Hey guys,
in this setup, why is it reported that power is not satisfied as if the radar is using 20 kW more?
Thanks
Search found 42 matches
- Wed Jun 18, 2025 9:15 am
- Forum: Gameplay Help
- Topic: Radar Using More Power Than Needed
- Replies: 5
- Views: 415
- Tue Jun 17, 2025 8:07 am
- Forum: Gameplay Help
- Topic: Tree Trunks In Place of Dead Biter Nests
- Replies: 0
- Views: 184
Tree Trunks In Place of Dead Biter Nests
Hi,
are these tree trunks where dead biter nests should be?
Is this expected?
Looks weird.
Thanks
are these tree trunks where dead biter nests should be?
Is this expected?
Looks weird.
Thanks
- Mon Jun 16, 2025 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 16
- Views: 6634
Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner
Alternatively, make items not spoiling while held by inserter. That is, the moment an item is picked up, stop spoiling it until it being released.
- Sun Jun 15, 2025 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Allow cargo landing pad to request items from specific space platforms.
- Replies: 2
- Views: 441
- Thu Jun 12, 2025 8:33 am
- Forum: Ideas and Suggestions
- Topic: Sort Space Platform List
- Replies: 3
- Views: 470
Sort Space Platform List
Hi,
It would be great to be able to sort or re-order the list of space platform names in the remote view in top-left.
Maybe by dragging and dropping up and down the list.
Same functionality is already available for pinned items in top right below the minimap.
This list should also be respected in ...
It would be great to be able to sort or re-order the list of space platform names in the remote view in top-left.
Maybe by dragging and dropping up and down the list.
Same functionality is already available for pinned items in top right below the minimap.
This list should also be respected in ...
- Wed Jun 11, 2025 11:11 am
- Forum: Ideas and Suggestions
- Topic: Mech Armor Hover Toggle
- Replies: 1
- Views: 256
Mech Armor Hover Toggle
Hi,
I like the hover feature. It certainly saves time running around the factory unobstructed.
I wish it would be possible to turn off the hovering capability, however, similarly to how we're able to turn off exoskeleton.
It's useful in some cases like wall penetration testing. I like to ...
I like the hover feature. It certainly saves time running around the factory unobstructed.
I wish it would be possible to turn off the hovering capability, however, similarly to how we're able to turn off exoskeleton.
It's useful in some cases like wall penetration testing. I like to ...
- Wed Jun 11, 2025 11:05 am
- Forum: Ideas and Suggestions
- Topic: Be Able To Pick Up Items From the Ground In Mech Armor While Hovering
- Replies: 0
- Views: 307
Be Able To Pick Up Items From the Ground In Mech Armor While Hovering
Hi,
just recently got my mech armor and I immediately noticed I wasn't able to pick up items from the ground or transport belts (using F key) while hovering (hovering is cool, btw, but I wish it would be possible to turn off the hovering capability, similarly to how we're able to turn off ...
just recently got my mech armor and I immediately noticed I wasn't able to pick up items from the ground or transport belts (using F key) while hovering (hovering is cool, btw, but I wish it would be possible to turn off the hovering capability, similarly to how we're able to turn off ...
- Mon Jun 09, 2025 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Turret Radius Per Turret Type
- Replies: 0
- Views: 398
Turret Radius Per Turret Type
Thanks for implementing turret radius recently, that's really useful.
Is it possible to show only radiuses of specific turret types only, please?
For example, when on the space platform, I'm building three different types of turrets and each turret type should be designated to blast different ...
Is it possible to show only radiuses of specific turret types only, please?
For example, when on the space platform, I'm building three different types of turrets and each turret type should be designated to blast different ...
- Mon Jun 09, 2025 11:45 am
- Forum: Gameplay Help
- Topic: Space Platform Speed Changes Half-Way?
- Replies: 2
- Views: 417
Re: Space Platform Speed Changes Half-Way?
Thanks, that would explain it
- Mon Jun 09, 2025 11:42 am
- Forum: Gameplay Help
- Topic: Coal on Vulcanus Hard to See
- Replies: 2
- Views: 551
Coal on Vulcanus Hard to See
Hey guys,
is there a visual aid for ore patches on tiles?
For example, when placing Mining Drills on Vulcanus it's hard to differentiate Coal from plain rocks.
See the red marked area. This is actually not coal.
Thanks
is there a visual aid for ore patches on tiles?
For example, when placing Mining Drills on Vulcanus it's hard to differentiate Coal from plain rocks.
See the red marked area. This is actually not coal.
Thanks
- Mon Jun 09, 2025 10:55 am
- Forum: Gameplay Help
- Topic: Space Platform Speed Changes Half-Way?
- Replies: 2
- Views: 417
Space Platform Speed Changes Half-Way?
Hey guys,
I've noticed the speed of my platform is 223 km/s and then around half way to the destination it changes to 243 km/s.
Why's that, please?
The thrusters are full, there's enough fuel in tanks and I didn't change the platform during the trip (to reduce its weight).
Thanks
I've noticed the speed of my platform is 223 km/s and then around half way to the destination it changes to 243 km/s.
Why's that, please?
The thrusters are full, there's enough fuel in tanks and I didn't change the platform during the trip (to reduce its weight).
Thanks
- Thu Jun 05, 2025 2:11 pm
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 9
- Views: 6431
Re: Version 2.0.48
Thanks for implementing turret radius, that's going to be really useful. I've just received the update on Steam.
Is it possible to show only radiuses of specific turret types only, please?
For example, when on the space platform, I'm building three different types of turrets and I'm setting ...
Is it possible to show only radiuses of specific turret types only, please?
For example, when on the space platform, I'm building three different types of turrets and I'm setting ...
- Thu Jun 05, 2025 6:04 am
- Forum: Ideas and Suggestions
- Topic: Don't reset map zoom
- Replies: 5
- Views: 872
Re: Don't reset map zoom
Yes, it would be great to have the option to preserve zoom levels.
PS: what's interesting, it seems the zoom level is reset only for the current planet. For other planets in the Remote View, the zoom level is preserved.
PS: what's interesting, it seems the zoom level is reset only for the current planet. For other planets in the Remote View, the zoom level is preserved.
- Wed Jun 04, 2025 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [2.0.8] range of nearby turrets not visible
- Replies: 3
- Views: 4597
Re: [Twinsen] [2.0.8] range of nearby turrets not visible
Looking forward to it!
I also find this functionality useful
I also find this functionality useful
- Mon Jun 02, 2025 7:19 am
- Forum: Ideas and Suggestions
- Topic: Heat Pipe Network in Remote View
- Replies: 2
- Views: 368
Heat Pipe Network in Remote View
Hi,
I'd like to suggest a heat pipe network layer in the strategic remote view, similarly to the existing electric and regular pipeline networks.
Ideally, each separate heat pipe network would be colored differently, so that if using a single network and I see two colors, I can immediatelly deduce ...
I'd like to suggest a heat pipe network layer in the strategic remote view, similarly to the existing electric and regular pipeline networks.
Ideally, each separate heat pipe network would be colored differently, so that if using a single network and I see two colors, I can immediatelly deduce ...
- Fri May 30, 2025 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Map search for items, not [just] recipes
- Replies: 4
- Views: 945
Re: Map search for items, not [just] recipes
+1
Searching chests would be fantastic to have.
Additionally, searching for dropped items on the ground would be nice to have, too.
Searching chests would be fantastic to have.
Additionally, searching for dropped items on the ground would be nice to have, too.
- Thu May 29, 2025 8:15 am
- Forum: Ideas and Suggestions
- Topic: Encyclopedia - Show Which Recycling Recipes Mats Come From
- Replies: 0
- Views: 309
Encyclopedia - Show Which Recycling Recipes Mats Come From
TL;DR
Show which recycling recipes intermediate products come from in the Encyclopedia
What?
It would be useful to see in the encyclopedia which recycling recipes do intermediate products come from, too.
For example, if I want to see all possible sources of Copper Plate, at the moment, I see ...
Show which recycling recipes intermediate products come from in the Encyclopedia
What?
It would be useful to see in the encyclopedia which recycling recipes do intermediate products come from, too.
For example, if I want to see all possible sources of Copper Plate, at the moment, I see ...
- Sat Feb 08, 2025 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 645
Re: [2.0.32] Lag switching overlays in remote view
False alarm, I've now uninstalled the game from Steam, manually deleted the shadercache from Steam folder, and reinstalled the game and the lag is now gone.
Thanks
Thanks
- Sat Feb 08, 2025 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 645
Re: [2.0.32] Lag switching overlays in remote view
I've now downloaded 2.0.20 directly from your site as a .zip file, and the lag is gone!
Update: same thing for 2.0.32. No lag when using the .zip version of the game.
It might be something with the Steam version of the game then.
Update: same thing for 2.0.32. No lag when using the .zip version of the game.
It might be something with the Steam version of the game then.
- Sat Feb 08, 2025 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Lag switching overlays in remote view
- Replies: 5
- Views: 645
Re: [2.0.32] Lag switching overlays in remote view
Hi,
sorry, I've just tried several different versions 2.0.15, 2.0.21, 2.0.23 via Steam Beta page, and it lags in all of them (I've started a brand new game in each version), and I cannot reproduce non-lagging anymore. What's weird is that it now lags even in those older versions, but I'm sure it ...
sorry, I've just tried several different versions 2.0.15, 2.0.21, 2.0.23 via Steam Beta page, and it lags in all of them (I've started a brand new game in each version), and I cannot reproduce non-lagging anymore. What's weird is that it now lags even in those older versions, but I'm sure it ...