For this stuff I use steel boxes:
Bacteria or Ore -> inserter -> Steel box -> Inserter with ore filter -> belt.
10 steel boxes are good enough early.
Belts with bacteria
Inserters
Chests
Inserters with ore filter
Belts with ore, continuing to furnaces.
Alternatively you can use belt weaving so it ...
Search found 13 matches
- Sat Jan 11, 2025 10:12 am
- Forum: Outdated/Not implemented
- Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
- Replies: 4
- Views: 329
- Tue Jan 07, 2025 1:01 pm
- Forum: Not a bug
- Topic: [2.0.28] Techs without descriptions
- Replies: 6
- Views: 293
Re: [2.0.28] Techs without descriptions
That's not a bug.
What is reason for seemingly random techs not having a description?
Random missing text seemed like a bug.
Most other things in the game doesn't have a description either. It's often unnecessary, and I guess Wube doesn't want to waste time writing them, and translating ...
- Tue Jan 07, 2025 12:41 pm
- Forum: Not a bug
- Topic: [2.0.28] Techs without descriptions
- Replies: 6
- Views: 293
Re: [2.0.28] Techs without descriptions
What is reason for seemingly random techs not having a description?
Random missing text seemed like a bug.
- Tue Jan 07, 2025 11:58 am
- Forum: Not a bug
- Topic: [2.0.28] Techs without descriptions
- Replies: 6
- Views: 293
[2.0.28] Techs without descriptions
While this was posted somewhere outside of bug reports, I think its bug report worthy.
Most of those have flavor text (description) like Automation Science.
"Allows research of basic automation methods."
obraz.png
Such line is missing for following techs:
Steam Power
Electric Mining Drill ...
Most of those have flavor text (description) like Automation Science.
"Allows research of basic automation methods."
obraz.png
Such line is missing for following techs:
Steam Power
Electric Mining Drill ...
- Mon Dec 09, 2024 9:15 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 5141
Re: Quality and Speed: How much waste does haste make?
Quality quality modules can handle some haste due to higher base quality, but you can forget about skipping whole tiers of quality.
Legendary speed modules create more haste with same waste (quality reduction)
Here are quality chances with legendary quality modules.
obraz.png
Cryogenic plants ...
Legendary speed modules create more haste with same waste (quality reduction)
Here are quality chances with legendary quality modules.
obraz.png
Cryogenic plants ...
- Sun Dec 08, 2024 11:01 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Biochamber research has no description
- Replies: 2
- Views: 226
Re: [2.0.23] Biochamber research has no description
can't post more than 9 pics at once
- Sun Dec 08, 2024 10:59 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Biochamber research has no description
- Replies: 2
- Views: 226
Re: [2.0.23] Biochamber research has no description
Others, some very early techs have no description too
- Thu Dec 05, 2024 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Promethenium science repeatables
- Replies: 2
- Views: 244
Re: Promethenium science repeatables
I know, its very good bonus.
But since its post endgame content, why not just have ability to increase productivity for all recipes.
But since its post endgame content, why not just have ability to increase productivity for all recipes.
- Wed Dec 04, 2024 4:31 pm
- Forum: Not a bug
- Topic: [2.0.23] Recipe display incosistency in UI
- Replies: 2
- Views: 195
Re: [2.0.23] Recipe display incosistency in UI
Ah so it was sorted by recipes then.
And then different recipes despite having same output are treated separately.
And then different recipes despite having same output are treated separately.
- Wed Dec 04, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Promethenium science repeatables
- Replies: 2
- Views: 244
Promethenium science repeatables
TL;DR
All machines should be able to reach its productivity limit at huge material costs.
What?
Some recipes have infinite repeatable, that increase their productivity.
With use of legendary productivity 3 modules you would have to spend 10M - 100M promethenium science total.
If you wanted to ...
All machines should be able to reach its productivity limit at huge material costs.
What?
Some recipes have infinite repeatable, that increase their productivity.
With use of legendary productivity 3 modules you would have to spend 10M - 100M promethenium science total.
If you wanted to ...
- Tue Dec 03, 2024 11:57 am
- Forum: Not a bug
- Topic: [2.0.23] Recipe display incosistency in UI
- Replies: 2
- Views: 195
[2.0.23] Recipe display incosistency in UI
Target product should show all machines where it can be made, even if they are done with different recipes.
Goods made by different recipes would be grouped together, but still displayed in same window.
Select recipe in machine doesn't show alternative recipes.
obraz.png
Some techs don't show ...
Goods made by different recipes would be grouped together, but still displayed in same window.
Select recipe in machine doesn't show alternative recipes.
obraz.png
Some techs don't show ...
- Wed Nov 20, 2024 11:00 am
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 26
- Views: 11350
Re: Techtonica makes me depressed. Factorio could be real 3D
There is Foundry too - its like Satisfactory, but you can dig out terrain.
- Tue Nov 19, 2024 8:07 pm
- Forum: Duplicates
- Topic: [2.0.20] Tips and tricks miniscenario crash (Circuit network)
- Replies: 2
- Views: 196
[2.0.20] Tips and tricks miniscenario crash (Circuit network)
I used /cheat all and /unlock-tips commands to have sandbox-like game.
I looked at tips and tricks as they looked as interesting way to show things in game.
Some tricks and tips end up in this error
obraz.png
I use UI scaling of 100% on my 1280x1024 monitor, which means that some non-critical UI ...
I looked at tips and tricks as they looked as interesting way to show things in game.
Some tricks and tips end up in this error
obraz.png
I use UI scaling of 100% on my 1280x1024 monitor, which means that some non-critical UI ...