Search found 5 matches

by lysmy
Wed Jan 28, 2015 3:51 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 132312

Re: [0.11.x][v0.2.6] Bob's Modules.

speed module 8 recipe might be bugged, it requires cpu's twice..

Image
by lysmy
Mon Jan 12, 2015 6:11 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340127

Re: [0.11.x][v0.1.5] Bob's Logistics mod

changed distance_to_enter to 0.50, as El-L obo suggested, in green/purple belt lua files and looks like that fixes all those problems seen in tests, no idea if something else is broken.
by lysmy
Sun Jan 11, 2015 8:27 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340127

Re: [0.11.x][v0.1.5] Bob's Logistics mod

without modifications.

edit: http://i.imgur.com/qh97tNi.png testing with stone + blue ug before green/purple ug
by lysmy
Sun Jan 11, 2015 7:58 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340127

Re: [0.11.x][v0.1.5] Bob's Logistics mod

did more testing, green/purple have different problems..

http://i.imgur.com/iOwoGnQ.png
by lysmy
Sun Jan 11, 2015 9:13 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340127

Re: [0.11.x][v0.1.5] Bob's Logistics mod

Hello, this happens very often with all kind of materials, ores, plates etc. sometimes it helps if items are picked manually from tunnel entrance but after a while it could jam again. however if it's first goes through blue tunnel, it normally works with faster tunnels without problems. http://i.img...

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