Search found 3 matches

by H4ckerxx44
Thu Jun 25, 2026 5:09 pm
Forum: Assigned
Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
Replies: 11
Views: 3829

Re: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::


I wasn't able to work on it because I didn't have an IPv6 address in my apartment (and my Ubiquiti router didn't support v6 over Wireguard for some insane reason), but I just moved two weeks ago and my new ISP has full v6 support, so I will be able to work on this once my other tasks are done ...
by H4ckerxx44
Thu Jun 25, 2026 3:14 pm
Forum: Assigned
Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
Replies: 11
Views: 3829

Re: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::


Adding full IPv6 support is on my list for 2.1.


hi raidguard, I have waited for this to be updated but I did not find that in the changelog, has that been just fixed or has that actually not made it into the update?
If it had not made it, is it still "on your list"? Hosting a factorio server on ...
by H4ckerxx44
Wed Dec 11, 2024 4:04 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 24998

Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time


You can simply have your friends kill all of the demolishers if it's that big of an issue for you. Or slow down the game speed to allow your computer to keep up.

The root issue is just that *they take a lot of CPU time* because they always exist once uncovered until killed. That was part of their ...

Go to advanced search