Search found 4 matches

by MRI-One
Fri Dec 13, 2024 6:23 pm
Forum: Ideas and Suggestions
Topic: Wait condition visualisation: show explicit "completed" state
Replies: 6
Views: 571

Re: Wait condition visualisation: show explicit "completed" state

I would find different colors distracting. Maybe it is sufficient to use a less saturated green while the condition fills up, and go to the fully saturated green when it is completed?
Or only use 90% of the height for the progress while not full, and go to the entire height when full?
by MRI-One
Tue Dec 10, 2024 11:57 am
Forum: Ideas and Suggestions
Topic: Wait condition visualisation: show explicit "completed" state
Replies: 6
Views: 571

Re: Wait condition visualisation: show explicit "completed" state

I believe an easy way to visualize this would be to make the delete condition button only green when the condition is fully fulfilled, and keep it gray otherwise.
That would be easy to implement, and does not add any visual clutter.
by MRI-One
Thu Dec 05, 2024 12:23 pm
Forum: Technical Help
Topic: [2.0.23] Mac Crash
Replies: 3
Views: 287

Re: [2.0.23] Mac Crash

Most likely you hit Cmd-Q by accident. Then Factorio immediately quits without asking for confirmation.
by MRI-One
Fri Nov 22, 2024 9:44 pm
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 125
Views: 19063

Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

2.0.21 works better, and with high resolution much better, thank you.

Factorio running at native resolution (5120x2160, 11 MPixel):
Where .20 would drop the frame rate down to 50fps, .21 runs cleanly at 60fps. I was surprised to see that the power consumption has barely changed. That power ...

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