Hi, sorry o ask here. It would be a big mod, and this is Just a bassic suggestions, if You or someone want to make it, and meaby hear more ideas, please give me a sing, I can send email and more ideas.
Main recipient: DellAquila
Did You think of making Tower Defence type game from Your and other ...
Search found 30 matches
- Mon Apr 08, 2019 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MOD as Tower Defence game
- Replies: 0
- Views: 892
- Wed Jun 14, 2017 5:29 pm
- Forum: Modding help
- Topic: Combat drone animation
- Replies: 1
- Views: 986
Combat drone animation
hi,
is combat drone animation in .lua fix for :
--
idle =
{
layers =
--
I try borrow:
--
render_layer = "air-object",
final_render_layer = "air-object",
animation =
--
and got
Error while loading entity prototype "guardian-robot" (combat-robot): No such node (idle)
Modifications: Guardian
is combat drone animation in .lua fix for :
--
idle =
{
layers =
--
I try borrow:
--
render_layer = "air-object",
final_render_layer = "air-object",
animation =
--
and got
Error while loading entity prototype "guardian-robot" (combat-robot): No such node (idle)
Modifications: Guardian
- Tue Jun 06, 2017 5:11 pm
- Forum: Modding help
- Topic: Rocket Personal Defence
- Replies: 8
- Views: 3057
- Tue Jun 06, 2017 2:50 pm
- Forum: Modding help
- Topic: Rocket Personal Defence
- Replies: 8
- Views: 3057
Re: Rocket Personal Defence
0.004 2017-06-06 16:49:39; Factorio 0.14.23 (build 25374, win64, steam)
0.004 Operating system: Windows 10 (version 1607)
0.004 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: F:/Program Files (x86)/Steam/steamapps/common ...
0.004 Operating system: Windows 10 (version 1607)
0.004 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: F:/Program Files (x86)/Steam/steamapps/common ...
- Tue Jun 06, 2017 9:48 am
- Forum: Modding help
- Topic: Rocket Personal Defence
- Replies: 8
- Views: 3057
- Tue Jun 06, 2017 7:50 am
- Forum: Modding help
- Topic: Rocket Personal Defence
- Replies: 8
- Views: 3057
Rocket Personal Defence
Hi can You help make it work in V.14, worked in V.12
mod info need change for Faactorio V.14 and then dont understand error
https://mods.factorio.com/mods/dewast/R ... %20Defence
mod info need change for Faactorio V.14 and then dont understand error
https://mods.factorio.com/mods/dewast/R ... %20Defence
- Fri Jun 02, 2017 8:21 pm
- Forum: Technical Help
- Topic: Error
- Replies: 2
- Views: 1412
Re: Error
Thanks.
Where to delete topic, to not make trash.
Where to delete topic, to not make trash.
- Fri Jun 02, 2017 3:40 pm
- Forum: Technical Help
- Topic: Error
- Replies: 2
- Views: 1412
Error
Error what to do?
it is afer 5h of play time
Error while running event on_tick (ID 0)
LuaItemStack doesn't contain key has_grid.
stack traceback:
__OverMods__/control.lua:64: in function <__OverMods__/control.lua:49>
it is afer 5h of play time
Error while running event on_tick (ID 0)
LuaItemStack doesn't contain key has_grid.
stack traceback:
__OverMods__/control.lua:64: in function <__OverMods__/control.lua:49>
- Thu Jun 01, 2017 5:22 pm
- Forum: Modding help
- Topic: Old mod
- Replies: 5
- Views: 2260
Re: Old mod
RED - 0.12 Incompatible with the current version
and now I am playing new to see changes and got error
after allmost 5 hour of plaay time
Error while running event on_tick (ID 0)
LuaItemStack doesn't contain key has_grid.
stack traceback:
__OverMods__/control.lua:64: in function <__OverMods ...
and now I am playing new to see changes and got error
after allmost 5 hour of plaay time
Error while running event on_tick (ID 0)
LuaItemStack doesn't contain key has_grid.
stack traceback:
__OverMods__/control.lua:64: in function <__OverMods ...
- Thu Jun 01, 2017 8:14 am
- Forum: Modding help
- Topic: Old mod
- Replies: 5
- Views: 2260
Re: Old mod
I was making mods year ago or more, and now they do not work, where is page / instruction how make new mods or correct old ones to work.
- Tue May 30, 2017 11:44 am
- Forum: Modding help
- Topic: Old mod
- Replies: 5
- Views: 2260
Old mod
Hi was out off loop with factorio for more than a Year, where is new formula for new mods or upreading old ones.
Like https://mods.factorio.com/mods/dewast/Diesel_Generator was on my PC but no in internet, and new sysem give offule information to find and correct error.
Like https://mods.factorio.com/mods/dewast/Diesel_Generator was on my PC but no in internet, and new sysem give offule information to find and correct error.
- Sat May 07, 2016 8:21 am
- Forum: Ideas and Requests For Mods
- Topic: logistic assembly machine
- Replies: 2
- Views: 3656
Re: logistic assembly machine
Meaby Logistic turret, why chcek if it is loaded, let's robots do that.
- Fri May 06, 2016 10:08 am
- Forum: Ideas and Requests For Mods
- Topic: logistic assembly machine
- Replies: 2
- Views: 3656
logistic assembly machine
Did any one try to make logistic assembly machine, it use robots from roboports, and it act like request chest and Passive or Active Provider chest.
Late in game, You could loos belts to transport betwen asembly machines, or using request chest to start new belt for other part o assembly machine ...
Late in game, You could loos belts to transport betwen asembly machines, or using request chest to start new belt for other part o assembly machine ...
- Mon Apr 25, 2016 4:34 pm
- Forum: Ideas and Requests For Mods
- Topic: STORAGE CHEST SIZE
- Replies: 6
- Views: 4614
Re: STORAGE CHEST SIZE
I wrote befor the 500 cell size is done (big bag mod), and chest size to (warehause mod)SyncViews wrote:If each stack was bigger (e.g. 1,000 iron rather than 100), that would not be an issue. But I do not think it can be done.

- Mon Apr 25, 2016 7:45 am
- Forum: Ideas and Requests For Mods
- Topic: STORAGE CHEST SIZE
- Replies: 6
- Views: 4614
STORAGE CHEST SIZE
HI, I know there are some mods adding space to chest, increasing number of item stored in 1 cell,
but is it posible to use tech tree to increase storage size, and max item in 1 cell, insted of giving it avay in one mod without any effort.
Tech compresion methods: tier 1: allow you to store up to ...
but is it posible to use tech tree to increase storage size, and max item in 1 cell, insted of giving it avay in one mod without any effort.
Tech compresion methods: tier 1: allow you to store up to ...
- Sat Apr 23, 2016 12:34 pm
- Forum: Modding help
- Topic: CAR autofire
- Replies: 2
- Views: 2060
CAR autofire
HI,
I was trying to make car have autofire, like turrets or personal laser, but cant find a proper lua code. Any sugestions or real help.
Thanks.
I was trying to make car have autofire, like turrets or personal laser, but cant find a proper lua code. Any sugestions or real help.
Thanks.
- Sat Apr 23, 2016 12:29 pm
- Forum: Ideas and Requests For Mods
- Topic: Ideas on how to make automated cargo aircraft?
- Replies: 10
- Views: 6353
Re: Ideas on how to make automated cargo aircraft?
For start ther is an AIRPLANE MOD
http://www.factoriomods.com/mods/aircraft
http://www.factoriomods.com/mods/aircraft,
the rest would have to copy from Trains (travwling betwen stations LUA and train stations LUA)
http://www.factoriomods.com/mods/aircraft
http://www.factoriomods.com/mods/aircraft,
the rest would have to copy from Trains (travwling betwen stations LUA and train stations LUA)
- Fri Apr 22, 2016 6:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Fighterdrones and Harvesting
- Replies: 4
- Views: 2791
Re: Fighterdrones and Harvesting
HI for mining with drones check
viewtopic.php?f=92&t=23521&p=147535#p147535
viewtopic.php?f=92&t=23521&p=147535#p147535
viewtopic.php?f=92&t=23521&p=147535#p147535
viewtopic.php?f=92&t=23521&p=147535#p147535
- Fri Apr 22, 2016 5:31 pm
- Forum: Modding help
- Topic: Building size
- Replies: 3
- Views: 2913
Re: Building size
Is the picture size mather or it is scaled to match grid placement 1*1 2*2 and 3*3
like how to understand this part
the width and height is the picture size in file and shift is for what?
it is for 2*2 placemant
base_picture =
{
filename = "__Beacon MK__/graphics/entity/basic-beacon/basic ...
like how to understand this part
the width and height is the picture size in file and shift is for what?
it is for 2*2 placemant
base_picture =
{
filename = "__Beacon MK__/graphics/entity/basic-beacon/basic ...
- Mon Apr 18, 2016 11:30 pm
- Forum: Modding help
- Topic: Building size
- Replies: 3
- Views: 2913
Building size
HI
Where and how can I operate building size, it corelation with graffic size and opsticle (can I go betwen 2 of them, or ar they making wall).
Or where is forum page about that.
Thanks for time and help.
Where and how can I operate building size, it corelation with graffic size and opsticle (can I go betwen 2 of them, or ar they making wall).
Or where is forum page about that.
Thanks for time and help.