Search found 7 matches

by forums.mattias
Wed Nov 27, 2024 1:20 am
Forum: Gameplay Help
Topic: Output limitation Foundry
Replies: 5
Views: 1046

Re: Output limitation Foundry

Also worth noting, while pipe throughput is unlimited, there is a limit to how many pipes you can physically connect to the network without segmenting them off with something like a pump. For a large foundry array, it's possible you could hit that pipeline extent limit.
by forums.mattias
Tue Nov 26, 2024 10:13 pm
Forum: Gameplay Help
Topic: Can I read the "full" status of an inserter, assembler, or chest?
Replies: 4
Views: 876

Re: Can I read the "full" status of an inserter, assembler, or chest?

Unfortunately, no, in the base game, there is no generic "is full" signal.

You can make it less "manual/tedious" by using parameters in a blueprint. Without trying to type out a full tutorial, it is possible in a blueprint to select a parameter (say iron plates), use a formula to get the stack ...
by forums.mattias
Tue Nov 26, 2024 10:02 pm
Forum: Ideas and Suggestions
Topic: Quality: change quality of entire blueprint while holding it
Replies: 3
Views: 2071

Re: Quality: change quality of entire blueprint while holding it

Likely an issue with having to error handle for all the possible edge cases that could arise when you can already just use a built-in mechanic for bulk upgrades, the upgrade planner. Simple enough to make a blueprint book with the common entities that need upgrades and have some upgrade planners in ...
by forums.mattias
Tue Nov 26, 2024 9:57 pm
Forum: Ideas and Suggestions
Topic: Allow custom Upgrade Planners to generically upgrade Quality
Replies: 18
Views: 2084

Re: QoL change to down-/upgrade the quality

You can already make an upgrade blueprint for quality and bulk upgrade with it.
by forums.mattias
Thu Nov 21, 2024 7:16 pm
Forum: Ideas and Suggestions
Topic: Remove negative values from network content
Replies: 2
Views: 548

Re: Remove negative logistic storage counts

Negative counts are useful to prevent an item from being requested.

A simple example that i use for recyclers, in an arithmetic combinator, if i want to make sure my network never has more than say 500 blue circuits, i would do blue circuits - 500.

If blue circuits is 600, the equation would ...
by forums.mattias
Thu Nov 21, 2024 7:08 pm
Forum: Ideas and Suggestions
Topic: Odd armor gridsize
Replies: 13
Views: 1065

Re: Odd armor gridsize

I don't see the grid size itself as a major issue, but rotating batteries is a good idea. I was surprised this didn't work myself when i tried it.
by forums.mattias
Tue Nov 19, 2024 9:46 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker alert signal variables
Replies: 12
Views: 4101

Add Each/Everything/Anything Signals to Speaker Icon Filter

TL;DR
Add the each, everything, and anything signals to the Programable Speaker icon filter UI similar to how display panels are setup allowing for dynamic switching of the icon (and text) based on circuit signals.

What?
Add the each, everything, and anything signals to the Programable Speaker ...

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