Search found 7 matches
- Tue Nov 19, 2024 4:21 pm
- Forum: Ideas and Suggestions
- Topic: improve artillery damage
- Replies: 16
- Views: 3512
Re: improve artillery damage
destroying a 3500hp nest with one shot requires approximately level 10 technology ( 2.046m science pack! ). this is obviously unreasonable
Is it obvious? You can just build twice as many turrets and shells in the meantime. Then when you finally reach that one-shot level, it feels awesome ...
- Tue Nov 19, 2024 7:31 am
- Forum: Not a bug
- Topic: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
- Replies: 5
- Views: 522
Re: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
my mistake, I tested it in editor and i don't know how to delete the postmmmPI wrote: Tue Nov 19, 2024 6:38 am have you run your test in editor , or in a planet that's not Gleba ? because those recipe can be done only in Gleba
- Tue Nov 19, 2024 4:44 am
- Forum: Not a bug
- Topic: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
- Replies: 5
- Views: 522
Re: biochamber can't use circuit to set the formulation for eggs and bacteria
not just these two, there are several others that need to be tested by you.
- Tue Nov 19, 2024 4:39 am
- Forum: Not a bug
- Topic: [2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
- Replies: 5
- Views: 522
[2.0.20]biochamber can't use circuit to set the formulation for eggs and bacteria
as the title suggests
- Mon Nov 18, 2024 6:55 pm
- Forum: Ideas and Suggestions
- Topic: improve artillery damage
- Replies: 16
- Views: 3512
Re: improve artillery damage
I agree with this, I am always a few steps behind with health of nests rising along with evolution (I am playing death world).
No matter if you have artillery damage increase level 0 (at the beginning) or level 6 (now for me), nests are killed in two shots, making the 6 levels I researched ...
- Mon Nov 18, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: improve artillery damage
- Replies: 16
- Views: 3512
Re: improve artillery damage
I wonder if this could be made easier to balance by splitting physical and explosive damage upgrades for cannon shells and artillery shells (with artillery damage either a 3rd one or just removed) ?
This would be continuing the 0.17 changes to military upgrade techs .
artillery damage is ...
- Mon Nov 18, 2024 1:01 pm
- Forum: Ideas and Suggestions
- Topic: improve artillery damage
- Replies: 16
- Views: 3512
improve artillery damage
destroying a 3500hp nest with one shot requires approximately level 10 technology (2.046m science pack!). this is obviously unreasonable