Search found 3 matches

by taoquitok
Sun Dec 01, 2024 8:55 pm
Forum: Not a bug
Topic: Mech armour fly speed lacks tile speed bonuses
Replies: 5
Views: 396

Re: Mech armour fly speed lacks tile speed bonuses

So it wouldn't as simple as enforcing the entity property "affected_by_tiles=true" after checking to confirm the player is still on a pre-set list of tiles to keep the applied movement modifer ? If not, as character_running_speed_modifier looks to be modifiable, presumably I could use on_p...
by taoquitok
Sun Dec 01, 2024 6:11 pm
Forum: Not a bug
Topic: Mech armour fly speed lacks tile speed bonuses
Replies: 5
Views: 396

Re: Mech armour fly speed lacks tile speed bonuses

Hey Rseding91, Thanks for confirming. It's a shame as this does mean that the comments in FFF-443 mismatch to the gameplay behaviour. I'd be interested in taking the time to mod a solution to this. I'm looking through the documentation but currently missing where the relationship between tile speed ...
by taoquitok
Thu Nov 14, 2024 5:30 pm
Forum: Not a bug
Topic: Mech armour fly speed lacks tile speed bonuses
Replies: 5
Views: 396

Mech armour fly speed lacks tile speed bonuses

Though I suspect this is by design as your feet are no longer on the concrete, I find the Mech Armour flying very jarring when navigating a busy base with lots of floor tiles, especially once you get to (refined) concrete. It feels like the suit is out of juice as you're rushing around and suddenly ...

Go to advanced search