Search found 18 matches

by Meehael
Thu Nov 28, 2024 6:16 am
Forum: Duplicates
Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
Replies: 3
Views: 319

Re: Electric Energy Distribution 1 Mandatory for Vulcanus

For Fulgora, "Electric Energy Distribution 1" tech is mandatory, so you can craft metal electric poles
by Meehael
Thu Nov 28, 2024 5:22 am
Forum: Duplicates
Topic: Electric Energy Distribution 1 Mandatory for Vulcanus
Replies: 3
Views: 319

Electric Energy Distribution 1 Mandatory for Vulcanus

Hi,

I believe "Electric Energy Distribution 1" technology should be mandatory before landing to Vulcanus, otherwise you might land on Vulcanus and never be able to go back!

That could happen if you don't have wood or small wooden electric poles in your inventory and since you cannot craft the ...
by Meehael
Wed Nov 27, 2024 11:03 am
Forum: Gameplay Help
Topic: Find Dropped Items
Replies: 2
Views: 188

Re: Find Dropped Items

That's fantastic, thank you!
by Meehael
Wed Nov 27, 2024 11:02 am
Forum: Gameplay Help
Topic: Inserter Filter Update Issue
Replies: 3
Views: 330

Re: Inserter Filter Update Issue

Bump

Thx
by Meehael
Wed Nov 27, 2024 10:43 am
Forum: Gameplay Help
Topic: Find Dropped Items
Replies: 2
Views: 188

Find Dropped Items

Hey guys,

is there a way to find dropped items or items laying on the ground, please?

Thanks
by Meehael
Mon Nov 25, 2024 1:36 pm
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 23
Views: 12712

Sort Player Inventory On Demand

Hey guys,

I like playing around with the inventory, splitting stacks and planning materials in my inventory, and for that reason I've disabled the "Always Keep Player's Main Inventory Sorted" option.

However, it would be great to be able to sort it anyway by a press or click of a button.

Thanks!
by Meehael
Sat Nov 23, 2024 6:28 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 1659

Re: Construction Robots Getting Destroyed in Friendly Fire

Hey guys,

I'm playing on Default and am at 0.93 evolution on Nauvis at the moment.

Defenses hold on, that's not a general problem. Turrets make short work of behemoths. Maybe once in 10 waves a wall gets destroyed, but robots replace it quickly (I'm using double walls).

Also, my perimeter is ...
by Meehael
Sat Nov 23, 2024 6:32 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
Replies: 6
Views: 5598

Re: [2.0.20] Items sent to space platform disappeared

Hi,

here's the link to the savegame: https://drive.google.com/file/d/1gdqiX-4lIQ0bIEDjNbpG8c3tgP6O3pYO/view?usp=sharing

Steps to reproduce:
1. Open the Rocket Silo on Vulcanus
2. Click on Deliver Cargo
3. Choose Space Platform "Mihina platforma"
4. Open the space platform in Remote View
5. Watch ...
by Meehael
Fri Nov 22, 2024 1:04 pm
Forum: Ideas and Suggestions
Topic: Show Area of Effect of Grenades and Cliff Explosives
Replies: 1
Views: 145

Show Area of Effect of Grenades and Cliff Explosives

Hi,

it would be great to display area of effect of Grenades and Cliff Explosives, in addition to displaying throwing range.
On top of that, it would be even better to show a selection marker around all the entities they would affect.

For example, select or highlight (something very similar or ...
by Meehael
Fri Nov 22, 2024 12:55 pm
Forum: Gameplay Help
Topic: Construction Robots Getting Destroyed in Friendly Fire
Replies: 26
Views: 1659

Construction Robots Getting Destroyed in Friendly Fire

Hey guys,

my construction robots are taking a lot of damage, even get killed by friendly fire from flamethrower turrets when defending on Nauvis, especially since the turrets are upgraded to +160% damage.

I'm using a simple defensive setup of a wall and flamethrower turret and roboport behind it ...
by Meehael
Fri Nov 22, 2024 6:38 am
Forum: Ideas and Suggestions
Topic: Ghost Roboport Coverage
Replies: 0
Views: 105

Ghost Roboport Coverage

Hey guys,

It would be great to be able to see ghost roboport logistic network coverage, the same way you see an actual roboport coverage.
It would help a lot with planning and building.

Thanks
by Meehael
Fri Nov 22, 2024 5:57 am
Forum: Ideas and Suggestions
Topic: Space Platform - Open Electric Network Info by Clicking on Solar Panel
Replies: 0
Views: 179

Space Platform - Open Electric Network Info by Clicking on Solar Panel

Hey guys,

I believe it would be really helpful to be able to open the Electric Network Info screen by clicking on a Solar Panel on a space platform, instead of clicking on Space Hub, then the small lightning icon.

Thanks
by Meehael
Fri Nov 22, 2024 5:43 am
Forum: Gameplay Help
Topic: Inserter Filter Update Issue
Replies: 3
Views: 330

Inserter Filter Update Issue

Hey guys,

I have a stack filter on a space platform set to throw into space three specific items in its whitelist. When I want to update it and start making changes, they are applied immediately, and the inserter starts throwing items I don't want into space (like turrets, science packs, etc.). For ...
by Meehael
Thu Nov 21, 2024 3:02 pm
Forum: Bug Reports
Topic: [2.0.20] Shooting speed upgrade values of vehicles not displayed on weapon hover (tank/car/spidertron) MR
Replies: 0
Views: 198

[2.0.20] Shooting speed upgrade values of vehicles not displayed on weapon hover (tank/car/spidertron) MR

Hi,

when hovering over tank weapons like Tank Cannon in the bottom left corner of the screen (or in the Tank's inventory screen), weapon speed isn't displaying upgraded weapon speed.
Even though I've researched "Weapon Shooting Speed 6", hovering over Tank Cannon still says Shooting speed: 0.67/s ...
by Meehael
Thu Nov 21, 2024 2:54 pm
Forum: Not a bug
Topic: [2.0.20] Deconstruction Planner - Not All Items Available
Replies: 3
Views: 430

[2.0.20] Deconstruction Planner - Not All Items Available

Hi,

I've created a deconstruction planner and wanted to blacklist some items on Vulcanus, and noticed that, for example "Truncated chimney" isn't available on the list.

Thanks
by Meehael
Thu Nov 21, 2024 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space
Replies: 6
Views: 5598

[Rseding91] [2.0.20] Items sent to space platform manually disappeared because the hub had no space

I've sent 1000 Metallurgic science packs (5 stacks) from Vulcanus to the space platform orbiting it in one cargo pod and all of them, except one stack (200) disappeared.
It turned out that the Space Hub was full and couldn't accept any new items.
I didn't receive any notification about that, however ...

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