Tested with the "Latest 2.0.20 experimental" release, and it's still happening there.
Robot256 seems to point to a few relevant issues, but i do agree the first one that has been closed is very unintuitive, but oh well.
Search found 8 matches
- Mon Nov 18, 2024 9:15 pm
- Forum: Pending
- Topic: [2.0.20] Blueprint/circuit parameter inconsistencies
- Replies: 3
- Views: 600
- Mon Nov 18, 2024 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Display panel variable text
- Replies: 4
- Views: 899
Re: Display panel variable text
Yeah exactly. https://mods.factorio.com/mod/holographic_signs can do this, but would be sick to have in the base game as well, when they already added the display panels i think 

- Sun Nov 17, 2024 1:23 am
- Forum: Implemented Suggestions
- Topic: Allow reordering Map Pins
- Replies: 18
- Views: 1728
Option to rearrange pins appear to be missing
I don't know if i'm blind and completely missed where you do this, but it would be really nice if it was possible to drag to rearrange your pins.
Currently as you go along the game, you end up slowly adding more and more pins.
For example i like to have a pin for the main rocket platform on each ...
Currently as you go along the game, you end up slowly adding more and more pins.
For example i like to have a pin for the main rocket platform on each ...
- Sat Nov 16, 2024 2:44 pm
- Forum: Pending
- Topic: [2.0.20] Blueprint/circuit parameter inconsistencies
- Replies: 3
- Views: 600
[2.0.20] Blueprint/circuit parameter inconsistencies
Originally posted here , but it was suggested it might be a bug, so i thought i'd report it here as well, just in case.
The past few days i've been looking into making use of the new blueprint parameters to optimize old and new blueprints, but i've run into some issues with circuits, and i can't ...
The past few days i've been looking into making use of the new blueprint parameters to optimize old and new blueprints, but i've run into some issues with circuits, and i can't ...
- Sat Nov 16, 2024 2:41 pm
- Forum: Gameplay Help
- Topic: Is there a quick way to set up logistics chests?
- Replies: 2
- Views: 997
Re: Is there a quick way to set up logistics chests?
After a bit of playing around with blueprint parameters, this seems to work:
0eNqtlt1umzAYhm8l8tEmmSmATSDaTna2g11BVSEHTGIJTGqbrlHEve8ztARSdxUw5YT453nsF9v4ig5lw89KSIP2VySyWmq0f7giLY6SlbZMsoqjPWJa8 ...
0eNqtlt1umzAYhm8l8tEmmSmATSDaTna2g11BVSEHTGIJTGqbrlHEve8ztARSdxUw5YT453nsF9v4ig5lw89KSIP2VySyWmq0f7giLY6SlbZMsoqjPWJa8 ...
- Sat Nov 16, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Display panel variable text
- Replies: 4
- Views: 899
Display panel variable text
It would be cool if you could set display panels text to show a certain value from a circuit signal.
That way you could hook it up to a chest, set the text to always show, and then have it show e.g. how many iron plates you have in the chest.
Then you can easily see how many of a certain item you ...
That way you could hook it up to a chest, set the text to always show, and then have it show e.g. how many iron plates you have in the chest.
Then you can easily see how many of a certain item you ...
- Mon Nov 11, 2024 3:21 pm
- Forum: Gameplay Help
- Topic: Blueprint/circuit parameters
- Replies: 1
- Views: 885
Blueprint/circuit parameters
The past few days i've been looking into making use of the new blueprint parameters to optimize old and new blueprints, but i've run into some issues with circuits, and i can't figure out if i'm missing something, or something is actually weird.
For a long time, i had a blueprint you could use at ...
For a long time, i had a blueprint you could use at ...
- Mon Nov 11, 2024 2:04 pm
- Forum: Gameplay Help
- Topic: Is there a quick way to set up logistics chests?
- Replies: 2
- Views: 997
Re: Is there a quick way to set up logistics chests?
As far as i know, there's no way to set the filter automatically on the storage chests, unfortunately. I do hope they add that though.
If you could read the filter from those and use that to set the recipe in the assembler, you can make some nice easily configured setups.
I was looking into the ...
If you could read the filter from those and use that to set the recipe in the assembler, you can make some nice easily configured setups.
I was looking into the ...