Okay, so just to make sure, it is expected to, and working as intended to set productivity to 105% and have it instead set to 104%? Just want to confirm, as that is.. well, not expected from my perspective.
I understand that it's intended to drop all values beyond 2 decimal places, which makes ...
Search found 4 matches
- Sat Dec 28, 2024 10:47 pm
- Forum: Not a bug
- Topic: [2.0.23] Productivity bonus incorrect when set by mods
- Replies: 4
- Views: 407
- Fri Dec 13, 2024 7:58 pm
- Forum: Not a bug
- Topic: [2.0.23] Productivity bonus incorrect when set by mods
- Replies: 4
- Views: 407
Re: [2.0.23] Productivity bonus incorrect when set by mods
My current belief is that the game simply floors the number to 2 decimal places. There's no functional difference between 1.05 and 1.059, which is generally fine, but this leads to the issue of 1.05 doesn't exist in lua, and is instead 1.04999... which gets floored to 1.04, and then stored as 1 ...
- Fri Dec 13, 2024 4:21 pm
- Forum: Not a bug
- Topic: [2.0.23] Productivity bonus incorrect when set by mods
- Replies: 4
- Views: 407
[2.0.23] Productivity bonus incorrect when set by mods
My mod (https://mods.factorio.com/mod/progressive-productivity) sets productivity to different amounts in increments of minimally 1%, default 5% when the player gets to a breakpoint in production. When they hit a breakpoint, it notifies them with a game log, and currently, when they hit 105%, it ...
- Wed Nov 20, 2024 3:40 am
- Forum: Modding interface requests
- Topic: Allow for higher resource_drain_rate_percent on miners
- Replies: 2
- Views: 236
Allow for higher resource_drain_rate_percent on miners
I was interested in creating a mod that added some different types of drills, one that mines slower, but gives more overall resources, one that mines faster, but gives less overall resources and one that helps clear a mining patch by mining ores quickly with high resource drain and mining speed that ...