Search found 9 matches

by tegirvaru
Wed Jul 29, 2026 9:07 pm
Forum: Not a bug
Topic: [2.1.12] character death upon exiting editor mode
Replies: 3
Views: 428

Re: [2.1.12] character death upon exiting editor mode

how is the armor getting removed though?

i tried on my other save, and yes if i go into editor mode while flying (over a building), then remove armor and exit editor, he does fall. but i never removed the armor, the first screencap shows it's still on. and im always over a clear space when exiting ...
by tegirvaru
Tue Jul 28, 2026 11:34 pm
Forum: Not a bug
Topic: [2.1.12] character death upon exiting editor mode
Replies: 3
Views: 428

[2.1.12] character death upon exiting editor mode

i loaded my game (after not playing since before 2.1 dropped) and i am in editor mode (no character on screen).
427520_20260728160546_1.png
when i exit editor mode (with my key bind F11), i immediately get the player defeated (death) dialogue.
427520_20260728160602_1.png
when i respawn, my ...
by tegirvaru
Tue Jul 14, 2026 6:21 pm
Forum: Releases
Topic: Version 2.1.11
Replies: 12
Views: 11512

Re: Version 2.1.11

worph wrote: Tue Jul 14, 2026 12:41 pm I guess this was more of a hotfix type due to MacOs display issues? Or can we expect daily updates now? ;)
that passthrough fix was a pretty big change as well though, since pipes weren't drawing evenly down the line (it was behaving like satisfactory pipes :lol: )
by tegirvaru
Mon Sep 22, 2025 7:32 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 24846

Re: Version 2.0.67


Splitters can be connected to circuit network.

You're just going to drop this in here with no fanfare??? This is an amazing feature and one that many of us have been longing for for many years. :o What a glorious day.

i know right, just random 'minor feature' drop!! i always thought this ...
by tegirvaru
Mon May 26, 2025 6:03 am
Forum: Not a bug
Topic: [2.0.52] output full - ingredient shortage
Replies: 4
Views: 2224

Re: [2.0.52] output full - ingredient shortage

i was watching nilaus just now and noticed this same thing, here is the clip. his is way faster than mine though.

https://www.twitch.tv/nilaus/clip/FastR ... 2YgUDdZdH-
by tegirvaru
Mon May 26, 2025 1:12 am
Forum: Not a bug
Topic: [2.0.52] output full - ingredient shortage
Replies: 4
Views: 2224

[2.0.52] output full - ingredient shortage

space age. i have noticed that when i am direct inserting items, the machine that is waiting to insert the item never picks up enough of its own ingredients (even though they are available). the slot shows that the ingredient is empty but because the machine is "output full" the inserter doesnt grab ...
by tegirvaru
Thu Jan 16, 2025 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.31] (editor mode) un-research quality just removes option buttons
Replies: 1
Views: 2017

[Rseding91] [2.0.31] (editor mode) un-research quality just removes option buttons

(in cheat mode from command prompt)
-any quality is researched, and a non-normal quality is selected in crafting screen
-enter editor mode, un-research quality (quality-module-1).
-exit editor mode, the quality buttons disappear from the crafting screen, but the pre-selected quality is still ...
by tegirvaru
Tue Nov 12, 2024 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] map editor surface settings
Replies: 3
Views: 4727

Re: [boskid] map editor surface settings

thank you so much for such promptness, and also the planet creation command tip. that is exactly what i wanted. so amazing !! :D
by tegirvaru
Mon Nov 11, 2024 12:11 am
Forum: Resolved Problems and Bugs
Topic: [boskid] map editor surface settings
Replies: 3
Views: 4727

[boskid] map editor surface settings

in map editor, (for example) when i select vulcanus as a surface, it still will not let me select recipes which require pressure, specifically "acid neutralization" in a chemical plant. the surface renders correctly, but no "surface conditions" are set. (the editor mode lets me set the recipe while ...

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