feb 08, 2025 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 370
Re: [2.0.32] Lag switching overlays in remote view
Hi,
sorry, I've just tried several different versions 2.0.15, 2.0.21, 2.0.23 via Steam Beta page, and it lags in all of them (I've started a brand new game in each version), and I cannot reproduce non-lagging anymore. What's weird is that it now lags even in those older versions, but I'm sure it ...
sorry, I've just tried several different versions 2.0.15, 2.0.21, 2.0.23 via Steam Beta page, and it lags in all of them (I've started a brand new game in each version), and I cannot reproduce non-lagging anymore. What's weird is that it now lags even in those older versions, but I'm sure it ...
- Fri Feb 07, 2025 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 370
[2.0.32] Lag switching overlays in remote view
Hi,
I've noticed the game now lags when switching overlays since a few recent patches. I don't remember it lagging a month ago.
More specifically, in Remote View, when turning on or off any overlay, like Electric Network, Pollution etc. the game lags for a few hundred milliseconds (FPS drops, too ...
I've noticed the game now lags when switching overlays since a few recent patches. I don't remember it lagging a month ago.
More specifically, in Remote View, when turning on or off any overlay, like Electric Network, Pollution etc. the game lags for a few hundred milliseconds (FPS drops, too ...
- Thu Feb 06, 2025 5:08 pm
- Forum: Gameplay Help
- Topic: Prevent Robot Migration Between Logistic Networks
- Replies: 2
- Views: 211
Re: Prevent Robot Migration Between Logistic Networks
OK, thank you, makes sense.
- Thu Feb 06, 2025 4:29 pm
- Forum: Gameplay Help
- Topic: Prevent Robot Migration Between Logistic Networks
- Replies: 2
- Views: 211
Prevent Robot Migration Between Logistic Networks
Hey guys,
is it possible to prevent robots migrating from one logistic network to another?
I don't know exactly why this happens, but I think it's related to bots making a detour trying to recharge, or maybe after fulfilling a request they, for some reason, go to rest to a roboport in a different ...
is it possible to prevent robots migrating from one logistic network to another?
I don't know exactly why this happens, but I think it's related to bots making a detour trying to recharge, or maybe after fulfilling a request they, for some reason, go to rest to a roboport in a different ...
- Wed Feb 05, 2025 5:41 pm
- Forum: Technical Help
- Topic: Debug (F5) Lag
- Replies: 0
- Views: 125
Debug (F5) Lag
Hi,
is it only me or is opening Debug by pressing F5 lagging since last month?
I have only Tile grid and Details checked.
If I remember correctly, pressing F5 would immediately show the tile grid. Now, it shows after 500-1000 ms delay, no matter if I do it in an old save or start a new game.
Thanks
is it only me or is opening Debug by pressing F5 lagging since last month?
I have only Tile grid and Details checked.
If I remember correctly, pressing F5 would immediately show the tile grid. Now, it shows after 500-1000 ms delay, no matter if I do it in an old save or start a new game.
Thanks
- Thu Nov 28, 2024 6:16 am
- Forum: Duplicates
- Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
- Replies: 3
- Views: 493
Re: Electric Energy Distribution 1 Mandatory for Vulcanus
For Fulgora, "Electric Energy Distribution 1" tech is mandatory, so you can craft metal electric poles
- Thu Nov 28, 2024 5:22 am
- Forum: Duplicates
- Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
- Replies: 3
- Views: 493
Electric Energy Distribution 1 Mandatory for Vulcanus
Hi,
I believe "Electric Energy Distribution 1" technology should be mandatory before landing to Vulcanus, otherwise you might land on Vulcanus and never be able to go back!
That could happen if you don't have wood or small wooden electric poles in your inventory and since you cannot craft the ...
I believe "Electric Energy Distribution 1" technology should be mandatory before landing to Vulcanus, otherwise you might land on Vulcanus and never be able to go back!
That could happen if you don't have wood or small wooden electric poles in your inventory and since you cannot craft the ...
- Wed Nov 27, 2024 11:03 am
- Forum: Gameplay Help
- Topic: Find Dropped Items
- Replies: 2
- Views: 263
Re: Find Dropped Items
That's fantastic, thank you!
- Wed Nov 27, 2024 11:02 am
- Forum: Gameplay Help
- Topic: Inserter Filter Update Issue
- Replies: 3
- Views: 474
Re: Inserter Filter Update Issue
Bump
Thx
Thx
- Wed Nov 27, 2024 10:43 am
- Forum: Gameplay Help
- Topic: Find Dropped Items
- Replies: 2
- Views: 263
Find Dropped Items
Hey guys,
is there a way to find dropped items or items laying on the ground, please?
Thanks
is there a way to find dropped items or items laying on the ground, please?
Thanks
- Tue Nov 26, 2024 4:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
- Replies: 6
- Views: 5956
- Tue Nov 26, 2024 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Show logistic range for ghost robotports
- Replies: 14
- Views: 1099
- Mon Nov 25, 2024 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Manual inventory sorting please!!
- Replies: 23
- Views: 13386
Sort Player Inventory On Demand
Hey guys,
I like playing around with the inventory, splitting stacks and planning materials in my inventory, and for that reason I've disabled the "Always Keep Player's Main Inventory Sorted" option.
However, it would be great to be able to sort it anyway by a press or click of a button.
Thanks!
I like playing around with the inventory, splitting stacks and planning materials in my inventory, and for that reason I've disabled the "Always Keep Player's Main Inventory Sorted" option.
However, it would be great to be able to sort it anyway by a press or click of a button.
Thanks!
- Sat Nov 23, 2024 6:28 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 2660
Re: Construction Robots Getting Destroyed in Friendly Fire
Hey guys,
I'm playing on Default and am at 0.93 evolution on Nauvis at the moment.
Defenses hold on, that's not a general problem. Turrets make short work of behemoths. Maybe once in 10 waves a wall gets destroyed, but robots replace it quickly (I'm using double walls).
Also, my perimeter is ...
I'm playing on Default and am at 0.93 evolution on Nauvis at the moment.
Defenses hold on, that's not a general problem. Turrets make short work of behemoths. Maybe once in 10 waves a wall gets destroyed, but robots replace it quickly (I'm using double walls).
Also, my perimeter is ...
- Sat Nov 23, 2024 6:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
- Replies: 6
- Views: 5956
Re: [2.0.20] Items sent to space platform disappeared
Hi,
here's the link to the savegame: https://drive.google.com/file/d/1gdqiX-4lIQ0bIEDjNbpG8c3tgP6O3pYO/view?usp=sharing
Steps to reproduce:
1. Open the Rocket Silo on Vulcanus
2. Click on Deliver Cargo
3. Choose Space Platform "Mihina platforma"
4. Open the space platform in Remote View
5. Watch ...
here's the link to the savegame: https://drive.google.com/file/d/1gdqiX-4lIQ0bIEDjNbpG8c3tgP6O3pYO/view?usp=sharing
Steps to reproduce:
1. Open the Rocket Silo on Vulcanus
2. Click on Deliver Cargo
3. Choose Space Platform "Mihina platforma"
4. Open the space platform in Remote View
5. Watch ...
- Fri Nov 22, 2024 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Show Area of Effect of Grenades and Cliff Explosives
- Replies: 1
- Views: 216
Show Area of Effect of Grenades and Cliff Explosives
Hi,
it would be great to display area of effect of Grenades and Cliff Explosives, in addition to displaying throwing range.
On top of that, it would be even better to show a selection marker around all the entities they would affect.
For example, select or highlight (something very similar or ...
it would be great to display area of effect of Grenades and Cliff Explosives, in addition to displaying throwing range.
On top of that, it would be even better to show a selection marker around all the entities they would affect.
For example, select or highlight (something very similar or ...
- Fri Nov 22, 2024 12:55 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 2660
Construction Robots Getting Destroyed in Friendly Fire
Hey guys,
my construction robots are taking a lot of damage, even get killed by friendly fire from flamethrower turrets when defending on Nauvis, especially since the turrets are upgraded to +160% damage.
I'm using a simple defensive setup of a wall and flamethrower turret and roboport behind it ...
my construction robots are taking a lot of damage, even get killed by friendly fire from flamethrower turrets when defending on Nauvis, especially since the turrets are upgraded to +160% damage.
I'm using a simple defensive setup of a wall and flamethrower turret and roboport behind it ...
- Fri Nov 22, 2024 6:38 am
- Forum: Ideas and Suggestions
- Topic: Ghost Roboport Coverage
- Replies: 0
- Views: 163
Ghost Roboport Coverage
Hey guys,
It would be great to be able to see ghost roboport logistic network coverage, the same way you see an actual roboport coverage.
It would help a lot with planning and building.
Thanks
It would be great to be able to see ghost roboport logistic network coverage, the same way you see an actual roboport coverage.
It would help a lot with planning and building.
Thanks