Search found 211 matches

by Aru
Sat Nov 14, 2020 10:54 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 5776

Re: Set chain signals to red via circuit network

So should I report the bug separately? What coppercoil describes is not a bug. :) it’s a suggestion. As I described and showed in my posts, the trains never use both paths simultaneously, even though they are separately signalled, unless a bit of rail at the bottom is removed, which should have no ...
by Aru
Fri Oct 09, 2020 9:05 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 5776

Re: Set chain signals to red via circuit network

So should I report the bug separately?
by Aru
Wed Oct 07, 2020 7:32 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 5776

Re: Set chain signals to red via circuit network

This is the one in the post. 0eNrtfV2vXbeR7H/Rsz3gR7Ob9MMFJn9jMAgcW5MIsCVDkoMbBP7v90i2dLZ1Vu9TVT0G7oNfEli2imuxu8i1u4usf7/42w8/v/zp7avX71988+8Xr7578/rdi2/+698v3r36++tvf/jwZ+//9dPLF9+8ePX+5Y8vvnrx+tsfP/zT229f/fDil69evHr9/cv/++Kb/st/f/Xi5ev3r96/evnr3//4D//66+uff/zby7cP/8Hv/ubXv6F/9eKnN+8e/s6b1x8GesBZw/...
by Aru
Tue Oct 06, 2020 6:43 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 5776

Re: Set chain signals to red via circuit network

It's for 1-8-1 trains. The trains coming in at the top left all have the occupied stop set as destination. The signals are wired to block the stacker with more trains in it. In the second image, the left stacker is green (except for the occupied lane), and the right one is red. The trains have all c...
by Aru
Tue Oct 06, 2020 2:58 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 27
Views: 1682

Re: I want to play factorio but I lack a goal

You have to want to play the game badly enough to come up with a way to play it yourself, nobody can tell you how to play. I mostly just make blueprints with creative mode, then see how useful they are in an actual game, then go back to designing.
by Aru
Tue Oct 06, 2020 12:43 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 1551

Re: [POLL] Left- or Right- hand rails and roads?

Well I didn't move it, it started that way because it's fewer rails. Edit: I tried remaking my 4 lane 4-way intersection with 4 tile spacing, LHD is the same size and 16 rails cheaper, 512 instead of 528, I slightly reduced the inner circle. Neither one can be directly signalled as the other. The co...
by Aru
Mon Oct 05, 2020 10:39 pm
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 1551

Re: [POLL] Left- or Right- hand rails and roads?

Image

There's many ways to make 3-way intersections, for different lane spacings. Whenever there is a signal spot on one side, there is also a spot on the other side, inside and outside of curves, unless there's another rail blocking it.
by Aru
Mon Oct 05, 2020 9:32 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 5776

Re: Set chain signals to red via circuit network

Just because I want to control a signal with combinators, doesn't mean I don't want it to also be a chain signal. They are not mutually exclusive. I will give an example where I need to control a chain signal with circuits. I have a 4 lane unloading station, that needs to allow 2 simultaneous paths ...
by Aru
Mon Oct 05, 2020 7:44 pm
Forum: General discussion
Topic: 4 years worth of stupid!
Replies: 10
Views: 1939

Re: 4 years worth of stupid!

I knew I recognized it from somewhere. I'll probably forget by tomorrow that it's Mr. Fusion and wonder again.
by Aru
Mon Oct 05, 2020 7:40 pm
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 1551

Re: [POLL] Left- or Right- hand rails and roads?

I mostly assumed, and very non-extensively tested, that right hand drive had more options for signalling intersections. With LHD, all of the signals have to be inside the intersection, including the "easy" turn (left for LHD), and the "hard" turn would need signals inside the curve instead of outsid...
by Aru
Fri Oct 02, 2020 8:28 am
Forum: General discussion
Topic: What is the optimal gap (and direction) between rails?
Replies: 20
Views: 1379

Re: What is the optimal gap (and direction) between rails?

I have a book of compact fully signalled 4-way 2-railroad junctions of every spacing from 0 tiles to, I think 10, all right hand drive. So, any spacing would be fine for intersections. I didn't bother exploring left hand, I imagine the equivalents to most designs would be inferior. My conclusion was...
by Aru
Mon Sep 28, 2020 4:28 am
Forum: Gameplay Help
Topic: What's Wrong With My Water Flow?
Replies: 4
Views: 334

Re: What's Wrong With My Water Flow?

I think your mistake is, each pipeline can only handle so much water. I limit it to 18 boilers on a single water pipeline, with one offshore pump, no small pumps needed. Also like Serenity said, turbines are meant for much hotter steam, two steam engines instead can use the full power output of a bo...
by Aru
Mon Sep 14, 2020 10:21 pm
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 906

Re: Core game balancing

Steel furnaces are not much more expensive than stone, considering inserters and belts, and they save time and space to put down. They are simple and cheap to use in place of stone furnaces. The advantage may be slight, but so is the cost, and so I think they are worthwhile, at least for new smeltin...
by Aru
Mon Sep 14, 2020 9:40 pm
Forum: Off topic
Topic: Climate Change
Replies: 6
Views: 3271

Re: Climate Change

It's inevitable that ecosystems, along with the natural regulatory systems of our world, will become increasingly destabilized in the coming centuries. The result will likely be extreme weather and temperature, famine, and a rate of mass extinction that puts the current one caused by a century of in...
by Aru
Sun Sep 13, 2020 6:54 pm
Forum: General discussion
Topic: Rant about universal strategies (main busses)
Replies: 33
Views: 2001

Re: Rant about universal strategies (main busses)

I've never once used the "main bus" thing, it conflicts with my style. I use larger optimized blueprints designed in advance, and deliver whatever raw-ish resources are needed directly to where I know they'll be needed. Outside of the designs, I restrict myself to shuffle only basic bulk materials l...
by Aru
Mon Sep 07, 2020 11:25 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 127
Views: 58593

Re: Version 1.0.0

I want to say to everyone who helped to make Factorio, thank you for making the most perfect, uncompromising game I've ever played, and congratulations on the version 1.0 release.
by Aru
Sun Sep 06, 2020 6:42 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 3807

Re: Fluid Optimization not fixed for release?

A lot of it is just aesthetic in practice, but there are actual problems too. The most apparent problems for me came from experimenting with nuclear, while draining all the power with radars. Some rows of turbines had steam to spare, others had many turbines that were completely idle, causing the de...
by Aru
Tue Sep 01, 2020 3:02 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 3807

Re: Fluid Optimization not fixed for release?

To this day, any design I make with fluids is constantly foiled by the fluid physics. Is there any practical example in which there are problems? Mostly, it's problems where one pipe segment has nothing in it, even while fluid is flowing through it and it's neighbors have plenty, starving anything ...
by Aru
Sat Aug 29, 2020 9:46 am
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 3807

Re: Fluid Optimization not fixed for release?

t-lor wrote:
Fri Aug 28, 2020 1:58 am
But if you cant get any design to work
That's not what I said. You three are deliberately misinterpreting.
by Aru
Wed Aug 26, 2020 3:45 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 3807

Re: Fluid Optimization not fixed for release?

I read the blog posts before.

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