speed module 8 recipe might be bugged, it requires cpu's twice..
Search found 5 matches
- Wed Jan 28, 2015 3:51 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 132312
- Mon Jan 12, 2015 6:11 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340127
Re: [0.11.x][v0.1.5] Bob's Logistics mod
changed distance_to_enter to 0.50, as El-L obo suggested, in green/purple belt lua files and looks like that fixes all those problems seen in tests, no idea if something else is broken.
- Sun Jan 11, 2015 8:27 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340127
Re: [0.11.x][v0.1.5] Bob's Logistics mod
without modifications.
edit: http://i.imgur.com/qh97tNi.png testing with stone + blue ug before green/purple ug
edit: http://i.imgur.com/qh97tNi.png testing with stone + blue ug before green/purple ug
- Sun Jan 11, 2015 7:58 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340127
- Sun Jan 11, 2015 9:13 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340127
Re: [0.11.x][v0.1.5] Bob's Logistics mod
Hello, this happens very often with all kind of materials, ores, plates etc. sometimes it helps if items are picked manually from tunnel entrance but after a while it could jam again. however if it's first goes through blue tunnel, it normally works with faster tunnels without problems. http://i.img...