Search found 42 matches

by Meehael
Wed Jun 18, 2025 9:15 am
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 415

Radar Using More Power Than Needed

Hey guys,

in this setup, why is it reported that power is not satisfied as if the radar is using 20 kW more?
2025-06-18 11_06_51-Discord Overlay.png
2025-06-18 11_06_51-Discord Overlay.png (99.16 KiB) Viewed 415 times
2025-06-18 11_06_41-Discord Overlay.png
2025-06-18 11_06_41-Discord Overlay.png (549.03 KiB) Viewed 415 times
Thanks
by Meehael
Tue Jun 17, 2025 8:07 am
Forum: Gameplay Help
Topic: Tree Trunks In Place of Dead Biter Nests
Replies: 0
Views: 184

Tree Trunks In Place of Dead Biter Nests

Hi,

are these tree trunks where dead biter nests should be?
Is this expected?
Looks weird.
2025-06-17 10_06_28-Factorio_ Space Age 2.0.55.png
2025-06-17 10_06_28-Factorio_ Space Age 2.0.55.png (3.26 MiB) Viewed 184 times
2025-06-17 10_04_56-Factorio_ Space Age 2.0.55.png
2025-06-17 10_04_56-Factorio_ Space Age 2.0.55.png (2.32 MiB) Viewed 184 times
Thanks
by Meehael
Mon Jun 16, 2025 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
Replies: 16
Views: 6634

Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner

Alternatively, make items not spoiling while held by inserter. That is, the moment an item is picked up, stop spoiling it until it being released.
by Meehael
Thu Jun 12, 2025 8:33 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 3
Views: 470

Sort Space Platform List

Hi,

It would be great to be able to sort or re-order the list of space platform names in the remote view in top-left.
Maybe by dragging and dropping up and down the list.
Same functionality is already available for pinned items in top right below the minimap.

This list should also be respected in ...
by Meehael
Wed Jun 11, 2025 11:11 am
Forum: Ideas and Suggestions
Topic: Mech Armor Hover Toggle
Replies: 1
Views: 256

Mech Armor Hover Toggle

Hi,

I like the hover feature. It certainly saves time running around the factory unobstructed.
I wish it would be possible to turn off the hovering capability, however, similarly to how we're able to turn off exoskeleton.

It's useful in some cases like wall penetration testing. I like to ...
by Meehael
Wed Jun 11, 2025 11:05 am
Forum: Ideas and Suggestions
Topic: Be Able To Pick Up Items From the Ground In Mech Armor While Hovering
Replies: 0
Views: 307

Be Able To Pick Up Items From the Ground In Mech Armor While Hovering

Hi,

just recently got my mech armor and I immediately noticed I wasn't able to pick up items from the ground or transport belts (using F key) while hovering (hovering is cool, btw, but I wish it would be possible to turn off the hovering capability, similarly to how we're able to turn off ...
by Meehael
Mon Jun 09, 2025 5:41 pm
Forum: Ideas and Suggestions
Topic: Turret Radius Per Turret Type
Replies: 0
Views: 398

Turret Radius Per Turret Type

Thanks for implementing turret radius recently, that's really useful.

Is it possible to show only radiuses of specific turret types only, please?

For example, when on the space platform, I'm building three different types of turrets and each turret type should be designated to blast different ...
by Meehael
Mon Jun 09, 2025 11:45 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 417

Re: Space Platform Speed Changes Half-Way?

Thanks, that would explain it
by Meehael
Mon Jun 09, 2025 11:42 am
Forum: Gameplay Help
Topic: Coal on Vulcanus Hard to See
Replies: 2
Views: 551

Coal on Vulcanus Hard to See

Hey guys,

is there a visual aid for ore patches on tiles?
For example, when placing Mining Drills on Vulcanus it's hard to differentiate Coal from plain rocks.
See the red marked area. This is actually not coal.
2025-06-12 10_35_38-2025-06-09 13_39_00-20250609133049_1.png
2025-06-12 10_35_38-2025-06-09 13_39_00-20250609133049_1.png (3.85 MiB) Viewed 296 times

Thanks
by Meehael
Mon Jun 09, 2025 10:55 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 417

Space Platform Speed Changes Half-Way?

Hey guys,

I've noticed the speed of my platform is 223 km/s and then around half way to the destination it changes to 243 km/s.
Why's that, please?

The thrusters are full, there's enough fuel in tanks and I didn't change the platform during the trip (to reduce its weight).

Thanks
by Meehael
Thu Jun 05, 2025 2:11 pm
Forum: Releases
Topic: Version 2.0.48
Replies: 9
Views: 6431

Re: Version 2.0.48

Thanks for implementing turret radius, that's going to be really useful. I've just received the update on Steam.

Is it possible to show only radiuses of specific turret types only, please?

For example, when on the space platform, I'm building three different types of turrets and I'm setting ...
by Meehael
Thu Jun 05, 2025 6:04 am
Forum: Ideas and Suggestions
Topic: Don't reset map zoom
Replies: 5
Views: 872

Re: Don't reset map zoom

Yes, it would be great to have the option to preserve zoom levels.
PS: what's interesting, it seems the zoom level is reset only for the current planet. For other planets in the Remote View, the zoom level is preserved.
by Meehael
Wed Jun 04, 2025 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [2.0.8] range of nearby turrets not visible
Replies: 3
Views: 4597

Re: [Twinsen] [2.0.8] range of nearby turrets not visible

Looking forward to it!
I also find this functionality useful
by Meehael
Mon Jun 02, 2025 7:19 am
Forum: Ideas and Suggestions
Topic: Heat Pipe Network in Remote View
Replies: 2
Views: 368

Heat Pipe Network in Remote View

Hi,

I'd like to suggest a heat pipe network layer in the strategic remote view, similarly to the existing electric and regular pipeline networks.

Ideally, each separate heat pipe network would be colored differently, so that if using a single network and I see two colors, I can immediatelly deduce ...
by Meehael
Fri May 30, 2025 9:47 pm
Forum: Ideas and Suggestions
Topic: Map search for items, not [just] recipes
Replies: 4
Views: 945

Re: Map search for items, not [just] recipes

+1

Searching chests would be fantastic to have.
Additionally, searching for dropped items on the ground would be nice to have, too.
by Meehael
Thu May 29, 2025 8:15 am
Forum: Ideas and Suggestions
Topic: Encyclopedia - Show Which Recycling Recipes Mats Come From
Replies: 0
Views: 309

Encyclopedia - Show Which Recycling Recipes Mats Come From

TL;DR
Show which recycling recipes intermediate products come from in the Encyclopedia

What?
It would be useful to see in the encyclopedia which recycling recipes do intermediate products come from, too.
For example, if I want to see all possible sources of Copper Plate, at the moment, I see ...
by Meehael
Sat Feb 08, 2025 10:37 am
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Lag switching overlays in remote view
Replies: 5
Views: 645

Re: [2.0.32] Lag switching overlays in remote view

False alarm, I've now uninstalled the game from Steam, manually deleted the shadercache from Steam folder, and reinstalled the game and the lag is now gone.

Thanks
by Meehael
Sat Feb 08, 2025 10:01 am
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Lag switching overlays in remote view
Replies: 5
Views: 645

Re: [2.0.32] Lag switching overlays in remote view

I've now downloaded 2.0.20 directly from your site as a .zip file, and the lag is gone!
Update: same thing for 2.0.32. No lag when using the .zip version of the game.
It might be something with the Steam version of the game then.
by Meehael
Sat Feb 08, 2025 9:52 am
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Lag switching overlays in remote view
Replies: 5
Views: 645

Re: [2.0.32] Lag switching overlays in remote view

Hi,

sorry, I've just tried several different versions 2.0.15, 2.0.21, 2.0.23 via Steam Beta page, and it lags in all of them (I've started a brand new game in each version), and I cannot reproduce non-lagging anymore. What's weird is that it now lags even in those older versions, but I'm sure it ...

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