Search found 7 matches
- Wed Nov 27, 2024 1:20 am
- Forum: Gameplay Help
- Topic: Output limitation Foundry
- Replies: 5
- Views: 1046
Re: Output limitation Foundry
Also worth noting, while pipe throughput is unlimited, there is a limit to how many pipes you can physically connect to the network without segmenting them off with something like a pump. For a large foundry array, it's possible you could hit that pipeline extent limit.
- Tue Nov 26, 2024 10:13 pm
- Forum: Gameplay Help
- Topic: Can I read the "full" status of an inserter, assembler, or chest?
- Replies: 4
- Views: 876
Re: Can I read the "full" status of an inserter, assembler, or chest?
Unfortunately, no, in the base game, there is no generic "is full" signal.
You can make it less "manual/tedious" by using parameters in a blueprint. Without trying to type out a full tutorial, it is possible in a blueprint to select a parameter (say iron plates), use a formula to get the stack ...
You can make it less "manual/tedious" by using parameters in a blueprint. Without trying to type out a full tutorial, it is possible in a blueprint to select a parameter (say iron plates), use a formula to get the stack ...
- Tue Nov 26, 2024 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Quality: change quality of entire blueprint while holding it
- Replies: 3
- Views: 2071
Re: Quality: change quality of entire blueprint while holding it
Likely an issue with having to error handle for all the possible edge cases that could arise when you can already just use a built-in mechanic for bulk upgrades, the upgrade planner. Simple enough to make a blueprint book with the common entities that need upgrades and have some upgrade planners in ...
- Tue Nov 26, 2024 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 2084
Re: QoL change to down-/upgrade the quality
You can already make an upgrade blueprint for quality and bulk upgrade with it.
- Thu Nov 21, 2024 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Remove negative values from network content
- Replies: 2
- Views: 548
Re: Remove negative logistic storage counts
Negative counts are useful to prevent an item from being requested.
A simple example that i use for recyclers, in an arithmetic combinator, if i want to make sure my network never has more than say 500 blue circuits, i would do blue circuits - 500.
If blue circuits is 600, the equation would ...
A simple example that i use for recyclers, in an arithmetic combinator, if i want to make sure my network never has more than say 500 blue circuits, i would do blue circuits - 500.
If blue circuits is 600, the equation would ...
- Thu Nov 21, 2024 7:08 pm
- Forum: Ideas and Suggestions
- Topic: Odd armor gridsize
- Replies: 13
- Views: 1065
Re: Odd armor gridsize
I don't see the grid size itself as a major issue, but rotating batteries is a good idea. I was surprised this didn't work myself when i tried it.
- Tue Nov 19, 2024 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker alert signal variables
- Replies: 12
- Views: 4101
Add Each/Everything/Anything Signals to Speaker Icon Filter
TL;DR
Add the each, everything, and anything signals to the Programable Speaker icon filter UI similar to how display panels are setup allowing for dynamic switching of the icon (and text) based on circuit signals.
What?
Add the each, everything, and anything signals to the Programable Speaker ...
Add the each, everything, and anything signals to the Programable Speaker icon filter UI similar to how display panels are setup allowing for dynamic switching of the icon (and text) based on circuit signals.
What?
Add the each, everything, and anything signals to the Programable Speaker ...