Search found 12 matches
- Sun Jun 14, 2026 9:25 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Trains are unfortunately (almost) useless and quality won't save them.
Bigger acceleration and top speed is nice, but they are still inferior to belts.
Belts effectively teleport items, with a small downside of buffer capacity.
But they do not require all the setup with the stations and their ...
- Sat Jun 13, 2026 7:41 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 33
- Views: 2003
Re: Please, DO NOT remove space casino
No one is saying that. It's doesn't even make sense that anyone would say that, reprocessing doesn't work for several items. Anyone one that has worked with quality knows that. The argument against the change is that upcycling is boring. With casinos you still have to build upcycling, you just ...
- Sat Jun 13, 2026 5:42 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
You literally have the option to play whichever version of the game that you want. If you don't want the devs to tamper with your experience, you don't have to let them. The choice is yours alone.
This argument isn't valid because if you stick to 2.0 you miss out on everything else in 2.1 ...
- Sat Jun 13, 2026 4:52 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Yes, 25% of my 3500 hours in the game were spent in editor worlds, theory-crafting designs and testing ideas. It’s a significant source of fun for me. Another significant source of fun for me is having tools to “break the game” at the endgame . This whole attitude reeks to me of “I’m better than ...
- Sat Jun 13, 2026 10:56 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 33
- Views: 2003
Re: Please, DO NOT remove space casino
Electrical drills make coal drills obsolete. The whole game is about making other methods obsolete by providing a much higher output of something. That is exactly the point.
Sure. I agree that that's true for coal drills, and I agree that it fits within the game loop that you're describing. The ...
- Sat Jun 13, 2026 9:38 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Kinda wish they fixed it by just adding a per-recipe-output quality-improvement-ban , as opposed to a per-whole-recipe quality-module-ban , so Asteroid Crushing wouldn't yield higher quality Asteroids, while still yielding higher quality Iron Ore etc.
That does seem like a more elegant solution ...
- Sat Jun 13, 2026 9:13 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The time before game patches was quite magical. Whatever you printed on that disc was what everyone got. Discovering 'unintended' unbalanced interactions in the game was really fun, because you get to play around with it when you find it.
Space casinos are exactly that. They don't break the game ...
- Sat Jun 13, 2026 9:04 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
This perfectly encapsulates my dissatisfaction with people's answers. I tried to be charitable (maybe there's something I missed), but at the end of the day you just don't care about other people. "Just play the game the way you want" is hypocritical because people WERE playing the game the way ...
- Fri Jun 12, 2026 9:38 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 33
- Views: 2003
Re: Please, DO NOT remove space casino
I agree with the change.
It was already the case that Kovarex Enrichment did not allow quality modules. A preexisting case of an almost self-sustaining process not being allowed for quality production. It seems to me more of an oversight that asteroid reprocessing was an exemption to this logic ...
It was already the case that Kovarex Enrichment did not allow quality modules. A preexisting case of an almost self-sustaining process not being allowed for quality production. It seems to me more of an oversight that asteroid reprocessing was an exemption to this logic ...
- Fri Jun 12, 2026 9:01 pm
- Forum: Combinator Creations
- Topic: Mixed-content rocket silo
- Replies: 0
- Views: 101
Mixed-content rocket silo
In lieu of the recent FF announcing improved space logistics, I felt compelled to post my own solution to the trouble of early game platform construction.
I think it turned out fairly elegant and functional (as was possible under the circumstances). Basically, the silo passes the requests from the ...
I think it turned out fairly elegant and functional (as was possible under the circumstances). Basically, the silo passes the requests from the ...
- Fri Jun 12, 2026 5:20 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 257
- Views: 23428
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Holy... last week's FF was already an answer to so many wants. And this week it just keeps going :D
Inserter output lanes. Always placed at splitter input side. 45° flamethrowers. :any-quality: Trains! :any-quality: Pipe throughput fix. All GREAT!
And of course, the art updates are amazing as always ...
Inserter output lanes. Always placed at splitter input side. 45° flamethrowers. :any-quality: Trains! :any-quality: Pipe throughput fix. All GREAT!
And of course, the art updates are amazing as always ...
- Thu Nov 14, 2024 4:24 pm
- Forum: Minor issues
- Topic: [2.0.15] Buffer chests disabled by circuit are still active.
- Replies: 1
- Views: 1111
[2.0.15] Buffer chests disabled by circuit are still active.
I tried to switch off logistics chest using circuit conditions to easily in some circumstances prevent construction bots from roboports from building my ghosts. It went really well for a long time, but eventually my factory got big enough to benefit from the green buffer chests and that's when ...