Search found 4 matches
- Tue Feb 08, 2022 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)
- Replies: 4
- Views: 3016
Re: Crash when replacing power pole.
Posted the wrong log file, apologies! I can reproduce with this save file yes
- Tue Feb 08, 2022 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)
- Replies: 4
- Views: 3016
[boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)
Mods: Resource Spawner Overhaul Replacing the small electric pole that the player is standing next to in this save with a medium electric pole causes a crash. The small electric pole is marked for deconstruction and has a blueprint ghost for a medium electric pole on it. It doesn't work for every po...
- Sun May 08, 2016 7:27 pm
- Forum: Multiplayer
- Topic: Looking for group
- Replies: 5
- Views: 2230
Re: Looking for group
Hi there! I'm also interested, if this is still a thing. I'm from the UK and would like to suggest RSO as a mod to add in.
- Thu Apr 14, 2016 4:39 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 102444
Re: Combinator Contraptions
This is my first attempt at a computer in factorio. It's 256, 5 by 7 displays arranged in a 16 by 16 grid and it can type, by placing copper plates in the "keyboard", do very basic maths and algebra and has some basic memory. Was hoping to put in a game next (chess??) and any advice would ...