It's definitely the same issue as 117000, but that issue was closed as will not fix with a work-around that does not work if you want 2 parameters to have the same default
Search found 4 matches
- Tue Nov 12, 2024 9:24 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
- Replies: 6
- Views: 559
- Tue Nov 12, 2024 9:22 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
- Replies: 6
- Views: 559
Re: [2.0.16] non-parameter variables changing in blueprint
just a note to clarify.. the work-around in 121110 would work if every parameter had a different default, but I need several to default to "1"
- Tue Nov 12, 2024 8:35 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
- Replies: 6
- Views: 559
Re: [2.0.16] non-parameter variables changing in blueprint
The duplicate you posted while it does describe the problem, the work around of using separate values for every item will not work for me as I want the defaults to be the same for more then one of the items. The UI allows this, but the functionality is not working. Maybe if numbers that match values ...
- Tue Nov 12, 2024 2:53 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
- Replies: 6
- Views: 559
[Kovarex] [2.0.16] non-parameter variables changing in blueprint
Hi... Im not sure if this is a bug or if Im doing something wrong. Ive been playing with the parameters on the blueprints.. After way too long troubleshooting, I found a weird behavior and I'm not sure what I'm doing wrong.. To replicate, create a constant combinator with 2 static items (lets say ...