Search found 4 matches

by Black Ice
Tue Feb 08, 2022 11:38 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)
Replies: 4
Views: 3016

Re: Crash when replacing power pole.

Posted the wrong log file, apologies! I can reproduce with this save file yes
by Black Ice
Tue Feb 08, 2022 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)
Replies: 4
Views: 3016

[boskid][1.1.53] Crash replacing pole (ElectricSubNetwork::removeConnectedEntityID)

Mods: Resource Spawner Overhaul Replacing the small electric pole that the player is standing next to in this save with a medium electric pole causes a crash. The small electric pole is marked for deconstruction and has a blueprint ghost for a medium electric pole on it. It doesn't work for every po...
by Black Ice
Sun May 08, 2016 7:27 pm
Forum: Multiplayer
Topic: Looking for group
Replies: 5
Views: 2230

Re: Looking for group

Hi there! I'm also interested, if this is still a thing. I'm from the UK and would like to suggest RSO as a mod to add in.
by Black Ice
Thu Apr 14, 2016 4:39 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 102444

Re: Combinator Contraptions

This is my first attempt at a computer in factorio. It's 256, 5 by 7 displays arranged in a 16 by 16 grid and it can type, by placing copper plates in the "keyboard", do very basic maths and algebra and has some basic memory. Was hoping to put in a game next (chess??) and any advice would ...

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