Search found 271 matches

by h.q.droid
Sat Sep 05, 2026 2:57 am
Forum: General discussion
Topic: Linux-arm64 release on experimental steam branch?
Replies: 4
Views: 643

Re: Linux-arm64 release on experimental steam branch?


The arm64/factorio binary is only available through Steam; it is not (yet?) included in the Linux tar.xz release on the Website. This would be amazing to have available without Steam.

I have not had success installing Steam on a Raspberry Pi, since that is a i386-only application. It is ...
by h.q.droid
Thu Sep 03, 2026 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Replies: 8
Views: 581

Re: [2.1.17] Linux arm64 executable on Steam is from 2.1.15



0.000 Initializing Steam API. (...)

This snippet from the log does not contain any error.
Glad you sorted it anyway!


Wait are you blind!? Sure it's not an error but the is a HUGE, GLARING 2.1.15 out there! I said like thrice that it's a 2.1.17 download! It's PACKAGING AN EXECUTABLE FROM ...
by h.q.droid
Thu Sep 03, 2026 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Replies: 8
Views: 581

Re: [2.1.17] Linux arm64 executable on Steam is from 2.1.15

Update: I managed to get the 2.1.15 executable to run under Asahi Linux with SDL_AUDIODRIVER=pulseaudio. The internal changelog also says it's 2.1.15, despite the steam release saying it's 2.1.17.

Thanks for the native arm64 build anyway!
by h.q.droid
Thu Sep 03, 2026 11:25 am
Forum: Resolved Problems and Bugs
Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Replies: 8
Views: 581

Re: [2.1.17] Linux arm64 executable on Steam is from 2.1.15

pioruns wrote: Thu Sep 03, 2026 10:42 am Does it launch though?
Of course it doesn't. You need a file to launch.
by h.q.droid
Thu Sep 03, 2026 11:25 am
Forum: Resolved Problems and Bugs
Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Replies: 8
Views: 581

Re: [2.1.17] Linux arm64 executable on Steam is from 2.1.15


0.000 Initializing Steam API.
[S_API] SteamAPI_Init(): Loaded '/home/hqm/.local/share/Steam/linuxarm64/steamclient.so' OK.
Setting breakpad minidump AppID = 427520
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198165610669 [API loaded no]
0.000 2026-09-03 13:08:42; Factorio 2.1.15 ...
by h.q.droid
Thu Sep 03, 2026 5:43 am
Forum: Resolved Problems and Bugs
Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Replies: 8
Views: 581

[2.1.17] Linux arm64 executable on Steam is from 2.1.15

I installed and ran Factorio 2.1.17 on Asahi Linux running arm64 version of Steam. The very first line of log it printed is:


0.000 2026-09-03 13:08:42; Factorio 2.1.15 (build 87324, linux-arm64, steam, space-age)


It hangs later. I assume it's from the version mismatch.

EDIT: Also, the bin ...
by h.q.droid
Thu Sep 03, 2026 4:10 am
Forum: General discussion
Topic: Linux-arm64 release on experimental steam branch?
Replies: 4
Views: 643

Re: Linux-arm64 release on experimental steam branch?

How did you download it? From steam? I tried to download the Linux package from factorio.com and it doesn't have the AARCH64 executable.

EDIT: got the file from Steam. It didn't work:
- The window title says 2.1.15 despite being from a 2.1.17 install
- It hangs on startup

I'm on Asahi Linux ...
by h.q.droid
Wed Sep 02, 2026 1:28 pm
Forum: General discussion
Topic: Opening the source?
Replies: 45
Views: 53564

Re: Opening the source?


One the main benefits to open source is to allow a community of people to maintain and improve the codebase. In this situation, Factorio is largely a finished product that works incredibly well and has an incredibly small number of remaining bugs that Wube seems to tackle quickly. I don't see the ...
by h.q.droid
Wed Sep 02, 2026 8:07 am
Forum: General discussion
Topic: factorio optimization thoughts - is it even deterministic?
Replies: 5
Views: 631

Re: factorio optimization thoughts - is it even deterministic?

"Where you look" does make some difference. It's confirmed in 2.1 and I strongly suspected it did in 2.0. Factorio is deterministic but view panning is significant.

2.1 added a feature that makes enemies move and fishes swim inside your remote view. Most likely, that means you can activate an ...
by h.q.droid
Thu Jul 09, 2026 3:11 am
Forum: General discussion
Topic: Towards a newer, better space casino in 2.1
Replies: 10
Views: 2458

Re: Towards a newer, better space casino in 2.1

Just to be sure, I rechecked the period of the RNG setup, it's 2147483647*536870911*268435455, i.e. (2**31-1)*(2**29-1)*(2**28-1), roughly utilizing the full 88-bit state. There isn't a period-related weakness.

I was thinking on predicting enough future states quick enough so that they can be used ...
by h.q.droid
Thu Jul 09, 2026 2:42 am
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 12
Views: 1873

Re: Legendary Skull of Death, and the case for Legend Science

Since items are quality-tiered, I suggested once to have (some) tech quality-tiered too. Quality tech has scaled bonus values, have separated levels, and can only be researched with bottles of the corresponding quality. Like having Legendary Mining Productivity give +25% productivity.

Could keep it ...
by h.q.droid
Wed Jul 08, 2026 1:27 pm
Forum: General discussion
Topic: Towards a newer, better space casino in 2.1
Replies: 10
Views: 2458

Re: Towards a newer, better space casino in 2.1


Very interesting idea, but I wonder if getting full control over RNG is feasible at all. It might make more sense to use approximate knowledge of the RNG state to increase quality results, on average, instead of aiming for perfect results.
I'm thinking something like counting cards in blackjack ...
by h.q.droid
Wed Jul 08, 2026 3:46 am
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 5252

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop

+1 on fixing. It's more inconsistency than balancing to me, and it's not just concrete. At least battery and rail are also affected.
by h.q.droid
Wed Jul 08, 2026 3:42 am
Forum: General discussion
Topic: Towards a newer, better space casino in 2.1
Replies: 10
Views: 2458

Towards a newer, better space casino in 2.1

I fired up ghidra and researched for random number manipulation possibilities again in 2.1, and found interesting changes. In short, the global quality / additional product RNG is now shared by much fewer, and much more predictable things. And with the addition of universal signals, TAS-style random ...
by h.q.droid
Fri Jul 03, 2026 12:15 pm
Forum: General discussion
Topic: Peace with aliens in 2.1?
Replies: 3
Views: 1160

Peace with aliens in 2.1?

I remember worms on shore spitting on my island base for no reason in 2.0, but in 2.1 they seem much more peaceful:

https://i.ibb.co/5ggrM0zj/a.jpg

The miner above is in the nearby worm's range (it got spat on when I was constructing it). But when it's kept running, the nearby nest just ignores ...
by h.q.droid
Fri Jul 03, 2026 4:23 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41682

Re: Please, DO NOT remove space casino


When EM plant is full, then recycler starts to accumulate the stuff it can't put in into its own slots.
These ones can be extracted via inserter into a side buffer.
It still can clog, since chests are finite, but the ~10K chip buffer is enough to make it quite rare.

If you really want to avoid ...
by h.q.droid
Thu Jul 02, 2026 5:36 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41682

Re: Please, DO NOT remove space casino


For upcycling blue chips you can do: quality on recyclers, assemblers or both.

While you are below 300% productivity, it's better to hit 300% with modules, so you have to put quality modules on recyclers.
Once you reach 300% productivity on assembler, you can put some quality into assembler as ...
by h.q.droid
Tue Jun 30, 2026 2:58 pm
Forum: Ideas and Suggestions
Topic: Mark yumako and jelly trees as tall entity
Replies: 0
Views: 163

Mark yumako and jelly trees as tall entity

As in the title, I'm rebuilding Gleba from an old save and found that I can't remove a belt behind trees that I'd rather keep while I'm still rebuilding.
by h.q.droid
Mon Jun 29, 2026 12:57 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41682

Re: Please, DO NOT remove space casino


You don't put quality on processing units once they hit 300% productivity. So if you did 300% with -20% speed, it's going to look the same as 300% with 125% speed and so on because you just print 4 chips per recipe.

Even then it isn't a free lunch though because the ratio of parts coming back ...
by h.q.droid
Mon Jun 29, 2026 10:55 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41682

Re: Please, DO NOT remove space casino


It was just one example out of many giving you both (copper and iron) base resources and which can be created in cryogenic plant (meaning there is 8 + 4 modules in one loop). Roughly speaking EM plant, biochamber or foundry gives you 2 "free" module slots because its productivity is equivalent of ...

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