Search found 145 matches

by garath
Wed Oct 16, 2019 2:16 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8185

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

35 minutes into the game, and the biters are overwhelming my defenses.
by garath
Fri Mar 01, 2019 9:55 pm
Forum: Duplicates
Topic: Tutorial Bug - Turret build / ammo load not detected
Replies: 3
Views: 151

Tutorial Bug - Turret build / ammo load not detected

Playing through the tutorial, I reached the point where you must construct a turret and load it with ammo in order to proceed: What happened: I placed a line of four turrets at the cliff bottleneck between the biter nest and the resource area and loaded the turrets with ammo. What I expected: I expe...
by garath
Fri Mar 30, 2018 1:53 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 20519

Re: Friday Facts #236 - Building a rollup

Awesome poster!

I wanna buy this game!!

(Again)

Great job!
by garath
Wed Feb 28, 2018 7:05 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 22178

Re: Version 0.16.27

Bilka wrote:
Tomplus wrote:what happened with modern concrete?
Refined concrete is the same thing, just renamed. You can find info on that here: https://wiki.factorio.com/Refined_concrete
Wow! Wiki already updated? Love the wiki folks!!
by garath
Sun Feb 18, 2018 12:36 pm
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 4
Views: 671

Re: Blueprints disappear into the ether

Was playing yesterday and a blueprint book in my library vanished. If I ever learn to mod, I guess I will create a blueprint backup utility.
by garath
Wed Feb 14, 2018 1:59 am
Forum: Ideas and Suggestions
Topic: prevent placing curve track after/at train station
Replies: 9
Views: 761

Re: prevent placing curve track after/at train station

If the game allows a situation where a train won't go to a train stop that has what appears to be continuous rail between the train and the train stop, this is undoubtedly a bug.
by garath
Wed Feb 14, 2018 1:58 am
Forum: Gameplay Help
Topic: Cannot go to train stop with curve imm. after stop
Replies: 5
Views: 620

Re: Cannot go to train stop with curve imm. after stop

Thank you for the comments. This is undoubtedly a bug.
by garath
Wed Feb 14, 2018 1:55 am
Forum: Gameplay Help
Topic: Is 20% evolution normal for 5 hours gameplay?
Replies: 11
Views: 4071

Re: Is 20% evolution normal for 5 hours gameplay?

I wanted to do an all green game from the very start. So, I wanted green power. I thought I would build the smallest possible base until I got solar panels for power. But I decided I didn't want a daytime only base. So, that meant I needed batteries for accumulators. Efficiency modules are great for...
by garath
Mon Feb 12, 2018 3:20 pm
Forum: Gameplay Help
Topic: Is 20% evolution normal for 5 hours gameplay?
Replies: 11
Views: 4071

Re: Is 20% evolution normal for 5 hours gameplay?

2.) Get Air Filtering or Another Mod Air filtering mod lets you build air filtering units. If you're willing to sacrifice a bit of production to reduce your pollution, this mod is one of the most effective and efficient ways to do it. You could also try a mod that enables your evolution factor to d...
by garath
Sun Feb 11, 2018 7:24 pm
Forum: Implemented Suggestions
Topic: Make Stone more visible from map view
Replies: 6
Views: 1154

Re: Make Stone more visible from map view

impetus maximus wrote:
Oktokolo wrote:There are no stone patches in the screenshot!
gravel patches shown
they are really hard to see.
It looks to me like you just circled random patches of the map. :)
by garath
Sun Feb 11, 2018 6:53 pm
Forum: Implemented Suggestions
Topic: Make Stone more visible from map view
Replies: 6
Views: 1154

Re: Make Stone more visible from map view

Agreed! The stone patches on many terrain types are completely invisible. Very frustrating!!
by garath
Sat Feb 03, 2018 5:00 pm
Forum: Gameplay Help
Topic: Cannot go to train stop with curve imm. after stop
Replies: 5
Views: 620

Cannot go to train stop with curve imm. after stop

Can someone please confirm this is a bug? Steps: 1. Place a curved section of track immediately after a train stop. 2. Tell a train to go to that stop. Expected behavior: It visits the stop. Actual behavior: No Path. Resolution: 1. Remove the curved rail immediately after the train stop. 2. Replace ...
by garath
Tue Jan 30, 2018 12:04 pm
Forum: General discussion
Topic: Factori02: Colonisation.
Replies: 3
Views: 1374

Re: Factori02: Colonisation.

Sounds like a great idea for a mod. I’d guess most elements might be possible.
by garath
Mon Jan 29, 2018 9:41 am
Forum: Gameplay Help
Topic: Do biters only attack pollution?
Replies: 4
Views: 1218

Do biters only attack pollution?

In many videos, it seems the player makes a point to kill the biter nests out beyond the reach of pollution. If no biter nests are hit by pollution, does that mean you won’t ever be attacked?
by garath
Tue Jan 23, 2018 11:53 am
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 4
Views: 671

Re: Blueprints disappear into the ether

Thank you for the file name for the blue prints.

The very confusing part about blue prints is it doesn’t seem very well documented how it is supposed to work. So, it is just a lot of trial and error.
by garath
Tue Jan 23, 2018 11:49 am
Forum: Not a bug
Topic: [16.2] 1 tile water hardly visible
Replies: 4
Views: 548

Re: [16.2] 1 tile water hardly visible

They may not spawn in new maps. But you will end up with these impossible to see ponds quite often now when using landfill, I think.
by garath
Sat Jan 20, 2018 5:37 pm
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 4
Views: 671

Blueprints disappear into the ether

Are there any tips you can offer for disappearing blueprint books? I started a game with a blueprint book containing a dozen blueprints. Then, in the process of playing the game, I noticed the blueprint book had completely disappeared. I tried loading multiple save games but could not find it. Very ...
by garath
Tue Jan 16, 2018 8:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 129798

Re: Friday Facts #225 - Bots versus belts (part 2)

Key game design flaw = all items have zero mass If the game were altered so that all items had real world mass values, then one possible solution to bots versus belts would be saying that larger mass items require more bots. Then, we might “buff” belts by allowing belts to continue ignoring mass. If...
by garath
Tue Jan 16, 2018 4:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 129798

Re: Friday Facts #225 - Bots versus belts (part 2)

Remove beacons...
In an earlier post, someone remarked that bots allow more beacons than you can fit with belts. Simple solution: remove beacons. But let’s say you want to keep beacons for some reason. What solution would allow maximum beacons if you chose to use belts instead of bots?
by garath
Wed Jan 10, 2018 4:29 pm
Forum: Gameplay Help
Topic: How to be warned of item shortages?
Replies: 8
Views: 1178

Re: How to be warned of item shortages?

I think there are definitely some tricks to setting the right thresholds for stuff. I was watching one YouTube video where someone connected the speaker to the transport belt at the end of the coal line fueling the boilers. Halfway through the video, he was out of coal but never heard the speaker go...

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