Search found 4 matches

by moodwrench
Tue Nov 12, 2024 9:24 pm
Forum: Assigned
Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
Replies: 6
Views: 559

Re: [2.0.16] non-parameter variables changing in blueprint

robot256 wrote: Tue Nov 12, 2024 9:13 pm The issue described in 121110 may be playing a part here.
It's definitely the same issue as 117000, but that issue was closed as will not fix with a work-around that does not work if you want 2 parameters to have the same default
by moodwrench
Tue Nov 12, 2024 9:22 pm
Forum: Assigned
Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
Replies: 6
Views: 559

Re: [2.0.16] non-parameter variables changing in blueprint

just a note to clarify.. the work-around in 121110 would work if every parameter had a different default, but I need several to default to "1"
by moodwrench
Tue Nov 12, 2024 8:35 pm
Forum: Assigned
Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
Replies: 6
Views: 559

Re: [2.0.16] non-parameter variables changing in blueprint

The duplicate you posted while it does describe the problem, the work around of using separate values for every item will not work for me as I want the defaults to be the same for more then one of the items. The UI allows this, but the functionality is not working. Maybe if numbers that match values ...
by moodwrench
Tue Nov 12, 2024 2:53 am
Forum: Assigned
Topic: [Kovarex] [2.0.16] non-parameter variables changing in blueprint
Replies: 6
Views: 559

[Kovarex] [2.0.16] non-parameter variables changing in blueprint

Hi... Im not sure if this is a bug or if Im doing something wrong. Ive been playing with the parameters on the blueprints.. After way too long troubleshooting, I found a weird behavior and I'm not sure what I'm doing wrong.. To replicate, create a constant combinator with 2 static items (lets say ...

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