Search found 30 matches

by dewast
Mon Apr 08, 2019 2:43 pm
Forum: Ideas and Suggestions
Topic: Factorio MOD as Tower Defence game
Replies: 0
Views: 623

Factorio MOD as Tower Defence game

Hi, sorry o ask here. It would be a big mod, and this is Just a bassic suggestions, if You or someone want to make it, and meaby hear more ideas, please give me a sing, I can send email and more ideas. Main recipient: DellAquila Did You think of making Tower Defence type game from Your and other mod...
by dewast
Wed Jun 14, 2017 5:29 pm
Forum: Modding help
Topic: Combat drone animation
Replies: 1
Views: 697

Combat drone animation

hi, is combat drone animation in .lua fix for : -- idle = { layers = -- I try borrow: -- render_layer = "air-object", final_render_layer = "air-object", animation = -- and got Error while loading entity prototype "guardian-robot" (combat-robot): No such node (idle) Modi...
by dewast
Tue Jun 06, 2017 5:11 pm
Forum: Modding help
Topic: Rocket Personal Defence
Replies: 8
Views: 2302

Re: Rocket Personal Defence

not to this
or I cant see it
You helped me with other error in
viewtopic.php?f=25&t=48935
by dewast
Tue Jun 06, 2017 2:50 pm
Forum: Modding help
Topic: Rocket Personal Defence
Replies: 8
Views: 2302

Re: Rocket Personal Defence

0.004 2017-06-06 16:49:39; Factorio 0.14.23 (build 25374, win64, steam) 0.004 Operating system: Windows 10 (version 1607) 0.004 Program arguments: "F:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.005 Read data path: F:/Program Files (x86)/Steam/steamapps/comm...
by dewast
Tue Jun 06, 2017 9:48 am
Forum: Modding help
Topic: Rocket Personal Defence
Replies: 8
Views: 2302

Re: Rocket Personal Defence

by dewast
Tue Jun 06, 2017 7:50 am
Forum: Modding help
Topic: Rocket Personal Defence
Replies: 8
Views: 2302

Rocket Personal Defence

Hi can You help make it work in V.14, worked in V.12

mod info need change for Faactorio V.14 and then dont understand error

https://mods.factorio.com/mods/dewast/R ... %20Defence
by dewast
Fri Jun 02, 2017 8:21 pm
Forum: Technical Help
Topic: Error
Replies: 2
Views: 1094

Re: Error

Thanks.
Where to delete topic, to not make trash.
by dewast
Fri Jun 02, 2017 3:40 pm
Forum: Technical Help
Topic: Error
Replies: 2
Views: 1094

Error

Error what to do?
it is afer 5h of play time

Error while running event on_tick (ID 0)
LuaItemStack doesn't contain key has_grid.
stack traceback:
__OverMods__/control.lua:64: in function <__OverMods__/control.lua:49>
by dewast
Thu Jun 01, 2017 5:22 pm
Forum: Modding help
Topic: Old mod
Replies: 5
Views: 1653

Re: Old mod

RED - 0.12 Incompatible with the current version and now I am playing new to see changes and got error after allmost 5 hour of plaay time Error while running event on_tick (ID 0) LuaItemStack doesn't contain key has_grid. stack traceback: __OverMods__/control.lua:64: in function <__OverMods__/contro...
by dewast
Thu Jun 01, 2017 8:14 am
Forum: Modding help
Topic: Old mod
Replies: 5
Views: 1653

Re: Old mod

I was making mods year ago or more, and now they do not work, where is page / instruction how make new mods or correct old ones to work.
by dewast
Tue May 30, 2017 11:44 am
Forum: Modding help
Topic: Old mod
Replies: 5
Views: 1653

Old mod

Hi was out off loop with factorio for more than a Year, where is new formula for new mods or upreading old ones.
Like https://mods.factorio.com/mods/dewast/Diesel_Generator was on my PC but no in internet, and new sysem give offule information to find and correct error.
by dewast
Sat May 07, 2016 8:21 am
Forum: Ideas and Requests For Mods
Topic: logistic assembly machine
Replies: 2
Views: 2810

Re: logistic assembly machine

Meaby Logistic turret, why chcek if it is loaded, let's robots do that.
by dewast
Fri May 06, 2016 10:08 am
Forum: Ideas and Requests For Mods
Topic: logistic assembly machine
Replies: 2
Views: 2810

logistic assembly machine

Did any one try to make logistic assembly machine, it use robots from roboports, and it act like request chest and Passive or Active Provider chest. Late in game, You could loos belts to transport betwen asembly machines, or using request chest to start new belt for other part o assembly machine all...
by dewast
Mon Apr 25, 2016 4:34 pm
Forum: Ideas and Requests For Mods
Topic: STORAGE CHEST SIZE
Replies: 6
Views: 3351

Re: STORAGE CHEST SIZE

SyncViews wrote:If each stack was bigger (e.g. 1,000 iron rather than 100), that would not be an issue. But I do not think it can be done.
I wrote befor the 500 cell size is done (big bag mod), and chest size to (warehause mod)

Image
by dewast
Mon Apr 25, 2016 7:45 am
Forum: Ideas and Requests For Mods
Topic: STORAGE CHEST SIZE
Replies: 6
Views: 3351

STORAGE CHEST SIZE

HI, I know there are some mods adding space to chest, increasing number of item stored in 1 cell, but is it posible to use tech tree to increase storage size, and max item in 1 cell, insted of giving it avay in one mod without any effort. Tech compresion methods: tier 1: allow you to store up to 250...
by dewast
Sat Apr 23, 2016 12:34 pm
Forum: Modding help
Topic: CAR autofire
Replies: 2
Views: 1469

CAR autofire

HI,
I was trying to make car have autofire, like turrets or personal laser, but cant find a proper lua code. Any sugestions or real help.
Thanks.
by dewast
Sat Apr 23, 2016 12:29 pm
Forum: Ideas and Requests For Mods
Topic: Ideas on how to make automated cargo aircraft?
Replies: 10
Views: 4881

Re: Ideas on how to make automated cargo aircraft?

For start ther is an AIRPLANE MOD
http://www.factoriomods.com/mods/aircraft
http://www.factoriomods.com/mods/aircraft,
the rest would have to copy from Trains (travwling betwen stations LUA and train stations LUA)
by dewast
Fri Apr 22, 2016 5:31 pm
Forum: Modding help
Topic: Building size
Replies: 3
Views: 2228

Re: Building size

Is the picture size mather or it is scaled to match grid placement 1*1 2*2 and 3*3 like how to understand this part the width and height is the picture size in file and shift is for what? it is for 2*2 placemant base_picture = { filename = "__Beacon MK__/graphics/entity/basic-beacon/basic-beaco...
by dewast
Mon Apr 18, 2016 11:30 pm
Forum: Modding help
Topic: Building size
Replies: 3
Views: 2228

Building size

HI
Where and how can I operate building size, it corelation with graffic size and opsticle (can I go betwen 2 of them, or ar they making wall).
Or where is forum page about that.
Thanks for time and help.

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