Search found 9 matches

by maxwell_xu
Sat Aug 08, 2026 12:01 pm
Forum: Pending
Topic: [2.1.14]Inserter filter fails to work properly
Replies: 4
Views: 509

Re: [2.1.14]Inserter filter fails to work properly

Loewchen wrote: Sat Aug 08, 2026 11:25 am Post the save please, see 3638.
sure!
by maxwell_xu
Sat Aug 08, 2026 11:22 am
Forum: Pending
Topic: [2.1.14]Inserter filter fails to work properly
Replies: 4
Views: 509

[2.1.14]Inserter filter fails to work properly

When the outer side conveyor belt within the red rectangle becomes fully jammed and gets fixed manually(im not certain whether inner side blockage can trigger this bug),the filter configured inserters in the blue oval will ignore their filter setting and drop items onto the upper conveyor belt. Only ...
by maxwell_xu
Tue Nov 19, 2024 4:21 pm
Forum: Balancing
Topic: improve artillery damage
Replies: 19
Views: 11209

Re: improve artillery damage



destroying a 3500hp nest with one shot requires approximately level 10 technology ( 2.046m science pack! ). this is obviously unreasonable


Is it obvious? You can just build twice as many turrets and shells in the meantime. Then when you finally reach that one-shot level, it feels awesome ...
by maxwell_xu
Tue Nov 19, 2024 7:31 am
Forum: Not a bug
Topic: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
Replies: 5
Views: 1354

Re: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria

mmmPI wrote: Tue Nov 19, 2024 6:38 am have you run your test in editor , or in a planet that's not Gleba ? because those recipe can be done only in Gleba
my mistake, I tested it in editor and i don't know how to delete the post
by maxwell_xu
Tue Nov 19, 2024 4:44 am
Forum: Not a bug
Topic: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
Replies: 5
Views: 1354

Re: biochamber can't use circuit to set the formulation for eggs and bacteria

not just these two, there are several others that need to be tested by you.
by maxwell_xu
Mon Nov 18, 2024 6:55 pm
Forum: Balancing
Topic: improve artillery damage
Replies: 19
Views: 11209

Re: improve artillery damage


I agree with this, I am always a few steps behind with health of nests rising along with evolution (I am playing death world).
No matter if you have artillery damage increase level 0 (at the beginning) or level 6 (now for me), nests are killed in two shots, making the 6 levels I researched ...
by maxwell_xu
Mon Nov 18, 2024 6:48 pm
Forum: Balancing
Topic: improve artillery damage
Replies: 19
Views: 11209

Re: improve artillery damage


I wonder if this could be made easier to balance by splitting physical and explosive damage upgrades for cannon shells and artillery shells (with artillery damage either a 3rd one or just removed) ?

This would be continuing the 0.17 changes to military upgrade techs .


artillery damage is ...
by maxwell_xu
Mon Nov 18, 2024 1:01 pm
Forum: Balancing
Topic: improve artillery damage
Replies: 19
Views: 11209

improve artillery damage

destroying a 3500hp nest with one shot requires approximately level 10 technology (2.046m science pack!). this is obviously unreasonable

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