Search found 18 matches
- Thu Nov 28, 2024 6:16 am
- Forum: Duplicates
- Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
- Replies: 3
- Views: 319
Re: Electric Energy Distribution 1 Mandatory for Vulcanus
For Fulgora, "Electric Energy Distribution 1" tech is mandatory, so you can craft metal electric poles
- Thu Nov 28, 2024 5:22 am
- Forum: Duplicates
- Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
- Replies: 3
- Views: 319
Electric Energy Distribution 1 Mandatory for Vulcanus
Hi,
I believe "Electric Energy Distribution 1" technology should be mandatory before landing to Vulcanus, otherwise you might land on Vulcanus and never be able to go back!
That could happen if you don't have wood or small wooden electric poles in your inventory and since you cannot craft the ...
I believe "Electric Energy Distribution 1" technology should be mandatory before landing to Vulcanus, otherwise you might land on Vulcanus and never be able to go back!
That could happen if you don't have wood or small wooden electric poles in your inventory and since you cannot craft the ...
- Wed Nov 27, 2024 11:03 am
- Forum: Gameplay Help
- Topic: Find Dropped Items
- Replies: 2
- Views: 188
Re: Find Dropped Items
That's fantastic, thank you!
- Wed Nov 27, 2024 11:02 am
- Forum: Gameplay Help
- Topic: Inserter Filter Update Issue
- Replies: 3
- Views: 330
Re: Inserter Filter Update Issue
Bump
Thx
Thx
- Wed Nov 27, 2024 10:43 am
- Forum: Gameplay Help
- Topic: Find Dropped Items
- Replies: 2
- Views: 188
Find Dropped Items
Hey guys,
is there a way to find dropped items or items laying on the ground, please?
Thanks
is there a way to find dropped items or items laying on the ground, please?
Thanks
- Tue Nov 26, 2024 4:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
- Replies: 6
- Views: 5598
- Tue Nov 26, 2024 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Show logistic range for ghost robotports
- Replies: 14
- Views: 814
- Mon Nov 25, 2024 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Manual inventory sorting please!!
- Replies: 23
- Views: 12712
Sort Player Inventory On Demand
Hey guys,
I like playing around with the inventory, splitting stacks and planning materials in my inventory, and for that reason I've disabled the "Always Keep Player's Main Inventory Sorted" option.
However, it would be great to be able to sort it anyway by a press or click of a button.
Thanks!
I like playing around with the inventory, splitting stacks and planning materials in my inventory, and for that reason I've disabled the "Always Keep Player's Main Inventory Sorted" option.
However, it would be great to be able to sort it anyway by a press or click of a button.
Thanks!
- Sat Nov 23, 2024 6:28 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 1659
Re: Construction Robots Getting Destroyed in Friendly Fire
Hey guys,
I'm playing on Default and am at 0.93 evolution on Nauvis at the moment.
Defenses hold on, that's not a general problem. Turrets make short work of behemoths. Maybe once in 10 waves a wall gets destroyed, but robots replace it quickly (I'm using double walls).
Also, my perimeter is ...
I'm playing on Default and am at 0.93 evolution on Nauvis at the moment.
Defenses hold on, that's not a general problem. Turrets make short work of behemoths. Maybe once in 10 waves a wall gets destroyed, but robots replace it quickly (I'm using double walls).
Also, my perimeter is ...
- Sat Nov 23, 2024 6:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
- Replies: 6
- Views: 5598
Re: [2.0.20] Items sent to space platform disappeared
Hi,
here's the link to the savegame: https://drive.google.com/file/d/1gdqiX-4lIQ0bIEDjNbpG8c3tgP6O3pYO/view?usp=sharing
Steps to reproduce:
1. Open the Rocket Silo on Vulcanus
2. Click on Deliver Cargo
3. Choose Space Platform "Mihina platforma"
4. Open the space platform in Remote View
5. Watch ...
here's the link to the savegame: https://drive.google.com/file/d/1gdqiX-4lIQ0bIEDjNbpG8c3tgP6O3pYO/view?usp=sharing
Steps to reproduce:
1. Open the Rocket Silo on Vulcanus
2. Click on Deliver Cargo
3. Choose Space Platform "Mihina platforma"
4. Open the space platform in Remote View
5. Watch ...
- Fri Nov 22, 2024 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Show Area of Effect of Grenades and Cliff Explosives
- Replies: 1
- Views: 145
Show Area of Effect of Grenades and Cliff Explosives
Hi,
it would be great to display area of effect of Grenades and Cliff Explosives, in addition to displaying throwing range.
On top of that, it would be even better to show a selection marker around all the entities they would affect.
For example, select or highlight (something very similar or ...
it would be great to display area of effect of Grenades and Cliff Explosives, in addition to displaying throwing range.
On top of that, it would be even better to show a selection marker around all the entities they would affect.
For example, select or highlight (something very similar or ...
- Fri Nov 22, 2024 12:55 pm
- Forum: Gameplay Help
- Topic: Construction Robots Getting Destroyed in Friendly Fire
- Replies: 26
- Views: 1659
Construction Robots Getting Destroyed in Friendly Fire
Hey guys,
my construction robots are taking a lot of damage, even get killed by friendly fire from flamethrower turrets when defending on Nauvis, especially since the turrets are upgraded to +160% damage.
I'm using a simple defensive setup of a wall and flamethrower turret and roboport behind it ...
my construction robots are taking a lot of damage, even get killed by friendly fire from flamethrower turrets when defending on Nauvis, especially since the turrets are upgraded to +160% damage.
I'm using a simple defensive setup of a wall and flamethrower turret and roboport behind it ...
- Fri Nov 22, 2024 6:38 am
- Forum: Ideas and Suggestions
- Topic: Ghost Roboport Coverage
- Replies: 0
- Views: 105
Ghost Roboport Coverage
Hey guys,
It would be great to be able to see ghost roboport logistic network coverage, the same way you see an actual roboport coverage.
It would help a lot with planning and building.
Thanks
It would be great to be able to see ghost roboport logistic network coverage, the same way you see an actual roboport coverage.
It would help a lot with planning and building.
Thanks
- Fri Nov 22, 2024 5:57 am
- Forum: Ideas and Suggestions
- Topic: Space Platform - Open Electric Network Info by Clicking on Solar Panel
- Replies: 0
- Views: 179
Space Platform - Open Electric Network Info by Clicking on Solar Panel
Hey guys,
I believe it would be really helpful to be able to open the Electric Network Info screen by clicking on a Solar Panel on a space platform, instead of clicking on Space Hub, then the small lightning icon.
Thanks
I believe it would be really helpful to be able to open the Electric Network Info screen by clicking on a Solar Panel on a space platform, instead of clicking on Space Hub, then the small lightning icon.
Thanks
- Fri Nov 22, 2024 5:43 am
- Forum: Gameplay Help
- Topic: Inserter Filter Update Issue
- Replies: 3
- Views: 330
Inserter Filter Update Issue
Hey guys,
I have a stack filter on a space platform set to throw into space three specific items in its whitelist. When I want to update it and start making changes, they are applied immediately, and the inserter starts throwing items I don't want into space (like turrets, science packs, etc.). For ...
I have a stack filter on a space platform set to throw into space three specific items in its whitelist. When I want to update it and start making changes, they are applied immediately, and the inserter starts throwing items I don't want into space (like turrets, science packs, etc.). For ...
- Thu Nov 21, 2024 3:02 pm
- Forum: Bug Reports
- Topic: [2.0.20] Shooting speed upgrade values of vehicles not displayed on weapon hover (tank/car/spidertron) MR
- Replies: 0
- Views: 198
[2.0.20] Shooting speed upgrade values of vehicles not displayed on weapon hover (tank/car/spidertron) MR
Hi,
when hovering over tank weapons like Tank Cannon in the bottom left corner of the screen (or in the Tank's inventory screen), weapon speed isn't displaying upgraded weapon speed.
Even though I've researched "Weapon Shooting Speed 6", hovering over Tank Cannon still says Shooting speed: 0.67/s ...
when hovering over tank weapons like Tank Cannon in the bottom left corner of the screen (or in the Tank's inventory screen), weapon speed isn't displaying upgraded weapon speed.
Even though I've researched "Weapon Shooting Speed 6", hovering over Tank Cannon still says Shooting speed: 0.67/s ...
- Thu Nov 21, 2024 2:54 pm
- Forum: Not a bug
- Topic: [2.0.20] Deconstruction Planner - Not All Items Available
- Replies: 3
- Views: 430
[2.0.20] Deconstruction Planner - Not All Items Available
Hi,
I've created a deconstruction planner and wanted to blacklist some items on Vulcanus, and noticed that, for example "Truncated chimney" isn't available on the list.
Thanks
I've created a deconstruction planner and wanted to blacklist some items on Vulcanus, and noticed that, for example "Truncated chimney" isn't available on the list.
Thanks
- Thu Nov 21, 2024 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
- Replies: 6
- Views: 5598
[Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
I've sent 1000 Metallurgic science packs (5 stacks) from Vulcanus to the space platform orbiting it in one cargo pod and all of them, except one stack (200) disappeared.
It turned out that the Space Hub was full and couldn't accept any new items.
I didn't receive any notification about that, however ...
It turned out that the Space Hub was full and couldn't accept any new items.
I didn't receive any notification about that, however ...