That clears up my confusion, thank you for your reply!
Yes actually it can be managed with other workarounds, and even shouldn't be much of a problem if requesters are fully supplied and not starving, but still it caught my attention and i was wondering if i was doing something wrong.
Search found 7 matches
- Mon Aug 03, 2026 7:16 am
- Forum: Gameplay Help
- Topic: Different logistic groups are merged for platform requests?
- Replies: 2
- Views: 549
- Sat Aug 01, 2026 10:10 am
- Forum: Gameplay Help
- Topic: Different logistic groups are merged for platform requests?
- Replies: 2
- Views: 549
Different logistic groups are merged for platform requests?
Hello, i have a problem:
I have 1 static platform over nauvis. This platform requests calcite for it's own use, but only from "platforms", because another calcite-providing platform roams around and drops calcite to where needed. Nauvis ground base also requests calcite, but since i don't want the ...
I have 1 static platform over nauvis. This platform requests calcite for it's own use, but only from "platforms", because another calcite-providing platform roams around and drops calcite to where needed. Nauvis ground base also requests calcite, but since i don't want the ...
- Tue Jul 14, 2026 4:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.9] Biters doesnt send attack waves
- Replies: 7
- Views: 1403
Re: [2.1.9] Biters doesnt send attack waves
Hello! I can confirm that this bug definitely happens. It happened to me as well. New game deathworld marathon settings on 2.1.10, space age, no mods. An expansion happened nearby my base and they did send an attack wave once. So I built some defenses in that direction. However afterwards it was ...
- Fri Jan 16, 2026 11:59 pm
- Forum: Gameplay Help
- Topic: enemy expansion over cliff
- Replies: 2
- Views: 697
enemy expansion over cliff
hello.. if you see the attached screenshot, you'll see that enemy expanded into my territory over the cliff, despite there's no direct path there (all perimeter is fully enclosed in defenses), and also started to form the attack group inside my "walls" so to say.. is this intended behaviour? if so ...
- Wed Apr 02, 2025 10:29 pm
- Forum: Gameplay Help
- Topic: Console command to set position in space
- Replies: 1
- Views: 1135
Console command to set position in space
Hello,
I want to test my spaceship for the most crowded parts of the shattered planet route (ie towards the end) to see if she'll hold up, but I dont want to wait for hours to reach there. Is there a console command to "warp" my platform to a set distance on the route? or somehow simulate it? I ...
I want to test my spaceship for the most crowded parts of the shattered planet route (ie towards the end) to see if she'll hold up, but I dont want to wait for hours to reach there. Is there a console command to "warp" my platform to a set distance on the route? or somehow simulate it? I ...
- Mon Nov 18, 2024 2:03 pm
- Forum: Not a bug
- Topic: [2.0.15] Interrupt interrupting itself
- Replies: 2
- Views: 1508
Re: [2.0.15] Interrupt interrupting itself
Playing around, i found a workaround to fix the issue, adding "Not at station X" condition to the interrupt, so it doesn't fire when fueling. Turned out to be pretty simple fix, sorry for the unnecessary report in that case 
- Mon Nov 18, 2024 12:59 pm
- Forum: Not a bug
- Topic: [2.0.15] Interrupt interrupting itself
- Replies: 2
- Views: 1508
[2.0.15] Interrupt interrupting itself
Hello, i'm sorry if this has been posted before, also it might be a deliberate design choice rather than a bug, but still it caught my eye..
If you observe the video clip attached, i have a fueling interrupt which contains 2 stations A and B for refueling 2 locomotives of the same train. Train is ...
If you observe the video clip attached, i have a fueling interrupt which contains 2 stations A and B for refueling 2 locomotives of the same train. Train is ...