Search found 117 matches

by h.q.droid
Mon Jul 21, 2025 8:24 am
Forum: Ideas and Suggestions
Topic: Toggle Individual Items in Logistics Group
Replies: 5
Views: 176

Re: Toggle Individual Items in Logistics Group

Maybe add support for dragging items across logistics groups?

I also had this issue switching between normal and legendary sciences. My problem could be solved with an "active science" group and an "inactive science" group and dragging items across them.
by h.q.droid
Fri Jul 11, 2025 9:52 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 63
Views: 9908

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


Some players already complained they ran out of seeds even without trying anything with quality because they have their fruits spoils ....


Well I thought it was common sense to crush all fruits you harvest even if you don't need the mash. :P


That's an opinion not shared by me. You don't ...
by h.q.droid
Fri Jul 11, 2025 7:09 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 63
Views: 9908

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

Quality crushing in the current setting doesn't have a high risk running of normal seeds: a biochamber with 4 legendary quality 3s and no speed still produces 112.8% normal seeds. Though without speed it's impractical anyway.

In my proposal, the intended way to get quality seeds is upcycling normal ...
by h.q.droid
Fri Jul 11, 2025 3:11 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 63
Views: 9908

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


The proposition from Rancara being the worst, its going from "insignificant" to "detrimental", wether or not you get "more" quality seed or "less", if you don't get any , then it's insignificant, but the higher proportion of fruits that are made "quality" from "normal" seed, will mean the "higher ...
by h.q.droid
Thu Jul 10, 2025 4:13 am
Forum: Gameplay Help
Topic: Hub smashed by cargo pod
Replies: 4
Views: 343

Re: Hub smashed by cargo pod

From memory, the landing spot of that fish pod roughly matched where the pods would have normally landed into the "hole" of the hub, but looked a little to the left. I could have cut and restored power to the hub repeatedly (due to the refactoring) when it happened.
by h.q.droid
Thu Jul 10, 2025 3:46 am
Forum: Gameplay Help
Topic: Hub smashed by cargo pod
Replies: 4
Views: 343

Re: Hub smashed by cargo pod

No. Just deconstructing stuff while continuously shipping things in.
by h.q.droid
Wed Jul 09, 2025 1:56 pm
Forum: Gameplay Help
Topic: Hub smashed by cargo pod
Replies: 4
Views: 343

Hub smashed by cargo pod

When refactoring my Vulcanus base, I suddenly saw a building destroyed and clicked it, and it turns out my hub was smashed by a pod (the thing you get for throwing down things without a hub), containing fish for the lol value. Sadly I loaded before I thought to save so I don't have a reproduction ...
by h.q.droid
Sun Jul 06, 2025 3:36 am
Forum: Ideas and Suggestions
Topic: More smart ways to produce quality stuff like asteroid cycling / LDS shuffling
Replies: 0
Views: 267

More smart ways to produce quality stuff like asteroid cycling / LDS shuffling

Legendary science is an excellent way to vertically scale the factory as opposed to simply growing it, but right now it is still sub-optimal UPS-wise / yield-wise. Upcycling feels dumb and awkward late-game partially because the game lacks the tools to deal with variance: most setups would ...
by h.q.droid
Sun Jun 29, 2025 3:24 pm
Forum: Show your Creations
Topic: My Cargo landing pad setup
Replies: 4
Views: 887

Re: My Cargo landing pad setup

At a closer look, your stuff don't seem legendary? (Deduced from substation distance) Well that would be a great optimization since two legendary stack inserters would fill a green belt. And legendary substations have wider coverage so you need less of them. Legendary roboports and bots are almost ...
by h.q.droid
Sun Jun 29, 2025 6:43 am
Forum: Ideas and Suggestions
Topic: Changing the quality of buildings using a blueprint
Replies: 2
Views: 728

Re: Changing the quality of buildings using a blueprint

You can use the update planner to update building quality. I did it for my solar array.

Though you'll likely need some change of ratios after updating quality due to beacon rates, belt capacity and stuff.
by h.q.droid
Fri Jun 27, 2025 3:32 pm
Forum: Gameplay Help
Topic: Burner drills/inserters are useless?
Replies: 6
Views: 550

Re: Burner drills/inserters are useless?

Burner inserters are also useful for heating on Aquilo. I remember it's self-thawing.

For spoilage removal though, won't the inserter getting stuck mid-swing after burning through the ultra-low-energy spoilage?
by h.q.droid
Wed Jun 25, 2025 11:58 pm
Forum: Gameplay Help
Topic: Fulgora and Vulcanus Planet Discovery Research Inaccessible
Replies: 6
Views: 422

Re: Fulgora and Vulcanus Planet Discovery Research Inaccessible

Could you be missing some of the early-game trigger techs? I started my space age from a 1.0 save and I remember having to manually craft some red science / iron plates to regain access to a few basic techs.
by h.q.droid
Wed Jun 25, 2025 1:44 am
Forum: Ideas and Suggestions
Topic: Saner fusion power
Replies: 1
Views: 226

Saner fusion power

Fusion power has been fragile for quite a while which makes it off-putting to me as a late game tech. After experimenting a bit, I found that right now it's more of fluid behavior problem than update-order problem. Specifically, plasma and coolant are not evenly distributed between interconnected ...
by h.q.droid
Mon Jun 23, 2025 2:10 pm
Forum: Show your Creations
Topic: My Cargo landing pad setup
Replies: 4
Views: 887

Re: My Cargo landing pad setup

I suggest you flip it vertically. The "output hatch" of the hub is in the top-left corner so flying up is more efficient than flying down. Also, the combinators are inflating precious flight distance so it could be worthwhile to pack them in the current roboport space, or flip the whole combinator ...
by h.q.droid
Sun Jun 22, 2025 2:04 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 63
Views: 9908

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

Another idea is to make legendary seeds grow legendary fruits, but make legendary fruits crush into normal seeds. That kinda breaks the current quality assumptions but could be an interesting addition to the quality system.
by h.q.droid
Sun Jun 15, 2025 4:21 am
Forum: General discussion
Topic: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choice?
Replies: 4
Views: 1143

Re: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choic


I can't recall any statement by the devs saying it is much easier than the alternatives possible methods, but i recall reading some about how some things available with "lots of research" or "significant investement" or "time into the game", were part of the game, "not problematic" due to the pre ...
by h.q.droid
Fri Jun 13, 2025 7:40 am
Forum: Ideas and Suggestions
Topic: Make Vulcanus coal glow red
Replies: 0
Views: 368

Make Vulcanus coal glow red

The coal remains hard to see and even harder to distinguish from terrain decoration even after patching. I tried to mine out one 1k patch and it's literally invisible. Had to wave a big drill around to do it.

As an ultimate solution, I suggest making them glow red. It goes along with the general ...
by h.q.droid
Fri Jun 13, 2025 6:12 am
Forum: Show your Creations
Topic: Blocks for fish-based Gleba
Replies: 2
Views: 601

Blocks for fish-based Gleba

These are the building blocks for my low-spore Gleba base, which uses fish instead of bioflux to provide all nutrients. The base observation is, biter eggs provide so much more nutrients per bioflux than the direct recipe, that it's still very profitable even if the eggs were first transformed into ...
by h.q.droid
Thu Jun 12, 2025 10:39 pm
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 3
Views: 470

Re: Sort Space Platform List

+1. The current sort order is really weird and inconsistent:

https://i.ibb.co/Zz4LtpYD/a.png

The sciences are shuffled around and mingled with other materials. And the planet names failed to match the order of actual planets. It seems to be sorting icons based on ASCII values of some internal ...
by h.q.droid
Thu Jun 12, 2025 10:27 pm
Forum: Ideas and Suggestions
Topic: Out-of-ammo alert should disappear after re-supplying ammo automatically
Replies: 2
Views: 353

Re: Out-of-ammo alert should disappear after re-supplying ammo automatically

Your argument is valid in the alert being important. I need to be more specific: I don't want the global red icon on the tool bar to persist, but I do want the per-turret red icon on each turret to stay for a bit longer so that I can fix the suboptimal loading.

Right now the situation is the ...

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