I would find different colors distracting. Maybe it is sufficient to use a less saturated green while the condition fills up, and go to the fully saturated green when it is completed?
Or only use 90% of the height for the progress while not full, and go to the entire height when full?
Search found 4 matches
- Fri Dec 13, 2024 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Wait condition visualisation: show explicit "completed" state
- Replies: 6
- Views: 571
- Tue Dec 10, 2024 11:57 am
- Forum: Ideas and Suggestions
- Topic: Wait condition visualisation: show explicit "completed" state
- Replies: 6
- Views: 571
Re: Wait condition visualisation: show explicit "completed" state
I believe an easy way to visualize this would be to make the delete condition button only green when the condition is fully fulfilled, and keep it gray otherwise.
That would be easy to implement, and does not add any visual clutter.
That would be easy to implement, and does not add any visual clutter.
- Thu Dec 05, 2024 12:23 pm
- Forum: Technical Help
- Topic: [2.0.23] Mac Crash
- Replies: 3
- Views: 287
Re: [2.0.23] Mac Crash
Most likely you hit Cmd-Q by accident. Then Factorio immediately quits without asking for confirmation.
- Fri Nov 22, 2024 9:44 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 19063
Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
2.0.21 works better, and with high resolution much better, thank you.
Factorio running at native resolution (5120x2160, 11 MPixel):
Where .20 would drop the frame rate down to 50fps, .21 runs cleanly at 60fps. I was surprised to see that the power consumption has barely changed. That power ...
Factorio running at native resolution (5120x2160, 11 MPixel):
Where .20 would drop the frame rate down to 50fps, .21 runs cleanly at 60fps. I was surprised to see that the power consumption has barely changed. That power ...