Search found 10 matches

by rosalktha
Sat Jul 25, 2026 2:19 am
Forum: Ideas and Suggestions
Topic: Rename "All" to "Both" in planet import menu
Replies: 0
Views: 112

Rename "All" to "Both" in planet import menu

07-25-2026, 03-18-26.png
07-25-2026, 03-18-26.png (21.67 KiB) Viewed 112 times
Simple reasoning is that "all" could imply that it it'll import from All planets (how I initially read it), whereas both just implies both previous options
by rosalktha
Mon Jul 20, 2026 7:28 pm
Forum: Ideas and Suggestions
Topic: Show circuit network signal count preview in selection box
Replies: 0
Views: 125

Show circuit network signal count preview in selection box

Idea is simply, show the quantity of the signal (eg the amount of items) in the network when selecting the signal. This is best conveyed with the image.

The benefit of this would be finding the signal you want much quicker, *especially* in modded playthroughs where there's a gazillion items.


07 ...
by rosalktha
Mon Jul 13, 2026 4:16 pm
Forum: Releases
Topic: Version 2.1.10
Replies: 7
Views: 6979

Re: Version 2.1.10

Eiermann wrote: Mon Jul 13, 2026 3:41 pm
FactorioBot wrote: Mon Jul 13, 2026 12:40 pm Renamed `Global` Programmable speaker playback mode to `Universe`. (134370)
Alien contact!
dude please restock your outpost you woke my whole ship up
2x.png
2x.png (6.85 KiB) Viewed 5704 times
by rosalktha
Tue Jun 30, 2026 10:04 pm
Forum: Ideas and Suggestions
Topic: Allow further zooming out without entering chart view
Replies: 3
Views: 292

Allow further zooming out without entering chart view

TL;DR
Currently you can't zoom out to see a part of your factory, or more usually a very large space platform, without entering chart view
What?
Either a toggle to exit chart view without adjusting zoom or a setting of a threshold
Why?
It looks nice:) I use mods to achieve it currently, but I just ...
by rosalktha
Sun Jan 18, 2026 3:19 pm
Forum: Ideas and Suggestions
Topic: Show unplugged alert for ghosts
Replies: 0
Views: 242

Show unplugged alert for ghosts

TL;DR
Show unplugged alert for ghosts

What?
When a ghost of an item that requires power will be unplugged upon construction, factoring in ghost powerpoles too, it should show a (visually dithered) unplugged alert. This could be a toggle, or only in remote view, or just a feature

Why?
I frequently ...
by rosalktha
Wed Jan 22, 2025 9:40 pm
Forum: Ideas and Suggestions
Topic: Make spaceships check for room in Cargo Landing Pads before sending deliveries
Replies: 0
Views: 369

Make spaceships check for room in Cargo Landing Pads before sending deliveries

TL;DR
Spaceships should assure there is room for the items they are dropping into Cargo Landing Pads before delivering them


What?
Spaceships don't currently check for room in Cargo Landing Pads before dropping (even automated) deliveries - this can cause very large item spillage.


Why?
This ...
by rosalktha
Wed Nov 27, 2024 9:01 am
Forum: Not a bug
Topic: [2.0.22] Train group holding config with no active trains
Replies: 3
Views: 1165

Re: [2.0.22] Train group holding config with no active trains

Ah, figured it out, apologies.
There were two locomotive-lacking cargo wagons that were storing the group on them, along with the empty configuration. Destroying them completely wiped them from the group.
I understand why train data is stored in locomotive-less trains, however perhaps it should ...
by rosalktha
Wed Nov 27, 2024 8:52 am
Forum: Not a bug
Topic: [2.0.22] Train group holding config with no active trains
Replies: 3
Views: 1165

[2.0.22] Train group holding config with no active trains

1. What did you do?
Placed a parameterised blueprint that assigned a sulphuric acid group to a train, along with a parameterised configuration
2. What happened?
The train had no configuration, and was assigned to group "[Suplhuric Acid] delivery" as the third train of that group, despite no other ...
by rosalktha
Sun Nov 17, 2024 2:51 am
Forum: Ideas and Suggestions
Topic: Rename ammunition types that are required for guns but not similar turrets
Replies: 0
Views: 422

Rename ammunition types that are required for guns but not similar turrets

TL;DR
Rename Tesla and Flamethrower ammo to make it intuitive that they are not required for the corresponding turrets


What?
Renaming the Tesla and Flamethrower ammos to specify that they are used for the guns and not the turrets at a glance - something simple like "Tesla gun ammo" and ...

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