They are the same colour as your character.
You can change your character's colour on the inventory screen.
I don't think this will update any turrets placed already but should colour the new ones
Search found 12 matches
- Sun Dec 22, 2024 7:17 pm
- Forum: Gameplay Help
- Topic: Pink/Violet Lasers?
- Replies: 3
- Views: 404
- Tue Dec 17, 2024 4:05 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1521
Re: Defence Tactics Advice
Yes I am a big user of the efficiency modules for Nauvis, you only need t1 modules and you significantly reduce the biter attacks as well as evolution.
As well I just wall the full base in on Nauvis and don't have outposts.
My next plan is to move all (possible) science production to Vulcanus and ...
As well I just wall the full base in on Nauvis and don't have outposts.
My next plan is to move all (possible) science production to Vulcanus and ...
- Tue Dec 17, 2024 12:14 pm
- Forum: Gameplay Help
- Topic: Thruster vs chem plants ratios
- Replies: 4
- Views: 1501
Re: Thruster vs chem plants ratios
There are a couple of options here. The thruster can use less fuel than 120/s, and is actually more efficient when doing so. There is a table on the wiki with some numbers
https://wiki.factorio.com/Thruster
You can also limit the fuel throughput using the circuit network, although not directly ...
https://wiki.factorio.com/Thruster
You can also limit the fuel throughput using the circuit network, although not directly ...
- Thu Nov 21, 2024 8:22 pm
- Forum: Gameplay Help
- Topic: Limiting Thruster Fuel
- Replies: 10
- Views: 3244
Re: Limiting Thruster Fuel
I went for a clock resetting every 60 ticks and the pump activates if
-Clock under 3 (60 fuel /s for 3 thrusters)
-Speed greater than 25
It's not truly automated as it needs to be primed first and could technically fail if there wasn't enough fuel left in to accelerate back to 25 before the pumps ...
-Clock under 3 (60 fuel /s for 3 thrusters)
-Speed greater than 25
It's not truly automated as it needs to be primed first and could technically fail if there wasn't enough fuel left in to accelerate back to 25 before the pumps ...
- Wed Nov 20, 2024 10:08 am
- Forum: General discussion
- Topic: Space Age: What happened on Fulgora
- Replies: 6
- Views: 3104
Re: Space Age: What happened on Fulgora
It was lush and green like Nauvis once.
Then some guy crash landed there...
Then some guy crash landed there...
- Sun Nov 17, 2024 4:57 pm
- Forum: General discussion
- Topic: It takes too long to get to new Space Age content
- Replies: 28
- Views: 10392
Re: It takes too long to get to new Space Age content
At 32h now and still didn't make it to the first planet... I completely rebuilt my space platform twice already and STILL asteroids destroy it en route. Tutorials are very thin for all the space platform stuff, maybe I'm missing some knowledge they assumed I'd have. But this further exacerbates ...
- Sun Nov 17, 2024 10:02 am
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19660
Re: Well, Fulgora sucks [Spoilers]
I have been really enjoying Fulgora, I decided to go here first but should probably have done Vulcanus to get the Foundry
The new planets are like a game within a game, I'm enjoying the mechanics
The new planets are like a game within a game, I'm enjoying the mechanics
- Sun Nov 17, 2024 9:57 am
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19660
Re: Well, Fulgora sucks [Spoilers]
I had sticked 2 speed modules 3 and 2 quality modules 2 on the green assembler machines.
I now removed the speed modules and put 2 more quality 2 modules on the machines, will see if i will get some higher quality accumulators now..
If you are already on Fulgora use the Electromagnetic Plant as ...
- Fri Nov 15, 2024 1:13 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 727523
Re: Simple Questions and Short Answers
Thanks for the link that's useful to knowBlueTemplar wrote: Fri Nov 15, 2024 1:04 pm Quality does have influence, since AFAIK rocket parts is a very special recipe that you can NOT set to use quality ingredients ?
Related :
Allow us to make rocket parts with quality components OR give as a method to lower quality of resources
- Fri Nov 15, 2024 12:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 727523
Re: Simple Questions and Short Answers
Hi, does building the rocket from higher quality parts have any benefits? Or is it the same time no matter what quality is used? Thanks
If by rocket parts, you mean the low density structure + processor + rocket fuel assembled in rocket silo, then quality has indeed no influence as of 2.0.15 ...
- Fri Nov 15, 2024 8:14 am
- Forum: General discussion
- Topic: The Restart Loop
- Replies: 11
- Views: 2016
Re: The Restart Loop
I like to see my base evolve over time and there are still some old, inefficient parts from the early game.
You could think of it like building a factory to build a better factory to build an even better factory etc.
One thing I could do with, and would perhaps benefit the OP, is creating a decent ...
You could think of it like building a factory to build a better factory to build an even better factory etc.
One thing I could do with, and would perhaps benefit the OP, is creating a decent ...
- Fri Nov 15, 2024 7:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1986
- Views: 727523
Re: Simple Questions and Short Answers
Hi, does building the rocket from higher quality parts have any benefits? Or is it the same time no matter what quality is used? Thanks