Search found 10 matches
- Sat Jul 25, 2026 2:19 am
- Forum: Ideas and Suggestions
- Topic: Rename "All" to "Both" in planet import menu
- Replies: 0
- Views: 112
Rename "All" to "Both" in planet import menu
Simple reasoning is that "all" could imply that it it'll import from All planets (how I initially read it), whereas both just implies both previous options
- Mon Jul 20, 2026 7:28 pm
- Forum: Ideas and Suggestions
- Topic: Show circuit network signal count preview in selection box
- Replies: 0
- Views: 125
Show circuit network signal count preview in selection box
Idea is simply, show the quantity of the signal (eg the amount of items) in the network when selecting the signal. This is best conveyed with the image.
The benefit of this would be finding the signal you want much quicker, *especially* in modded playthroughs where there's a gazillion items.
07 ...
The benefit of this would be finding the signal you want much quicker, *especially* in modded playthroughs where there's a gazillion items.
07 ...
- Mon Jul 13, 2026 4:16 pm
- Forum: Releases
- Topic: Version 2.1.10
- Replies: 7
- Views: 6979
Re: Version 2.1.10
dude please restock your outpost you woke my whole ship upEiermann wrote: Mon Jul 13, 2026 3:41 pmAlien contact!FactorioBot wrote: Mon Jul 13, 2026 12:40 pm Renamed `Global` Programmable speaker playback mode to `Universe`. (134370)
- Tue Jun 30, 2026 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Allow further zooming out without entering chart view
- Replies: 3
- Views: 292
Allow further zooming out without entering chart view
TL;DR
Currently you can't zoom out to see a part of your factory, or more usually a very large space platform, without entering chart view
What?
Either a toggle to exit chart view without adjusting zoom or a setting of a threshold
Why?
It looks nice:) I use mods to achieve it currently, but I just ...
Currently you can't zoom out to see a part of your factory, or more usually a very large space platform, without entering chart view
What?
Either a toggle to exit chart view without adjusting zoom or a setting of a threshold
Why?
It looks nice:) I use mods to achieve it currently, but I just ...
- Mon Jun 22, 2026 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Show Roboports Coverage and Connection with each otherwhile as a blueprint.
- Replies: 5
- Views: 854
Re: Show Roboports Coverage and Connection with each otherwhile as a blueprint.
+1, would be so nice
- Sun Jan 18, 2026 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Show unplugged alert for ghosts
- Replies: 0
- Views: 242
Show unplugged alert for ghosts
TL;DR
Show unplugged alert for ghosts
What?
When a ghost of an item that requires power will be unplugged upon construction, factoring in ghost powerpoles too, it should show a (visually dithered) unplugged alert. This could be a toggle, or only in remote view, or just a feature
Why?
I frequently ...
Show unplugged alert for ghosts
What?
When a ghost of an item that requires power will be unplugged upon construction, factoring in ghost powerpoles too, it should show a (visually dithered) unplugged alert. This could be a toggle, or only in remote view, or just a feature
Why?
I frequently ...
- Wed Jan 22, 2025 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Make spaceships check for room in Cargo Landing Pads before sending deliveries
- Replies: 0
- Views: 369
Make spaceships check for room in Cargo Landing Pads before sending deliveries
TL;DR
Spaceships should assure there is room for the items they are dropping into Cargo Landing Pads before delivering them
What?
Spaceships don't currently check for room in Cargo Landing Pads before dropping (even automated) deliveries - this can cause very large item spillage.
Why?
This ...
Spaceships should assure there is room for the items they are dropping into Cargo Landing Pads before delivering them
What?
Spaceships don't currently check for room in Cargo Landing Pads before dropping (even automated) deliveries - this can cause very large item spillage.
Why?
This ...
- Wed Nov 27, 2024 9:01 am
- Forum: Not a bug
- Topic: [2.0.22] Train group holding config with no active trains
- Replies: 3
- Views: 1165
Re: [2.0.22] Train group holding config with no active trains
Ah, figured it out, apologies.
There were two locomotive-lacking cargo wagons that were storing the group on them, along with the empty configuration. Destroying them completely wiped them from the group.
I understand why train data is stored in locomotive-less trains, however perhaps it should ...
There were two locomotive-lacking cargo wagons that were storing the group on them, along with the empty configuration. Destroying them completely wiped them from the group.
I understand why train data is stored in locomotive-less trains, however perhaps it should ...
- Wed Nov 27, 2024 8:52 am
- Forum: Not a bug
- Topic: [2.0.22] Train group holding config with no active trains
- Replies: 3
- Views: 1165
[2.0.22] Train group holding config with no active trains
1. What did you do?
Placed a parameterised blueprint that assigned a sulphuric acid group to a train, along with a parameterised configuration
2. What happened?
The train had no configuration, and was assigned to group "[Suplhuric Acid] delivery" as the third train of that group, despite no other ...
Placed a parameterised blueprint that assigned a sulphuric acid group to a train, along with a parameterised configuration
2. What happened?
The train had no configuration, and was assigned to group "[Suplhuric Acid] delivery" as the third train of that group, despite no other ...
- Sun Nov 17, 2024 2:51 am
- Forum: Ideas and Suggestions
- Topic: Rename ammunition types that are required for guns but not similar turrets
- Replies: 0
- Views: 422
Rename ammunition types that are required for guns but not similar turrets
TL;DR
Rename Tesla and Flamethrower ammo to make it intuitive that they are not required for the corresponding turrets
What?
Renaming the Tesla and Flamethrower ammos to specify that they are used for the guns and not the turrets at a glance - something simple like "Tesla gun ammo" and ...
Rename Tesla and Flamethrower ammo to make it intuitive that they are not required for the corresponding turrets
What?
Renaming the Tesla and Flamethrower ammos to specify that they are used for the guns and not the turrets at a glance - something simple like "Tesla gun ammo" and ...