Search found 73 matches

by h.q.droid
Sat May 17, 2025 1:12 am
Forum: Releases
Topic: Version 2.0.50
Replies: 2
Views: 2052

Re: Version 2.0.50


Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars Instead of how much? Was it 100% before or did the turn rate get no bonus or so?


I think it had no bonus before. This creates a practical yet fun way to stop fully ...
by h.q.droid
Fri May 16, 2025 7:04 am
Forum: Ideas and Suggestions
Topic: De-prioritize foreground trees when clicking something behind
Replies: 0
Views: 42

De-prioritize foreground trees when clicking something behind

When hovering over something behind a non-fruit tree, the game should select the thing behind by default. One can always chop that useless tree at its bottom. This problem is bigger on Gleba than Nauvis because there are more types of trees, and there are usually large empty spaces in agricultural ...
by h.q.droid
Fri May 16, 2025 7:02 am
Forum: Ideas and Suggestions
Topic: Agriculture tower could use more detailed per-cell information
Replies: 0
Views: 38

Agriculture tower could use more detailed per-cell information

When placing an agriculture tower, each cell could display more information, like "natural soil" "cannot plant over rock" or "need artificial*1 + overgrowth*4". The words could be replaced with icons.

The current red-yellow-green highlight is uninformative and can be confusing to new players since ...
by h.q.droid
Thu May 15, 2025 2:19 am
Forum: Ideas and Suggestions
Topic: Quality nutrient should prioritize input slot over fuel
Replies: 3
Views: 221

Re: Gleba QoL ideas


I would advise you to follow the rules and try to make 1 suggestion per thread because here for me it's a mix bag :


Good point. I'll remember that.


No opinion on this, there was already changed made around this that i understand, but i play the game so much i have less need for such ...
by h.q.droid
Wed May 14, 2025 3:28 am
Forum: Ideas and Suggestions
Topic: Quality nutrient should prioritize input slot over fuel
Replies: 3
Views: 221

Quality nutrient should prioritize input slot over fuel

EDIT: one suggestion per thread.

When inserting quality nutrient to a biochamber, it should prioritize the input slot, even for a starved biochamber. Like when making a legendary biochamber it feels awful when it stubbornly burns my legendary nutrient despite having a dedicated normal nutrient ...
by h.q.droid
Wed May 14, 2025 2:29 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign

Just thought of more examples of middle-quality useful things:

The ideal quality of a turret depends on the turret's distance from ship border, as lower range saves ammo / energy but you do need to actually shoot the thing before it hits.

An uncommon rocket could require one less shot to kill a ...
by h.q.droid
Tue May 13, 2025 6:05 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign



You seed with an uncommon, get a bunch uncommon, then recycle them for rare.


I don't see how it makes the processs faster because you can't guarantee you get a bunch of uncommon in a row, just that you will change receipe and try again if you don't have it, but this you know only when the ...
by h.q.droid
Tue May 13, 2025 2:06 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign



That's the point, you DON'T have to reload with the change-recipe cheese. You just stick an uncommon / rare seed product into the *output* slot of your quality assembler, and change its recipe if the roll fails.


How is that going to help you get a mech armor of high quality faster if you ...
by h.q.droid
Mon May 12, 2025 9:19 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign


What would be the point of doing this ? If you are going to reload the game everytime the roll is not a quality upgrade i think you'd be better off just making another factory and another one that would be much less annoying. Is it to "save on raw material of low quality" ?


That's the point ...
by h.q.droid
Mon May 12, 2025 6:35 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign


What do you call recipe cheesing ? Because i don't see that word used in OP


I mean the practical way to cheese rare mech armor without having gone to Gleba, that is by changing recipe manually when a quality roll fails. Like roll one uncommon EM plant, then put it manually into the output slot ...
by h.q.droid
Sun May 11, 2025 2:47 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 2083

Re: The quality system needs a redesign

Early quality stuff are still useful after legendary unlock, as packaging material for quality spoilables. I just needed rare circuits yesterday: https://forums.factorio.com/viewtopic.php?t=128684

Besides, rare and legendary are very different games. Rare can be meaningfully done with quality ...
by h.q.droid
Sat May 10, 2025 9:46 am
Forum: Show your Creations
Topic: End-game rare/epic processor unit upcycler for productivity module 3
Replies: 0
Views: 156

End-game rare/epic processor unit upcycler for productivity module 3

I made a compact processor unit upcycler to produce rare / epic module material for upcycling productivity module 3s:

https://i.ibb.co/3Y418qgf/End-game-processor-unit-upcycler.png

As a way to balance throughput and yield, I recycle biter eggs until they're rare, and only then upcycle them as ...
by h.q.droid
Sat May 10, 2025 3:45 am
Forum: Duplicates
Topic: [2.0.47] Speed module quality penalty displayed at x10
Replies: 1
Views: 117

[2.0.47] Speed module quality penalty displayed at x10

After updating to 2.0.47, the displayed quality penalty of speed modules appear 10 times too large in-game (e.g. -10% for Speed Module 1). The actual effect appears unchanged.
by h.q.droid
Thu May 08, 2025 7:20 am
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 483

Re: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)


Because in optimized chains, legendary copper plate is an overflowing byproduct needing active destruction. There is no point producing it in the first place.


The optimal path to legendary steel is recycling foundry LDS from legendary plastic / recycling green chips obtained from recycled ...
by h.q.droid
Wed May 07, 2025 3:10 am
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 483

Re: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)


How is using the productivity bonus a handycap?

For example for copper plates. With standard T3 quality modules in the foundry there's a 10% chance I get some quality plates. If I feed the non-quality plates into a recycler directly with quality modules, I get 0.25 plates output, again with a 10 ...
by h.q.droid
Tue May 06, 2025 3:44 pm
Forum: Ideas and Suggestions
Topic: Control clicking artillery shell from inventory should trash them
Replies: 0
Views: 92

Control clicking artillery shell from inventory should trash them

As in the title, the current behavior is treating them as ammo. Since there is no hand-held artillery, this always fails and it would make more sense to trash the (quite cumbersome) shells instead.
by h.q.droid
Mon May 05, 2025 5:34 pm
Forum: Gameplay Help
Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
Replies: 11
Views: 528

Re: Is it possible to synchronize circuits between 2 planets without using mods ?

You can set up a tick timer on each planet, and sync them using a space platform with requests? With something like https://en.wikipedia.org/wiki/Network_Time_Protocol, they should eventually sync up after a round trip. Everything else can then sync to the per-planet timer over radar.
by h.q.droid
Sat May 03, 2025 4:03 am
Forum: Gameplay Help
Topic: Upcycler statistical bias
Replies: 4
Views: 449

Upcycler statistical bias

Recent posts about quality has reminded me of a problem I observed in quality production: if you afk for long enough and leave an upcycler running, there will be a significant bias in leftover products that strongly suggests the recycler output distribution being biased. Like when a blue chip ...
by h.q.droid
Sat Apr 26, 2025 1:16 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 8
Views: 873

Re: Uranium and ammo shipping too expensive


I am happy with the challenge as it is. No need to lower resistances or increase ammo capacity in rockets. Current configuration is just a part of the challenge, I am happy with it.
My space ships produce red ammo and rockets in very big amounts, even on Aquilo asteroids are no problem.
Will see ...
by h.q.droid
Mon Apr 07, 2025 10:18 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 8
Views: 873

Re: Uranium and ammo shipping too expensive

A related issue is the 2000 flat physical resistance of larger asteroids. If they'd lower that to 500, legendary uranium ammo could become actually useful.

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