Search found 45 matches

by Meehael
Sun Aug 31, 2025 6:58 am
Forum: Ideas and Suggestions
Topic: Option To Stop Transport Belts Animating Due To Eye Strain
Replies: 2
Views: 171

Option To Stop Transport Belts Animating Due To Eye Strain

Dear Factorio,

It would be great if I could have an option to disable transport belt animation, because I get a bit dizzy, especially with the Turbo Transport Belts. They're really animating fast. I don't know if I'm getting older, but I'm getting dizzy by looking at all those belts moving that ...
by Meehael
Thu Aug 28, 2025 10:11 am
Forum: Bug Reports
Topic: [2.0.60] Red Dot (enemy) on Map but there is nothing there
Replies: 14
Views: 645

Re: [2.0.60] Red Dot (enemy) on Map but there is nothing there

Just wanted to say that I had the same thing. A red dot from time to time
by Meehael
Wed Jun 18, 2025 9:15 am
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 504

Radar Using More Power Than Needed

Hey guys,

in this setup, why is it reported that power is not satisfied as if the radar is using 20 kW more?
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2025-06-18 11_06_51-Discord Overlay.png (99.16 KiB) Viewed 504 times
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2025-06-18 11_06_41-Discord Overlay.png (549.03 KiB) Viewed 504 times
Thanks
by Meehael
Tue Jun 17, 2025 8:07 am
Forum: Gameplay Help
Topic: Tree Trunks In Place of Dead Biter Nests
Replies: 0
Views: 208

Tree Trunks In Place of Dead Biter Nests

Hi,

are these tree trunks where dead biter nests should be?
Is this expected?
Looks weird.
2025-06-17 10_06_28-Factorio_ Space Age 2.0.55.png
2025-06-17 10_06_28-Factorio_ Space Age 2.0.55.png (3.26 MiB) Viewed 208 times
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2025-06-17 10_04_56-Factorio_ Space Age 2.0.55.png (2.32 MiB) Viewed 208 times
Thanks
by Meehael
Mon Jun 16, 2025 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
Replies: 16
Views: 7958

Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner

Alternatively, make items not spoiling while held by inserter. That is, the moment an item is picked up, stop spoiling it until it being released.
by Meehael
Thu Jun 12, 2025 8:33 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 3
Views: 564

Sort Space Platform List

Hi,

It would be great to be able to sort or re-order the list of space platform names in the remote view in top-left.
Maybe by dragging and dropping up and down the list.
Same functionality is already available for pinned items in top right below the minimap.

This list should also be respected in ...
by Meehael
Wed Jun 11, 2025 11:11 am
Forum: Ideas and Suggestions
Topic: Mech Armor Hover Toggle
Replies: 1
Views: 306

Mech Armor Hover Toggle

Hi,

I like the hover feature. It certainly saves time running around the factory unobstructed.
I wish it would be possible to turn off the hovering capability, however, similarly to how we're able to turn off exoskeleton.

It's useful in some cases like wall penetration testing. I like to ...
by Meehael
Wed Jun 11, 2025 11:05 am
Forum: Ideas and Suggestions
Topic: Be Able To Pick Up Items From the Ground In Mech Armor While Hovering
Replies: 0
Views: 323

Be Able To Pick Up Items From the Ground In Mech Armor While Hovering

Hi,

just recently got my mech armor and I immediately noticed I wasn't able to pick up items from the ground or transport belts (using F key) while hovering (hovering is cool, btw, but I wish it would be possible to turn off the hovering capability, similarly to how we're able to turn off ...
by Meehael
Mon Jun 09, 2025 5:41 pm
Forum: Ideas and Suggestions
Topic: Turret Radius Per Turret Type
Replies: 0
Views: 415

Turret Radius Per Turret Type

Thanks for implementing turret radius recently, that's really useful.

Is it possible to show only radiuses of specific turret types only, please?

For example, when on the space platform, I'm building three different types of turrets and each turret type should be designated to blast different ...
by Meehael
Mon Jun 09, 2025 11:45 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 460

Re: Space Platform Speed Changes Half-Way?

Thanks, that would explain it
by Meehael
Mon Jun 09, 2025 11:42 am
Forum: Gameplay Help
Topic: Coal on Vulcanus Hard to See
Replies: 2
Views: 642

Coal on Vulcanus Hard to See

Hey guys,

is there a visual aid for ore patches on tiles?
For example, when placing Mining Drills on Vulcanus it's hard to differentiate Coal from plain rocks.
See the red marked area. This is actually not coal.
2025-06-12 10_35_38-2025-06-09 13_39_00-20250609133049_1.png
2025-06-12 10_35_38-2025-06-09 13_39_00-20250609133049_1.png (3.85 MiB) Viewed 387 times

Thanks
by Meehael
Mon Jun 09, 2025 10:55 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 460

Space Platform Speed Changes Half-Way?

Hey guys,

I've noticed the speed of my platform is 223 km/s and then around half way to the destination it changes to 243 km/s.
Why's that, please?

The thrusters are full, there's enough fuel in tanks and I didn't change the platform during the trip (to reduce its weight).

Thanks
by Meehael
Thu Jun 05, 2025 2:11 pm
Forum: Releases
Topic: Version 2.0.48
Replies: 9
Views: 7159

Re: Version 2.0.48

Thanks for implementing turret radius, that's going to be really useful. I've just received the update on Steam.

Is it possible to show only radiuses of specific turret types only, please?

For example, when on the space platform, I'm building three different types of turrets and I'm setting ...
by Meehael
Thu Jun 05, 2025 6:04 am
Forum: Ideas and Suggestions
Topic: Don't reset map zoom
Replies: 5
Views: 927

Re: Don't reset map zoom

Yes, it would be great to have the option to preserve zoom levels.
PS: what's interesting, it seems the zoom level is reset only for the current planet. For other planets in the Remote View, the zoom level is preserved.
by Meehael
Wed Jun 04, 2025 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [2.0.8] range of nearby turrets not visible
Replies: 3
Views: 4807

Re: [Twinsen] [2.0.8] range of nearby turrets not visible

Looking forward to it!
I also find this functionality useful
by Meehael
Mon Jun 02, 2025 7:19 am
Forum: Ideas and Suggestions
Topic: Heat Pipe Network in Remote View
Replies: 2
Views: 408

Heat Pipe Network in Remote View

Hi,

I'd like to suggest a heat pipe network layer in the strategic remote view, similarly to the existing electric and regular pipeline networks.

Ideally, each separate heat pipe network would be colored differently, so that if using a single network and I see two colors, I can immediatelly deduce ...
by Meehael
Fri May 30, 2025 9:47 pm
Forum: Ideas and Suggestions
Topic: Map search for items, not [just] recipes
Replies: 4
Views: 1082

Re: Map search for items, not [just] recipes

+1

Searching chests would be fantastic to have.
Additionally, searching for dropped items on the ground would be nice to have, too.
by Meehael
Thu May 29, 2025 8:15 am
Forum: Ideas and Suggestions
Topic: Encyclopedia - Show Which Recycling Recipes Mats Come From
Replies: 0
Views: 330

Encyclopedia - Show Which Recycling Recipes Mats Come From

TL;DR
Show which recycling recipes intermediate products come from in the Encyclopedia

What?
It would be useful to see in the encyclopedia which recycling recipes do intermediate products come from, too.
For example, if I want to see all possible sources of Copper Plate, at the moment, I see ...

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