Anything involving (reasonably balanced) production loops will get you a +1 from me. :)
At that point, the engineer has obviously proven their ability [...], having a new paradigm become available is justifiable imo.
I think this is generally true as a game design rule. Allowing infinite ...
Search found 3 matches
- Mon Nov 25, 2024 3:42 pm
- Forum: Ideas and Suggestions
- Topic: Fish Breeding Productivity Research
- Replies: 4
- Views: 2796
- Fri Nov 15, 2024 1:31 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 1354
Re: [Lou]Vehicle lag compensation not active when remote controlling
Given that they are 15000 to 30000km apart, it wouldn't be that bad.

- Thu Nov 14, 2024 8:06 pm
- Forum: Ideas and Suggestions
- Topic: The +300% productivity cap should be documented in-game or removed
- Replies: 42
- Views: 9409
The +300% productivity cap should be documented in-game or removed
TL;DR
The +300% cap on the productivity bonus is not documented anywhere in-game; it should either be mentioned in the Factoriopedia or (preferably) removed entirely.
What?
Factorio has many gameplay restrictions currently undocumented in-game. Such restrictions should be either documented or ...
The +300% cap on the productivity bonus is not documented anywhere in-game; it should either be mentioned in the Factoriopedia or (preferably) removed entirely.
What?
Factorio has many gameplay restrictions currently undocumented in-game. Such restrictions should be either documented or ...