Search found 12 matches

by Leex2k
Sun Jun 14, 2026 9:25 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Trains are unfortunately (almost) useless and quality won't save them.
Bigger acceleration and top speed is nice, but they are still inferior to belts.
Belts effectively teleport items, with a small downside of buffer capacity.
But they do not require all the setup with the stations and their ...
by Leex2k
Sat Jun 13, 2026 7:41 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 33
Views: 2003

Re: Please, DO NOT remove space casino


No one is saying that. It's doesn't even make sense that anyone would say that, reprocessing doesn't work for several items. Anyone one that has worked with quality knows that. The argument against the change is that upcycling is boring. With casinos you still have to build upcycling, you just ...
by Leex2k
Sat Jun 13, 2026 5:42 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint



You literally have the option to play whichever version of the game that you want. If you don't want the devs to tamper with your experience, you don't have to let them. The choice is yours alone.


This argument isn't valid because if you stick to 2.0 you miss out on everything else in 2.1 ...
by Leex2k
Sat Jun 13, 2026 4:52 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Yes, 25% of my 3500 hours in the game were spent in editor worlds, theory-crafting designs and testing ideas. It’s a significant source of fun for me. Another significant source of fun for me is having tools to “break the game” at the endgame . This whole attitude reeks to me of “I’m better than ...
by Leex2k
Sat Jun 13, 2026 10:56 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 33
Views: 2003

Re: Please, DO NOT remove space casino


Electrical drills make coal drills obsolete. The whole game is about making other methods obsolete by providing a much higher output of something. That is exactly the point.

Sure. I agree that that's true for coal drills, and I agree that it fits within the game loop that you're describing. The ...
by Leex2k
Sat Jun 13, 2026 9:38 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Kinda wish they fixed it by just adding a per-recipe-output quality-improvement-ban , as opposed to a per-whole-recipe quality-module-ban , so Asteroid Crushing wouldn't yield higher quality Asteroids, while still yielding higher quality Iron Ore etc.


That does seem like a more elegant solution ...
by Leex2k
Sat Jun 13, 2026 9:13 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


The time before game patches was quite magical. Whatever you printed on that disc was what everyone got. Discovering 'unintended' unbalanced interactions in the game was really fun, because you get to play around with it when you find it.
Space casinos are exactly that. They don't break the game ...
by Leex2k
Sat Jun 13, 2026 9:04 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


This perfectly encapsulates my dissatisfaction with people's answers. I tried to be charitable (maybe there's something I missed), but at the end of the day you just don't care about other people. "Just play the game the way you want" is hypocritical because people WERE playing the game the way ...
by Leex2k
Fri Jun 12, 2026 9:38 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 33
Views: 2003

Re: Please, DO NOT remove space casino

I agree with the change.
It was already the case that Kovarex Enrichment did not allow quality modules. A preexisting case of an almost self-sustaining process not being allowed for quality production. It seems to me more of an oversight that asteroid reprocessing was an exemption to this logic ...
by Leex2k
Fri Jun 12, 2026 9:01 pm
Forum: Combinator Creations
Topic: Mixed-content rocket silo
Replies: 0
Views: 101

Mixed-content rocket silo

In lieu of the recent FF announcing improved space logistics, I felt compelled to post my own solution to the trouble of early game platform construction.
I think it turned out fairly elegant and functional (as was possible under the circumstances). Basically, the silo passes the requests from the ...
by Leex2k
Fri Jun 12, 2026 5:20 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 257
Views: 23428

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Holy... last week's FF was already an answer to so many wants. And this week it just keeps going :D
Inserter output lanes. Always placed at splitter input side. 45° flamethrowers. :any-quality: Trains! :any-quality: Pipe throughput fix. All GREAT!
And of course, the art updates are amazing as always ...
by Leex2k
Thu Nov 14, 2024 4:24 pm
Forum: Minor issues
Topic: [2.0.15] Buffer chests disabled by circuit are still active.
Replies: 1
Views: 1111

[2.0.15] Buffer chests disabled by circuit are still active.

I tried to switch off logistics chest using circuit conditions to easily in some circumstances prevent construction bots from roboports from building my ghosts. It went really well for a long time, but eventually my factory got big enough to benefit from the green buffer chests and that's when ...

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