Search found 169 matches
- Fri Sep 05, 2025 5:11 am
- Forum: Ideas and Suggestions
- Topic: Spoiled-ness priority for logistics requests and belts
- Replies: 1
- Views: 129
Spoiled-ness priority for logistics requests and belts
Inserters have spoiled-ness priority but they currently do not apply to belts or logistics requests. It would be helpful to add the support. For example, one may want to feed rotten bioflux to biters and make science with the good batches, but this is nearly impossible right now without each ...
- Fri Sep 05, 2025 3:43 am
- Forum: Balancing
- Topic: Demolisher sizes as weapon tech gates
- Replies: 10
- Views: 437
Re: Demolisher sizes as weapon tech gates
I'd say anything that restricts play styles is bad. But big / medium demolishers do offer too little challenge / reward right now.
I'm more inclined for giving different rewards for killing them with different ways. For example, if you shoot a demolisher with turrets, you damage its skin and ...
I'm more inclined for giving different rewards for killing them with different ways. For example, if you shoot a demolisher with turrets, you damage its skin and ...
- Fri Sep 05, 2025 3:33 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 14
- Views: 3821
Re: Quality artillery is broken
After building a larger base, now I'm the opinion that legendary artillery is too good early on but too weak later. The starting range is too high for its cost but it has logarithmic growth so eventually a megabase's pollution cloud would still out-range it. Especially on Gleba where there is no way ...
- Thu Sep 04, 2025 2:58 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base ...
- Thu Sep 04, 2025 2:31 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
For ore, you need different designs as productivity goes up. You need two speed-moduled recyclers pointing at each other to destroy normal ores instead of upcycling them, then uncommon, then rare.
At 1k+ you need to destroy whatever container you mine into every 1-2 seconds since inserters can no ...
At 1k+ you need to destroy whatever container you mine into every 1-2 seconds since inserters can no ...
- Thu Sep 04, 2025 2:26 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
I understand why at some high level the basic crushing can be used to upcycle stuff, you put iron chunk you get ore + chunk, so chunk=> chunk , fine. ( that's my plan on the ship i'm working on) but i don't understand why you say it outweight the productivity loss compared to reprocessing, to me ...
- Wed Sep 03, 2025 2:39 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
I meant destroying them for nothing :lol: It's like a ~4% yield difference and not worth the logistics hassle or the UPS. I tried throwing them into lava too but that was actually slower than recyclers. To think I mourned every rotten fruit at the start...
I don't understand how you calculate ...
- Wed Sep 03, 2025 2:22 am
- Forum: Gameplay Help
- Topic: What am I doing wrong? Biochambers and Legendary nutrients
- Replies: 8
- Views: 1544
Re: What am I doing wrong? Biochambers and Legendary nutrients
Some kind soul taught me this when I asked the same question, I'm merely passing on the wisdom.
- Tue Sep 02, 2025 5:15 pm
- Forum: General discussion
- Topic: If you could land on the Shattered Planet, what would it be like?
- Replies: 6
- Views: 319
Re: If you could land on the Shattered Planet, what would it be like?
Considering how ships usually crash-land there, I'd imagine a world filled with rogue turrets, biters, maybe a few spidertrons and tanks, all shooting at each other and the player. There will be scraps recycling to legendary buildings while spawning tough living enemies when recycled.
With the ...
With the ...
- Tue Sep 02, 2025 4:55 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
My legendary science base used to look like this: https://factorio.com/galaxy/Iron%20I:%20Beta7-2.G4X3/planets .
This base doesn't appear to have created a legendary item at all
Exactly, that's about the state at which I unlocked legendary. My point is, grinding for enough infrastructure ...
- Tue Sep 02, 2025 3:37 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
I admire and respect the amount of effort and thought you’ve put into your run, I really do. But surely you understand that the vast majority of “space casino” users never use it at this scale or make these kinds of optimizations. They build a simple, unoptimized ship and use it at low asteroid ...
- Tue Sep 02, 2025 10:25 am
- Forum: General discussion
- Topic: New ideas after asteroid shooting UPS buff
- Replies: 9
- Views: 523
Re: New ideas after asteroid shooting UPS buff
A better explanation of what "buffed" means would be helpful to the discussion. Personally, I have no idea what a "buff" is.
I mean asteroid shooting getting much faster.
What does that have to do with UPS?
Faster asteroid shooting gives you higher UPS (Updates Per Second) for moving ...
- Tue Sep 02, 2025 9:14 am
- Forum: General discussion
- Topic: New ideas after asteroid shooting UPS buff
- Replies: 9
- Views: 523
Re: New ideas after asteroid shooting UPS buff
I mean asteroid shooting getting much faster.NineNine wrote: Tue Sep 02, 2025 8:13 am A better explanation of what "buffed" means would be helpful to the discussion. Personally, I have no idea what a "buff" is.
- Tue Sep 02, 2025 3:23 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
"destroy" ?! you mean upcycling the epic plastic to legendary ? :lol:
I meant destroying them for nothing :lol: It's like a ~4% yield difference and not worth the logistics hassle or the UPS. I tried throwing them into lava too but that was actually slower than recyclers. To think I mourned ...
- Mon Sep 01, 2025 1:58 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
This doesn’t sound right. At which levels of mining productivity does this occur? I can maybe see underground pipe casting getting surpassed by ore recycling after several hundred levels, but I doubt blue undergrounds would be surpassed until at least level 1000 or something. Otherwise, upcyclers ...
- Mon Sep 01, 2025 4:37 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
Blue underground belts, underground pipe casting, big power poles, foundry concrete… Surely with these, it’s easier to see how they have more substance than asteroid rerolling. Which, again, is basically the same as ore recycling but with a return rate of >40% instead of 25%.
I agree with the ...
- Mon Sep 01, 2025 4:20 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
I meant in general not for legendary military science in particular, if you want legendary plastic with a good yield on coal => legendary plastic, indeed LDS is the way to go that's what i meant by a setup where "every single coal mined becomes several legendary plastic". Not necessarily LDS ...
- Sun Aug 31, 2025 2:04 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
Oh dear, oh no, what is this… Who am I even talking to? :cry:
Please think about what you said. Yes, plastic can reach maximum productivity. But it can’t be recycled! When you recycle a plastic bar, you don’t get back 0.125 coal that you can then use to craft plastic again (and at max ...
- Sun Aug 31, 2025 2:00 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 282
- Views: 26803
Re: Ban quality modules from asteroid crushers
TBH I seriously considered grenade upcycling for military science. But in the end even putting quality modules in grenade makers is unrealistic due to how slow it is. Yeah OP's balancing suggestions shouldn't be taken seriously if they used that for plastic-coal.
Have you considered just ...
- Sun Aug 31, 2025 1:51 pm
- Forum: General discussion
- Topic: New ideas after asteroid shooting UPS buff
- Replies: 9
- Views: 523
Re: New ideas after asteroid shooting UPS buff
Well, green circuits does help too so blue circuit upcycling could be better than I thought.
Stone becomes a throughput bottleneck on purple and... I mean I wouldn't be suggesting odd ways of getting sulfur if chemical science didn't have the same problem.
Actually, asteroid rolling gives a ...
Stone becomes a throughput bottleneck on purple and... I mean I wouldn't be suggesting odd ways of getting sulfur if chemical science didn't have the same problem.
Actually, asteroid rolling gives a ...