Search found 20 matches

by Tontaube
Fri Feb 16, 2024 12:32 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 22804

Re: Friday Facts #398 - Fulgora

Splendid! Any chance for: - having some sprites showing the wind blowing over the plains - having muddy foottracks for a while (diminishing) as you walk away from oily sand And most important: Having a statue/ machine ...barefoot and bare (or without tracks) while their robot-arms mocks you and they...
by Tontaube
Fri May 29, 2020 2:42 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30018

Re: Friday Facts #349 - The 1.0 plan

An idea (and at the same time: a wish) for Marketing is to do a Wallpaper-Engine-version of the rocket-rider in the FF.
https://www.wallpaperengine.io/

Is the image "inspired" by "Dr. Strangelove - or how I learnt to love the bomb?"
by Tontaube
Tue Aug 06, 2019 5:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59697

Re: Friday Facts #306 - Experimental Demo

Three more things: - the picture is to the left of the original lab - It´s a dirty trick to have worms appear before cleaning out of the starting area. It nearly did me in - it would give the player a reason - an understandable & valid, even if not entirely just reason - to remorseless kill the ...
by Tontaube
Tue Aug 06, 2019 5:06 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59697

Re: Friday Facts #306 - Experimental Demo

I played - and survived - the demo. While having 800+ hours under my belt, I managed to survive partly because the "objective to be fulfilled: produce lots of ammo". IMO it would be helpful to put more stress on this objective, e.g. write "- you´re gonna need it!" after the objec...
by Tontaube
Tue Mar 21, 2017 10:30 am
Forum: Mods
Topic: [Mod 0.14] Build Statistic for your Factory 0.0.4
Replies: 4
Views: 2385

Re: [Mod 0.14] Build Statistic for your Factory 0.0.3

Hi darkfrei, thank you for your mod. I didn´t realize at first it was only for servers - is there any way one can use it in singleplayer mode to build a txt or csv, so that one can visualize this data? Since installing & de-installing the mod (due to A: only server and B: Bug): my game crashes c...
by Tontaube
Sun Mar 19, 2017 3:21 pm
Forum: Not a bug
Topic: 14.22 Crash on "Error while running event...ID21...Build-Statistic control.lua:index field "?"
Replies: 1
Views: 980

14.22 Crash on "Error while running event...ID21...Build-Statistic control.lua:index field "?"

Hi, my game crashes consistently shortly after the savegame with the error-report in the screenshot. I´ve installed many mods, however, disabling some possible "culprits" does not cancel the error appearing after ca. 5 seconds. Could you also fix the savegame/ tell me how to do it? Love th...
by Tontaube
Fri Nov 18, 2016 3:46 pm
Forum: General discussion
Topic: Do you cooperate with them?
Replies: 3
Views: 1890

Re: Do you cooperate with them?

I didn´t think of any problems because of naming rights.

I just thought it a hilarious coincidence that a small company in the field of smart industry, with a factorio-like name and the slogan "factory solutions - your industry under control" is located just 10 km away from them!
by Tontaube
Fri Nov 18, 2016 12:41 pm
Forum: General discussion
Topic: Do you cooperate with them?
Replies: 3
Views: 1890

Do you cooperate with them?

http://factorio.eu/en/

"factorio solutions - your industry under control"

Ok, Industry 4.0 is not the same...but do you know of each other? Klecany is - thanks, Wikipedia - not far from Prague...
by Tontaube
Fri Jul 01, 2016 8:24 am
Forum: Not a bug
Topic: [0.13.2] minor issue: Stack size of Radars, of Pumpjack
Replies: 1
Views: 860

[0.13.2] minor issue: Stack size of Radars, of Pumpjack

Maybe not a bug, but inconsistent:

In comparison to the number of uses and the stack size of e.g. locomotives (5), wagons (10?), chemical plants (10)

the stack size of Radars (50?) and Pumpjacks (20) seems way to high
by Tontaube
Fri Jul 01, 2016 8:21 am
Forum: Not a bug
Topic: [0.13.2] Graphic Error: Player disappears behind vertical gates
Replies: 1
Views: 866

[0.13.2] Graphic Error: Player disappears behind vertical gates

Screenshots not available. Repeatable Error
by Tontaube
Mon Jun 13, 2016 10:02 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61219

Re: Friday Facts #142 - Playtesting

itsnotvalid wrote:I am checking the blog like every single day now... I know it sounds pathetic but all the good stuff coming is gonna be a very exciting update...
...I am totally with you, bro :-)

Waiting for .13: viewtopic.php?f=5&t=1878&start=70#p168302
by Tontaube
Fri Apr 08, 2016 11:20 pm
Forum: Off topic
Topic: AUTOMATICA-Makeathon focused on Robotics, IoT and Automation
Replies: 0
Views: 883

AUTOMATICA-Makeathon focused on Robotics, IoT and Automation

somehow it reminds me of Factorio:

first AUTOMATICA-Makeathon focused on Robotics, IoT and Automation

Munich, 23. - 24. June 2016
by Tontaube
Fri Feb 26, 2016 2:10 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287693

Re: Thank you (Make the dev-team happy today!)

I hope I can congratulate to you being a father at the same time as the game made it on steam!

Thanks for the game - more than 420 positive reviews: totally justified!

Bye

Michael
by Tontaube
Fri Oct 09, 2015 4:55 pm
Forum: News
Topic: Friday Facts #107 - The Wedding
Replies: 36
Views: 37728

Re: Friday Facts #107 - The Wedding

Congratulations on your Wedding!
by Tontaube
Mon Oct 05, 2015 4:58 pm
Forum: General discussion
Topic: Automation on Mars
Replies: 0
Views: 3660

Automation on Mars

Hi Kovarex,

when reading about Friday Facts 106 my uncle brought up that in 1990 this had been suggested: https://en.wikipedia.org/wiki/The_Case_for_Mars.
And thanks for the Link - now I am also hooked on Waitbutwhy.com

Bye

Michael
by Tontaube
Mon Oct 05, 2015 4:50 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287693

Re: Thank you (Make the dev-team happy today!)

Hi Team,

I want to thank you very much for all the continued hard work you pour into the game - and for making such a great game!

And congrats because of the (well-deserved) 100.000 people who already bought it. May the number soar to 1 Mio!

Bye

Michael
by Tontaube
Fri May 15, 2015 4:52 am
Forum: Ideas and Requests For Mods
Topic: Request for data-export to xls or csv
Replies: 0
Views: 2122

Request for data-export to xls or csv

Hi, unfortunately, I am not a programmer - therefore I cannot do it myself. I have also searched the forums for an "how to". No success. My hope is that A) someone is willing to write this and implement it into his/her mod, B) that it is not "too much" work to program this, and C...
by Tontaube
Wed May 13, 2015 11:53 am
Forum: Ideas and Suggestions
Topic: export data to csv, excel...to be able to compare and visualize
Replies: 1
Views: 1949

export data to csv, excel...to be able to compare and visualize

Hi, my idea is the implementation of an option to export data of your game so that you can visualize this data beautifully in Excel or Tableau or... Data e.g. like "Time played", "Throughput of XY per minute...", Attacks,... Mined ressources... SOME of this data is already availa...
by Tontaube
Tue May 20, 2014 5:07 pm
Forum: Off topic
Topic: That reminded me of factorio
Replies: 0
Views: 3591

That reminded me of factorio

What happens when engineers own dogs: https://www.youtube.com/watch?v=rTEMRo-IcGk

Go to advanced search