Hello!
Ive added a video of a miner filling half a belt with 120/s mining speed. You can see that the belt is fully saturated (16 items dont flicker)
Then i took modules out of a miner and put them back in and an amount of items on a belt started flickering from 16 to 12
Then i did that again a few ...
Search found 3 matches
- Fri Mar 28, 2025 1:21 pm
- Forum: Duplicates
- Topic: [2.0.42] Mining drill throughput depends on module insertion time
- Replies: 1
- Views: 523
- Wed Feb 12, 2025 9:32 am
- Forum: Gameplay Help
- Topic: Looking for advice on my city block setup
- Replies: 1
- Views: 1826
Looking for advice on my city block setup
Hello engineers!
Im currently trying to design my first "real" city block.
Ive already got and implemented some feedback from reddit and now decided to ask most dedicated and involved part of the community - you! :)
I have a few screenshots attached to the post - overall view of a block, closeup ...
Im currently trying to design my first "real" city block.
Ive already got and implemented some feedback from reddit and now decided to ask most dedicated and involved part of the community - you! :)
I have a few screenshots attached to the post - overall view of a block, closeup ...
- Tue Nov 19, 2024 7:07 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 11
- Views: 1920
Start increasing evolution factor later
Hello!
Gleba absolutely crushed me, so I loaded the save game makes when you fly to the planet and flew to Fulgora instead.
So, Ive never landed on Gleba in this save.
However, Gleba still has 0.4 evolution factor right now, so when I land there again, it will be even harder then the 1st time.
My ...
Gleba absolutely crushed me, so I loaded the save game makes when you fly to the planet and flew to Fulgora instead.
So, Ive never landed on Gleba in this save.
However, Gleba still has 0.4 evolution factor right now, so when I land there again, it will be even harder then the 1st time.
My ...