This is a 1.0 save game...
I see now why you might have said 'Not a bug'. But this is a 1.0 save game. It's only the blueprint that is somehow flagged as the older version. Don't ask my how o why.
Search found 153 matches
- Tue Nov 24, 2020 6:07 am
- Forum: Not a bug
- Topic: [1.1.0] Game fails to remove blueprint that is too old
- Replies: 5
- Views: 2037
- Tue Nov 24, 2020 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
- Replies: 13
- Views: 6155
Re: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
1. Drag to the bottom of the screen. 2. Notice you can still drag it back up while the current video is playing. 3. After the video changes, you can no longer drag it back up again. Definite bug. I left the top of the menu bar showing as well as all of the 'Continue' button showing and still experie...
- Tue Nov 24, 2020 4:08 am
- Forum: Not a bug
- Topic: [1.1.0] Game fails to remove blueprint that is too old
- Replies: 5
- Views: 2037
Re: [1.1.0] Game fails to remove blueprint that is too old
It says it removed the blueprint.. If you are just going to blank the blueprint, then say: We blanked the blueprint. Delete at your leisure, or you will see this "fake message" for all of eternity. Simple good UI design, right? How am I supposed to know which blueprint is too old so I can ...
- Tue Nov 24, 2020 2:20 am
- Forum: Not a bug
- Topic: [1.1.0] Game fails to remove blueprint that is too old
- Replies: 5
- Views: 2037
[1.1.0] Game fails to remove blueprint that is too old
Actions: 1. Load a save game 2. Game displays a message: Migrated content: Removed blueprint: map version 0.17.74-0 too old 3. Save game 4. Exit 5. Go back to (1) to repeat. This happens every single time I load the game. Searching around in my inventory I found a blank blueprint. In order to make t...
- Sun Nov 08, 2020 5:12 am
- Forum: 1 / 0 magic
- Topic: [18.0] Sync mods to save fails when Mods folder not present
- Replies: 3
- Views: 1821
Re: [18.0] Sync mods to save fails when Mods folder not present
Hmm... I don't think the game was running when I deleted the mods folder. Sorry, I wasn't more clear. I was fairly certain the exact sequence was: 1. Rename or delete the mods folder 2. Start the game 3. Load a game and Sync Mods to Save 4. Game appears to be downloading the mods 5. Game loads with ...
- Sat Nov 07, 2020 12:22 pm
- Forum: 1 / 0 magic
- Topic: [18.0] Sync mods to save fails when Mods folder not present
- Replies: 3
- Views: 1821
[18.0] Sync mods to save fails when Mods folder not present
Running this on [18.0] on Windows 10, try the following: 1. Remove the Mods Folder 2. Load a save 3. Click 'Sync mods to Save' with the option to start the game after sync is complete 4. The game then appears to download all the mods one-by-one 5. Afterward, the game loads the save but only with the...
- Thu Jul 30, 2020 9:42 pm
- Forum: Not a bug
- Topic: [0.18.38] New Game results in same seed after playing seed
- Replies: 1
- Views: 1130
[0.18.38] New Game results in same seed after playing seed
This is on 0.18.38 on Windows 10: The behavior of 'New Game' is different between starting the application from scratch and playing and quitting a game to the menu and then clicking 'New Game'. Default Behavior: 1. Click 'Single Player' 2. Click 'Freeplay' 3. Click 'Next' and notice the seed 4. Clic...
- Wed Jun 03, 2020 11:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [18.30] Confusing message in ghost planner tutorial
- Replies: 3
- Views: 1622
[18.30] Confusing message in ghost planner tutorial
Doing the last ghost planner tutorial in [18.30], it tells you to press a particular key sequence to plan a route that doesn't require deconstructing objects in the path. It appears to tell to press __CONTROL_STYLE_BEGIN__ rail tutorial 2 of 40 control shift begin and control shift end.png I assume ...
- Wed Oct 16, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 34263
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
35 minutes into the game, and the biters are overwhelming my defenses.
- Fri Mar 01, 2019 9:55 pm
- Forum: Duplicates
- Topic: Tutorial Bug - Turret build / ammo load not detected
- Replies: 3
- Views: 1610
Tutorial Bug - Turret build / ammo load not detected
Playing through the tutorial, I reached the point where you must construct a turret and load it with ammo in order to proceed: What happened: I placed a line of four turrets at the cliff bottleneck between the biter nest and the resource area and loaded the turrets with ammo. What I expected: I expe...
- Fri Mar 30, 2018 1:53 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 46020
Re: Friday Facts #236 - Building a rollup
Awesome poster!
I wanna buy this game!!
(Again)
Great job!
I wanna buy this game!!
(Again)
Great job!
- Wed Feb 28, 2018 7:05 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 39422
Re: Version 0.16.27
Wow! Wiki already updated? Love the wiki folks!!Bilka wrote:Refined concrete is the same thing, just renamed. You can find info on that here: https://wiki.factorio.com/Refined_concreteTomplus wrote:what happened with modern concrete?
- Sun Feb 18, 2018 12:36 pm
- Forum: Gameplay Help
- Topic: Blueprints disappear into the ether
- Replies: 5
- Views: 3495
Re: Blueprints disappear into the ether
Was playing yesterday and a blueprint book in my library vanished. If I ever learn to mod, I guess I will create a blueprint backup utility.
- Wed Feb 14, 2018 1:59 am
- Forum: Implemented Suggestions
- Topic: prevent placing curve track after/at train station
- Replies: 9
- Views: 3789
Re: prevent placing curve track after/at train station
If the game allows a situation where a train won't go to a train stop that has what appears to be continuous rail between the train and the train stop, this is undoubtedly a bug.
- Wed Feb 14, 2018 1:58 am
- Forum: Gameplay Help
- Topic: Cannot go to train stop with curve imm. after stop
- Replies: 5
- Views: 2453
Re: Cannot go to train stop with curve imm. after stop
Thank you for the comments. This is undoubtedly a bug.
- Wed Feb 14, 2018 1:55 am
- Forum: Gameplay Help
- Topic: Is 20% evolution normal for 5 hours gameplay?
- Replies: 11
- Views: 13439
Re: Is 20% evolution normal for 5 hours gameplay?
I wanted to do an all green game from the very start. So, I wanted green power. I thought I would build the smallest possible base until I got solar panels for power. But I decided I didn't want a daytime only base. So, that meant I needed batteries for accumulators. Efficiency modules are great for...
- Mon Feb 12, 2018 3:20 pm
- Forum: Gameplay Help
- Topic: Is 20% evolution normal for 5 hours gameplay?
- Replies: 11
- Views: 13439
Re: Is 20% evolution normal for 5 hours gameplay?
2.) Get Air Filtering or Another Mod Air filtering mod lets you build air filtering units. If you're willing to sacrifice a bit of production to reduce your pollution, this mod is one of the most effective and efficient ways to do it. You could also try a mod that enables your evolution factor to d...
- Sun Feb 11, 2018 7:24 pm
- Forum: Implemented Suggestions
- Topic: Make Stone more visible from map view
- Replies: 6
- Views: 3848
Re: Make Stone more visible from map view
It looks to me like you just circled random patches of the map.impetus maximus wrote:Oktokolo wrote:There are no stone patches in the screenshot!gravel patches shownthey are really hard to see.
- Sun Feb 11, 2018 6:53 pm
- Forum: Implemented Suggestions
- Topic: Make Stone more visible from map view
- Replies: 6
- Views: 3848
Re: Make Stone more visible from map view
Agreed! The stone patches on many terrain types are completely invisible. Very frustrating!!
- Sat Feb 03, 2018 5:00 pm
- Forum: Gameplay Help
- Topic: Cannot go to train stop with curve imm. after stop
- Replies: 5
- Views: 2453
Cannot go to train stop with curve imm. after stop
Can someone please confirm this is a bug? Steps: 1. Place a curved section of track immediately after a train stop. 2. Tell a train to go to that stop. Expected behavior: It visits the stop. Actual behavior: No Path. Resolution: 1. Remove the curved rail immediately after the train stop. 2. Replace ...