Search found 21 matches

by Randonx
Tue Apr 24, 2018 3:40 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 221268

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Randonx wrote: This may have been answered before, but I couldn't find it in any of the 12 pages previous. For some reason my Compact Loaders seem to have lots of trouble pulling materials out of an object, whereas they have no trouble whatsoever inputting into a chest or assembler. I can get it to...
by Randonx
Mon Apr 23, 2018 3:31 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 221268

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

This may have been answered before, but I couldn't find it in any of the 12 pages previous. For some reason my Compact Loaders seem to have lots of trouble pulling materials out of an object, whereas they have no trouble whatsoever inputting into a chest or assembler. I can get it to work every once...
by Randonx
Wed Feb 21, 2018 3:42 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 336046

Re: [0.16.x] Bob's Mods: General Discussion

Had to rebind 'Open Inserter configuration GUI' which I previously had on the 'grave' key. Now when I rebind it to 'grave' it says Key190. Happened after your most recent patches. Not sure if anything else is affected yet.
by Randonx
Sat Jan 13, 2018 3:14 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 336046

Re: [0.16.x] Bob's Mods: General Discussion

Look at what it needs... the end result (burner mining drill) is on the list of required ingredients to make a burner mining drill. (Also that's not a blue circuit, blue is processing unit, which is tier 3, that's a tier 0? 1? brown circuit. Also those aren't my graphics for electronics.) This tell...
by Randonx
Thu Jan 11, 2018 5:01 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 336046

Re: [0.16.x] Bob's Mods: General Discussion

Bob, I'm having this weird issue since a recent update of one of your mods. I'm not sure which one. But now every item that requires a stone furnace thinks that 3 Blue circuits are required to make it. It won't let items queue prerequisite items if there if a Furnace involved. But the furnace doesn'...
by Randonx
Thu May 11, 2017 4:41 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1263717

Re: Bugs & FAQ

Does anybody know how to get Fluid Handling back if you're using Angel's mods and Bob's mods together? Bob's adds higher tier storage tanks and pumps, but they are inaccessible since Angel has removed Fluid Handling 1 research. I know lots of people use both sets together, so I'm wondering if anybod...
by Randonx
Thu May 11, 2017 4:31 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 90939

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Angel did some funky stuff with his mod and disabled the tech Fluid Handling. Which is how your valves are unlocked, so no dice there. I'll just have to wait for him to update his mod after 15.10. Thanks again for all of your assistance on this matter.
by Randonx
Thu May 11, 2017 4:22 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 90939

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Too much to count. I'll go ahead and add your mod, and see how it works with both enabled. Angel's mods have so many luas, and I'm not sure where to add that line you posted. I'll post here if you can have them enabled simultaneously without problems.
by Randonx
Thu May 11, 2017 4:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1263717

Re: Bugs & FAQ

The creator of Flow Control (GotLag) told me to add the following line to any storage type entity:

Code: Select all

two_direction_only = false
Not sure exactly where all it needs to go in Angel's mod, but kudos to him for letting me know the change.
by Randonx
Thu May 11, 2017 4:03 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 90939

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Sorry for asking such a stupid question, I found the line you added with a neat plugin in Notepad++, thank you for taking the time to help me try to fix a problem with somebody else's mod. That's very selfless of you. By the way, is there a way to use your mod in conjunction with Angel's mods and di...
by Randonx
Thu May 11, 2017 3:53 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 90939

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Is it an easy fix? I need to temporarily fix my valves for Angel's Mod, it's suffering from the same problem, and more than half of my factory has stopped production due to this bug. Mind detailing your change?
by Randonx
Thu May 11, 2017 3:48 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1263717

Re: Bugs & FAQ

Yes, any valves from your mod now will only face Left or Down. It's got half of my factory down at the moment. Can't trade the issue in the luas.
by Randonx
Sat May 06, 2017 9:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1263717

Re: Bugs & FAQ

I seem to be running into an issue. Ever since the Petrochem mod has been updated, my Storage Tank (mk1) has disappeared. I'm in a new game, and I have no research for Fluid Handling, the ability to build Storage Tanks, nor any research that has Storage Tank (Mk1). I do have Fluid Handling 2 as a re...
by Randonx
Wed May 03, 2017 2:36 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 362458

Re: [0.15.x] Bob's Mods: General Discussion

So I had some pretty freaky stuff start happening after adding Bob's Power to my mod lineup, and updating Bob's Greenhouse. Let me know if anybody has seen anything like this. It's happened on multiple attempts, tested on a variety of items. Next step is to disable mods one by one to see if it goes ...
by Randonx
Tue May 02, 2017 12:18 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 362458

Re: [0.15.x] Bob's Mods: General Discussion

Nevermind, my Bob's Logistics didn't update after he fixed the Alien Science Pack bug, it's working now.
by Randonx
Mon May 01, 2017 11:59 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 362458

Re: [0.15.x] Bob's Mods: General Discussion

Anybody else still having errors with Bob's Logistics?
by Randonx
Thu Apr 27, 2017 2:15 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 362458

Re: [0.15.x] Bob's Mods: General Discussion

Hello Bob. I'm testing the mods you've updated to 15.x so far, and they all seem to be working except for the Inserters mod. I can't seem to locate the GUI button for the Inserter adjustments, although if I bind a key and have an inserter selected when I hit it the GUI will pop up Any idea what coul...
by Randonx
Sat May 07, 2016 1:45 am
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 31767

Re: (0.12.20) MoPower 0.4.26

Are Nuclear reactors the only way to successfully run these Octo Steam Engines? I can't ever seem to get much water into them. Any ideas for that?
by Randonx
Thu Apr 21, 2016 4:52 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12.3] Alva MOD PACK +update2(+patch to v0.12.3)
Replies: 2
Views: 8781

Re: [MOD 0.12.3] Alva MOD PACK +update2(+patch to v0.12.3)

Can't get your modpack to work. I've reinstalled Factorio, Patched to 12.3, installed your modpack, installed update 2 of your modpack. When the game tries to start, I get an error when it gets to the mod loading, and it closes to desktop. I've had a couple different errors, saying that a certain it...
by Randonx
Fri Apr 15, 2016 12:32 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 318400

Re: [0.12.x][v0.12.7] Bob's Logistics mod

Thank you for the responses, everybody.

I'll have to give your ideas a shot. I guess sticking a provider chest next to each roboport and then having all of the MK1s delivered to a requester chest will work. ;D Or do it manually, of course. (Ugh)

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