Search found 53 matches

by Meehael
Wed Jul 15, 2026 7:59 am
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 9
Views: 2253

Re: Biter expansion changes and it's implications


Hello!
I've been playing 2.1 since it came out and i saw and experienced the changes to biter expansion sizes and personally found them incredibly overtuned and it made me think about what this change is meant to accomplish or imply. I mainly was thinking about this because 2.1 specifically ...
by Meehael
Wed Jul 15, 2026 7:49 am
Forum: General discussion
Topic: Energy shields on tank or spidertron are bad.
Replies: 12
Views: 2696

Re: Energy shields on tank or spidertron are bad.

Shields not benefitting from resistances of tank or spidertron certainly sounds like a bug!
by Meehael
Wed Jul 15, 2026 7:21 am
Forum: Gameplay Help
Topic: Miners Not Filling Out Belt Fully
Replies: 3
Views: 770

Miners Not Filling Out Belt Fully

Hey guys,

I wanted to test some min-maxing. I wanted to build the minimum quantity of miners needed for filling out a belt fully, so I went to an online factorio calculator and wanted to see how many electric miners do I need to fully fill out a blue belt (without any productivity bonues). Turns ...
by Meehael
Sat Jun 20, 2026 8:11 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36752

Re: Friday Facts #443 - More Planet Deliveries

Is it just me or doesn't it look like Unloading Bay is actually taking up 3x5, instead of 4x5? :)
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by Meehael
Fri Jun 19, 2026 4:50 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36752

Re: Friday Facts #443 - More Planet Deliveries

Great to see all of the love Factorio is getting.

One thing I've noticed is that with new assembler graphics it's harder to distinguish between L1 and L3 assembler, when looking at the last animated gif of the FFF article, as there's less assembler signature color and more shared color like, gray ...
by Meehael
Thu Jan 22, 2026 5:01 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 1529

Re: Display Radar Coverage and Locations in Remote View

You see it in the minimap, yes, but not on the actual map in the remote view.
There was a similar issue with roboports where you couldn't see their range when placing ghosts, but that was changed in the meantime in a patch.
by Meehael
Thu Jan 22, 2026 4:06 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 1529

Re: Display Radar Coverage and Locations in Remote View

Thanks, but this doesn't apply when it's night and radars are powered by solar panels, unfortunately. In this case, areas go dark for up to ~2 minutes on Gleba.

Second, you don't see radar coverage when placing ghosts in remote view in any case.
by Meehael
Thu Jan 22, 2026 11:56 am
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 1529

Display Radar Coverage and Locations in Remote View

TL;DR
Display coverage (from radars, roboports...) in remote view as a layer overview, as well as sources' locations (radars, roboports...) as icons in the remote view map. Something very similar to logistic network and how we're able to see coverage and locations of roboports.

What?
It would ...
by Meehael
Sun Aug 31, 2025 6:58 am
Forum: Ideas and Suggestions
Topic: Option To Stop Transport Belts Animating Due To Eye Strain
Replies: 2
Views: 671

Option To Stop Transport Belts Animating Due To Eye Strain

Dear Factorio,

It would be great if I could have an option to disable transport belt animation, because I get a bit dizzy, especially with the Turbo Transport Belts. They're really animating fast. I don't know if I'm getting older, but I'm getting dizzy by looking at all those belts moving that ...
by Meehael
Thu Aug 28, 2025 10:11 am
Forum: Resolved Problems and Bugs
Topic: [2.0.60] Red Dot (enemy) on Map but there is nothing there
Replies: 15
Views: 5453

Re: [2.0.60] Red Dot (enemy) on Map but there is nothing there

Just wanted to say that I had the same thing. A red dot from time to time
by Meehael
Wed Jun 18, 2025 9:15 am
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 1676

Radar Using More Power Than Needed

Hey guys,

in this setup, why is it reported that power is not satisfied as if the radar is using 20 kW more?
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Thanks
by Meehael
Tue Jun 17, 2025 8:07 am
Forum: Gameplay Help
Topic: Tree Trunks In Place of Dead Biter Nests
Replies: 0
Views: 543

Tree Trunks In Place of Dead Biter Nests

Hi,

are these tree trunks where dead biter nests should be?
Is this expected?
Looks weird.
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2025-06-17 10_06_28-Factorio_ Space Age 2.0.55.png (3.26 MiB) Viewed 543 times
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2025-06-17 10_04_56-Factorio_ Space Age 2.0.55.png (2.32 MiB) Viewed 543 times
Thanks
by Meehael
Mon Jun 16, 2025 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
Replies: 16
Views: 15886

Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner

Alternatively, make items not spoiling while held by inserter. That is, the moment an item is picked up, stop spoiling it until it being released.
by Meehael
Thu Jun 12, 2025 8:33 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 7
Views: 2712

Sort Space Platform List

Hi,

It would be great to be able to sort or re-order the list of space platform names in the remote view in top-left.
Maybe by dragging and dropping up and down the list.
Same functionality is already available for pinned items in top right below the minimap.

This list should also be respected in ...
by Meehael
Wed Jun 11, 2025 11:11 am
Forum: Ideas and Suggestions
Topic: Mech Armor Hover Toggle
Replies: 1
Views: 807

Mech Armor Hover Toggle

Hi,

I like the hover feature. It certainly saves time running around the factory unobstructed.
I wish it would be possible to turn off the hovering capability, however, similarly to how we're able to turn off exoskeleton.

It's useful in some cases like wall penetration testing. I like to ...
by Meehael
Wed Jun 11, 2025 11:05 am
Forum: Ideas and Suggestions
Topic: Be Able To Pick Up Items From the Ground In Mech Armor While Hovering
Replies: 0
Views: 619

Be Able To Pick Up Items From the Ground In Mech Armor While Hovering

Hi,

just recently got my mech armor and I immediately noticed I wasn't able to pick up items from the ground or transport belts (using F key) while hovering (hovering is cool, btw, but I wish it would be possible to turn off the hovering capability, similarly to how we're able to turn off ...
by Meehael
Mon Jun 09, 2025 5:41 pm
Forum: Ideas and Suggestions
Topic: Turret Radius Per Turret Type
Replies: 0
Views: 678

Turret Radius Per Turret Type

Thanks for implementing turret radius recently, that's really useful.

Is it possible to show only radiuses of specific turret types only, please?

For example, when on the space platform, I'm building three different types of turrets and each turret type should be designated to blast different ...
by Meehael
Mon Jun 09, 2025 11:45 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 1088

Re: Space Platform Speed Changes Half-Way?

Thanks, that would explain it

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