Issue observed with a fresh start, engineer still standing before the wreck.
A log included as per guidelines.
And the issue only appears when changing between HiRes and StandardRes. Switching between different scaled HiRes resolutions does not trigger it.
Search found 7 matches
- Sun Apr 27, 2025 8:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.45][mac-arm] minimized Factorio restarts graphics loop after resolution change
- Replies: 4
- Views: 984
- Sat Apr 26, 2025 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.45][mac-arm] minimized Factorio restarts graphics loop after resolution change
- Replies: 4
- Views: 984
[StrangePan][2.0.45][mac-arm] minimized Factorio restarts graphics loop after resolution change
When I minimize the factorio window, it stops with the graphics updates, and continues with running the simulation. Now when I change the screen resolution while factorio is minimized, it restarts the updates. This is easily resolved by opening factorio and minimizing it again, but it would be nicer ...
- Wed Apr 23, 2025 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Selector combinator mode: item ingredients
- Replies: 7
- Views: 1656
Re: Selector combinator mode: item ingredients
Such a mode would really help in disentangling automatic recipe selection logic.
I would keep it simple:
- Combinator mode has one fixed parameter, the machine used to produce a recipe, together with the surface the machine is placed on.
- It would then work as the current "Read ingredients ...
I would keep it simple:
- Combinator mode has one fixed parameter, the machine used to produce a recipe, together with the surface the machine is placed on.
- It would then work as the current "Read ingredients ...
- Fri Dec 13, 2024 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Wait condition visualisation: show explicit "completed" state
- Replies: 6
- Views: 871
Re: Wait condition visualisation: show explicit "completed" state
I would find different colors distracting. Maybe it is sufficient to use a less saturated green while the condition fills up, and go to the fully saturated green when it is completed?
Or only use 90% of the height for the progress while not full, and go to the entire height when full?
Or only use 90% of the height for the progress while not full, and go to the entire height when full?
- Tue Dec 10, 2024 11:57 am
- Forum: Ideas and Suggestions
- Topic: Wait condition visualisation: show explicit "completed" state
- Replies: 6
- Views: 871
Re: Wait condition visualisation: show explicit "completed" state
I believe an easy way to visualize this would be to make the delete condition button only green when the condition is fully fulfilled, and keep it gray otherwise.
That would be easy to implement, and does not add any visual clutter.
That would be easy to implement, and does not add any visual clutter.
- Thu Dec 05, 2024 12:23 pm
- Forum: Technical Help
- Topic: [2.0.23] Mac Crash
- Replies: 3
- Views: 431
Re: [2.0.23] Mac Crash
Most likely you hit Cmd-Q by accident. Then Factorio immediately quits without asking for confirmation.
- Fri Nov 22, 2024 9:44 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 26901
Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
2.0.21 works better, and with high resolution much better, thank you.
Factorio running at native resolution (5120x2160, 11 MPixel):
Where .20 would drop the frame rate down to 50fps, .21 runs cleanly at 60fps. I was surprised to see that the power consumption has barely changed. That power ...
Factorio running at native resolution (5120x2160, 11 MPixel):
Where .20 would drop the frame rate down to 50fps, .21 runs cleanly at 60fps. I was surprised to see that the power consumption has barely changed. That power ...