Search found 3 matches

by xylo
Mon Nov 25, 2024 3:42 pm
Forum: Ideas and Suggestions
Topic: Fish Breeding Productivity Research
Replies: 4
Views: 2796

Re: Fish Breeding Productivity Research

Anything involving (reasonably balanced) production loops will get you a +1 from me. :)


At that point, the engineer has obviously proven their ability [...], having a new paradigm become available is justifiable imo.

I think this is generally true as a game design rule. Allowing infinite ...
by xylo
Fri Nov 15, 2024 1:31 pm
Forum: Ideas and Suggestions
Topic: [Lou]Vehicle lag compensation not active when remote controlling
Replies: 13
Views: 1354

Re: [Lou]Vehicle lag compensation not active when remote controlling

BlueTemplar wrote: Tue Nov 12, 2024 12:57 pm Realistic lightspeed lag across different planets ?! :lol:
Given that they are 15000 to 30000km apart, it wouldn't be that bad. ;)
by xylo
Thu Nov 14, 2024 8:06 pm
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 9409

The +300% productivity cap should be documented in-game or removed

TL;DR
The +300% cap on the productivity bonus is not documented anywhere in-game; it should either be mentioned in the Factoriopedia or (preferably) removed entirely.

What?
Factorio has many gameplay restrictions currently undocumented in-game. Such restrictions should be either documented or ...

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