Search found 12 matches
- Wed Dec 18, 2024 7:08 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 53
- Views: 22471
Re: Version 2.0.24
According to the discussions in this thread, it would probably be the cleanest solution to just remove mines from being available on platforms.
- Mon Dec 16, 2024 4:06 am
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 15
- Views: 4728
Re: Insert a Processing Unit in the Rocket silo
This thread is about Processing Units, not items that are not part of the rocket part recipewaterBear wrote: Sun Dec 15, 2024 11:08 pm You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
- Sun Dec 15, 2024 10:31 pm
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 15
- Views: 4728
Re: Insert a Processing Unit in the Rocket silo
There is actually a mod for this now:
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS ...
- Sat Dec 14, 2024 4:34 pm
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 15
- Views: 4728
Re: Insert a Processing Unit in the Rocket silo
There is actually a mod for this now:
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS/UPS ...
https://mods.factorio.com/mod/RocketCargoInsertion
I really hope this gets fixed with 2.1, automatically fulfilling requests is not really feasible in the endgame due to the volume and speed that rockets need to be launches with, ignoring the huge drone FPS/UPS ...
- Thu Dec 12, 2024 11:20 pm
- Forum: Not a bug
- Topic: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
- Replies: 8
- Views: 1182
Re: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
Hello, this is a generic problem in more than this place.
We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example.
But this is not a trivial change, and because of all the other work we ...
- Thu Dec 05, 2024 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 35
- Views: 10163
Re: Add concrete to Upgrade Planner
Just stumbled upon this limitation in the upgrade planner, are there any plans to include tiles in the future?
- Wed Nov 27, 2024 6:41 am
- Forum: Gameplay Help
- Topic: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
- Replies: 12
- Views: 1307
Re: LTN like system in vanilla 2.0 (Pull-Push with no loaded train with nowhere to go)
I would recommend to centralize the logic using radars. I have all the logic at a central point that processes the data from all stations.
With radars now all having the same network independent of the distance as long as they are on the same ground (planet), you can even add a self powered radar ...
With radars now all having the same network independent of the distance as long as they are on the same ground (planet), you can even add a self powered radar ...
- Mon Nov 25, 2024 11:15 am
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 25
- Views: 2333
Re: Add 2 outputs to Decider Combinator
This would help avoiding at least one additional combinator.
Especially now with setting recipes, you have a condition and want to output one recipe, but if the condition changes, another. Afaik this is currently not possible with only one combinator.
Especially now with setting recipes, you have a condition and want to output one recipe, but if the condition changes, another. Afaik this is currently not possible with only one combinator.
- Mon Nov 25, 2024 4:04 am
- Forum: Not a bug
- Topic: [2.0.14] Inserting onto splitter no longer saturates both output belts
- Replies: 9
- Views: 5101
Re: [2.0.14] Inserting onto splitter no longer saturates both output belts
I also have a lot of builds relying on the mechanic to fill two lanes at once. This is also still the case on green splitters. If green splitters are still bugged, I think they should also get fixed or (my preferred solution) introduce the feature (not a bug ) back into the other splitters.
- Wed Nov 20, 2024 9:59 pm
- Forum: Not a bug
- Topic: [2.0.20] Blueprint library window recenters every time another book is opened
- Replies: 2
- Views: 313
Re: [2.0.20] Blueprint library window recenters every time another book is opened
Thanks for the info! This would be really helpful, especially if you have a wider monitor and like some order in your windows and have a huge blueprint library to maintain.
Any plans to support saving window positions or are there too many edge cases with overlapping windows, windows off the screen ...
Any plans to support saving window positions or are there too many edge cases with overlapping windows, windows off the screen ...
- Wed Nov 20, 2024 3:03 pm
- Forum: Not a bug
- Topic: [2.0.20] Blueprint library window recenters every time another book is opened
- Replies: 2
- Views: 313
[2.0.20] Blueprint library window recenters every time another book is opened
There is already a thread here (https://forums.factorio.com/viewtopic.php?p=642394&sid=d3cfa264c5d386c384e10cf91b2d5342), so feel free to close this one and move that one over from Gameplay Help.
Every time a blueprint book is opened, the blueprint library window jumps back to the center of the ...
Every time a blueprint book is opened, the blueprint library window jumps back to the center of the ...
- Wed Nov 20, 2024 3:18 am
- Forum: Gameplay Help
- Topic: [2.0.12] Blueprint library window recenters every time you open other books
- Replies: 1
- Views: 236
Re: [2.0.12] Blueprint library window recenters every time you open other books
I can confirm this, it is very annoying when using the blueprint library. You have to move the window to the side with each new blueprint book that is opened...