Search found 36 matches
- Thu Aug 20, 2020 4:23 am
- Forum: Duplicates
- Topic: [1.0.0] Player stuck in wall
- Replies: 2
- Views: 1144
[1.0.0] Player stuck in wall
Video of the incident: https://streamable.com/bm71dc My engineer character got stuck in a newly built wall while building walls near some trees. I was unable to move from the spot until I mined the wall I was stuck in. I was expanding my line of walls and got to a patch of trees in the way of the wa...
- Sat Aug 17, 2019 5:54 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 96502
Re: Nauvis Post Collapse (16GB ram minimum required)
Umm I am having trouble loading the scenario. When I try loading it I only get a regular map. What am I doing wrong? I only copied the blueprint.zip to the Factorio folder which I made inside the scenarios folder. The file structure should be \AppData\Roaming\Factorio\scenarios\your_chosen_folder_n...
- Sat Aug 17, 2019 3:18 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Inventory Transfer does not work when Stack Transfer uses the same mouse button
- Replies: 4
- Views: 3352
Re: [0.17.66] Inventory Transfer does not work when Stack Transfer uses the same mouse button
You simply can't bind them to the same hotkey if you want them both to work. It makes complete sense that I can't set both equal to just Mouse 5. I think you're overlooking the fact that I added a Shift key modifier on the Inventory Transfer (Shift+Mouse5), and the bug report is that the game is ig...
- Fri Aug 16, 2019 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Inventory Transfer does not work when Stack Transfer uses the same mouse button
- Replies: 4
- Views: 3352
[kovarex] [0.17.66] Inventory Transfer does not work when Stack Transfer uses the same mouse button
This is with the current experimental, although I'm not sure when the bug was introduced since I haven't played in a while, and on a save with no mods enabled. Here are my usual control bindings: https://i.imgur.com/35CbIvl.png When attempting an Inventory Transfer, items instead move as if I were d...
- Fri Aug 16, 2019 5:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 96502
Re: Nauvis Post Collapse (16GB ram minimum required)
All it says for me is level.dat missing and it won't even let me try to load it Proper installation steps are detailed here: https://forums.factorio.com/viewtopic.php?t=63668#p395924 Summary: Download the zip, grab the blueprint.zip and put it in a new folder in AppData/Roaming/Factorio/scenarios (...
- Wed Mar 20, 2019 1:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.17.15] Inventory Transfer tutorial not possible to complete and possibly all tutorials corrupt saves
- Replies: 7
- Views: 12012
Re: [0.17.15] Inventory Transfer tutorial not possible to complete and possibly all tutorials corrupt saves
(Also, this thread is still in the bug report toplevel, not in the fixed-for-next subforum) It's because the first half of the bug report is still not fixed. There's still a big list of migrated content when loading a tutorial and there's no wood to complete the first objective of the Inventory Tra...
- Mon Mar 18, 2019 10:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.17.15] Inventory Transfer tutorial not possible to complete and possibly all tutorials corrupt saves
- Replies: 7
- Views: 12012
[Klonan] [0.17.15] Inventory Transfer tutorial not possible to complete and possibly all tutorials corrupt saves
I'm running vanilla (no mods), default map settings, 0.17.15 on Windows 10 via Steam. I opened my tank to load some ammo, and was presented with the Inventory Transfer tutorial for the first time (surprised it popped up this late into the save since I'm already at blue science). I clicked start tuto...
- Sun May 14, 2017 4:53 am
- Forum: Technical Help
- Topic: Factorio launch errors
- Replies: 5
- Views: 3579
Re: Factorio launch errors
This has been fixed in the newest version (0.2.2) of my VictoryPoles mod.
- Thu Apr 27, 2017 4:51 am
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 69975
Re: [0.15] Mod setting/config interface - give your input
Here are the relevant files from the Windows zip file. Factorio_0.15.2\tests\mods\test_mod_1.0.0\settings.lua data:extend({ { type = "int-setting", name = "setting-1", setting_type = "runtime-per-user", default_value = 112 }, { type = "double-setting", name = ...
- Mon Apr 24, 2017 7:15 pm
- Forum: Not a bug
- Topic: No option to unmute programmable speaker
- Replies: 1
- Views: 1029
Re: No option to unmute programmable speaker
/mute-programmable-speaker unmute
/mute-programmable-speaker mute
Without the argument, the command defaults to mute.
/mute-programmable-speaker mute
Without the argument, the command defaults to mute.
- Tue Aug 02, 2016 3:05 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240
Re: [MOD 0.13.0] Satellite Radar
I haven't seen this before. Would you mind uploading your save file so I can check it out?Dahn94 wrote:Anything I can do to help debug or otherwise force the placed stations to update?
- Tue Jul 05, 2016 4:24 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
- Replies: 27
- Views: 46240
Re: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
Here's a 0.13 compatible release I have made.
https://mods.factorio.com/mods/catalyst ... ch-control
https://mods.factorio.com/mods/catalyst ... ch-control
- Wed Jun 29, 2016 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] The system cannot find the path specified
- Replies: 1
- Views: 2500
[0.13.1] The system cannot find the path specified
I downloaded the win64 zipped version of 0.13.1. I didn't copy any old 0.13.0 files into the 0.13.1 directory. I went to download a mod via the in-game portal and got the following error resulting in a crash to desktop: "The system cannot find the path specified" I reopened the game and at...
- Wed Jun 29, 2016 2:48 am
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 11360
Re: "Updated version has same file name" on install mod.
You can just download the zip file directly from the source at https://mods.factorio.com/
You do not need to unzip mods. It's actually preferred to keep them zipped.
You do not need to unzip mods. It's actually preferred to keep them zipped.
- Tue Jun 28, 2016 6:39 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240
Re: [MOD 0.13.0] Satellite Radar
Update Released: Version 0.4.1 and 0.3.1 Download the appropriate version for either 0.12 or 0.13: Download for 0.13: SatelliteRadar_0.4.1.zip Download for 0.12: SatelliteRadar_0.3.1.zip Changes: Updated formula for max scanning range to match the ratio of scanning range to visible range of the van...
- Tue Jun 28, 2016 6:38 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240
Re: [MOD 0.12.x] Satellite Radar
Now that I have visualized what level 17 looks like, I may adjust the default (or at least my own private settings for now) scanning range parameters in the next update to keep the scanning range in the same ratio as the vanilla parameters. Yes! This please! This is what I always expected this mod ...
- Tue Jun 28, 2016 6:09 am
- Forum: Duplicates
- Topic: [0.13.0] Updated version has same file name.
- Replies: 3
- Views: 1478
Re: [0.13.0] Updated version has same file name.
This has already been reported in this thread: viewtopic.php?f=7&t=27109
- Tue Jun 28, 2016 3:56 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240
Re: [MOD 0.12.x] Satellite Radar
What are your map settings? >>>AAAMACMAAAADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwMCBQAAAHN0b25lAwMCbvc1eOcmAAB5LgAAAAAAAAAAAA ADAL+2clo=<<< I'm using RSO 1.0.3 with everything default in RSO and in world generation.
- Tue Jun 28, 2016 12:12 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240
Re: [MOD 0.12.x] Satellite Radar
I would like to request some screenshots A picture has been added to the main post with some ranges drawn. In the current settings, the max scanning range is always 11 chunks outside the permanent visible range. Now that I have visualized what level 17 looks like, I may adjust the default (or at le...
- Mon Jun 27, 2016 10:50 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 40240