Win 11, Current Drivers, Bugs are happening on USB-Keyboard & Mouse as well as on Cable-connected
- Assigning "Mouse Button 5" to pick up item from the ground doesn't work. Says "Assigned", but does not pick up item
- If you have assigned "Pause" to P, "Escape" to toggle menu only works while the ...
Search found 21 matches
- Mon Oct 21, 2024 9:43 pm
- Forum: Pending
- Topic: Several Key-Binding Bugs
- Replies: 2
- Views: 340
- Fri Feb 16, 2024 12:32 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 43480
Re: Friday Facts #398 - Fulgora
Splendid!
Any chance for:
- having some sprites showing the wind blowing over the plains
- having muddy foottracks for a while (diminishing) as you walk away from oily sand
And most important:
Having a statue/ machine ...barefoot and bare (or without tracks) while their robot-arms mocks you and ...
Any chance for:
- having some sprites showing the wind blowing over the plains
- having muddy foottracks for a while (diminishing) as you walk away from oily sand
And most important:
Having a statue/ machine ...barefoot and bare (or without tracks) while their robot-arms mocks you and ...
- Fri May 29, 2020 2:42 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 36749
Re: Friday Facts #349 - The 1.0 plan
An idea (and at the same time: a wish) for Marketing is to do a Wallpaper-Engine-version of the rocket-rider in the FF.
https://www.wallpaperengine.io/
Is the image "inspired" by "Dr. Strangelove - or how I learnt to love the bomb?"
https://www.wallpaperengine.io/
Is the image "inspired" by "Dr. Strangelove - or how I learnt to love the bomb?"
- Tue Aug 06, 2019 5:15 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 75823
Re: Friday Facts #306 - Experimental Demo
Three more things:
- the picture is to the left of the original lab
- It´s a dirty trick to have worms appear before cleaning out of the starting area. It nearly did me in
- it would give the player a reason - an understandable & valid, even if not entirely just reason - to remorseless kill the ...
- the picture is to the left of the original lab
- It´s a dirty trick to have worms appear before cleaning out of the starting area. It nearly did me in
- it would give the player a reason - an understandable & valid, even if not entirely just reason - to remorseless kill the ...
- Tue Aug 06, 2019 5:06 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 75823
Re: Friday Facts #306 - Experimental Demo
I played - and survived - the demo. While having 800+ hours under my belt, I managed to survive partly because the "objective to be fulfilled: produce lots of ammo".
IMO it would be helpful to put more stress on this objective, e.g. write "- you´re gonna need it!" after the objective. And also to ...
IMO it would be helpful to put more stress on this objective, e.g. write "- you´re gonna need it!" after the objective. And also to ...
- Sat Mar 02, 2019 12:33 pm
- Forum: Not a bug
- Topic: [0.17.4] Car becomes item on ground if mined with full player inventory
- Replies: 6
- Views: 2227
- Tue Mar 21, 2017 10:30 am
- Forum: Mods
- Topic: [Mod 0.14] Build Statistic for your Factory 0.0.4
- Replies: 4
- Views: 2910
Re: [Mod 0.14] Build Statistic for your Factory 0.0.3
Hi darkfrei,
thank you for your mod. I didn´t realize at first it was only for servers - is there any way one can use it in singleplayer mode to build a txt or csv, so that one can visualize this data?
Since installing & de-installing the mod (due to A: only server and B: Bug): my game crashes ...
thank you for your mod. I didn´t realize at first it was only for servers - is there any way one can use it in singleplayer mode to build a txt or csv, so that one can visualize this data?
Since installing & de-installing the mod (due to A: only server and B: Bug): my game crashes ...
- Sun Mar 19, 2017 3:21 pm
- Forum: Not a bug
- Topic: 14.22 Crash on "Error while running event...ID21...Build-Statistic control.lua:index field "?"
- Replies: 1
- Views: 1196
14.22 Crash on "Error while running event...ID21...Build-Statistic control.lua:index field "?"
Hi,
my game crashes consistently shortly after the savegame with the error-report in the screenshot.
I´ve installed many mods, however, disabling some possible "culprits" does not cancel the error appearing after ca. 5 seconds.
Could you also fix the savegame/ tell me how to do it? Love the game ...
my game crashes consistently shortly after the savegame with the error-report in the screenshot.
I´ve installed many mods, however, disabling some possible "culprits" does not cancel the error appearing after ca. 5 seconds.
Could you also fix the savegame/ tell me how to do it? Love the game ...
- Fri Nov 18, 2016 3:46 pm
- Forum: General discussion
- Topic: Do you cooperate with them?
- Replies: 3
- Views: 2284
Re: Do you cooperate with them?
I didn´t think of any problems because of naming rights.
I just thought it a hilarious coincidence that a small company in the field of smart industry, with a factorio-like name and the slogan "factory solutions - your industry under control" is located just 10 km away from them!
I just thought it a hilarious coincidence that a small company in the field of smart industry, with a factorio-like name and the slogan "factory solutions - your industry under control" is located just 10 km away from them!
- Fri Nov 18, 2016 12:41 pm
- Forum: General discussion
- Topic: Do you cooperate with them?
- Replies: 3
- Views: 2284
Do you cooperate with them?
http://factorio.eu/en/
"factorio solutions - your industry under control"
Ok, Industry 4.0 is not the same...but do you know of each other? Klecany is - thanks, Wikipedia - not far from Prague...
"factorio solutions - your industry under control"
Ok, Industry 4.0 is not the same...but do you know of each other? Klecany is - thanks, Wikipedia - not far from Prague...
- Fri Jul 01, 2016 8:24 am
- Forum: Not a bug
- Topic: [0.13.2] minor issue: Stack size of Radars, of Pumpjack
- Replies: 1
- Views: 1081
[0.13.2] minor issue: Stack size of Radars, of Pumpjack
Maybe not a bug, but inconsistent:
In comparison to the number of uses and the stack size of e.g. locomotives (5), wagons (10?), chemical plants (10)
the stack size of Radars (50?) and Pumpjacks (20) seems way to high
In comparison to the number of uses and the stack size of e.g. locomotives (5), wagons (10?), chemical plants (10)
the stack size of Radars (50?) and Pumpjacks (20) seems way to high
- Fri Jul 01, 2016 8:21 am
- Forum: Not a bug
- Topic: [0.13.2] Graphic Error: Player disappears behind vertical gates
- Replies: 1
- Views: 1091
[0.13.2] Graphic Error: Player disappears behind vertical gates
Screenshots not available. Repeatable Error
- Mon Jun 13, 2016 10:02 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 72684
Re: Friday Facts #142 - Playtesting
...I am totally with you, broitsnotvalid wrote:I am checking the blog like every single day now... I know it sounds pathetic but all the good stuff coming is gonna be a very exciting update...

Waiting for .13: viewtopic.php?f=5&t=1878&start=70#p168302
- Fri Apr 08, 2016 11:20 pm
- Forum: Off topic
- Topic: AUTOMATICA-Makeathon focused on Robotics, IoT and Automation
- Replies: 0
- Views: 1062
AUTOMATICA-Makeathon focused on Robotics, IoT and Automation
somehow it reminds me of Factorio:
first AUTOMATICA-Makeathon focused on Robotics, IoT and Automation
Munich, 23. - 24. June 2016
first AUTOMATICA-Makeathon focused on Robotics, IoT and Automation
Munich, 23. - 24. June 2016
- Fri Feb 26, 2016 2:10 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 373065
Re: Thank you (Make the dev-team happy today!)
I hope I can congratulate to you being a father at the same time as the game made it on steam!
Thanks for the game - more than 420 positive reviews: totally justified!
Bye
Michael
Thanks for the game - more than 420 positive reviews: totally justified!
Bye
Michael
- Fri Oct 09, 2015 4:55 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 41410
Re: Friday Facts #107 - The Wedding
Congratulations on your Wedding!
- Mon Oct 05, 2015 4:58 pm
- Forum: General discussion
- Topic: Automation on Mars
- Replies: 0
- Views: 3845
Automation on Mars
Hi Kovarex,
when reading about Friday Facts 106 my uncle brought up that in 1990 this had been suggested: https://en.wikipedia.org/wiki/The_Case_for_Mars.
And thanks for the Link - now I am also hooked on Waitbutwhy.com
Bye
Michael
when reading about Friday Facts 106 my uncle brought up that in 1990 this had been suggested: https://en.wikipedia.org/wiki/The_Case_for_Mars.
And thanks for the Link - now I am also hooked on Waitbutwhy.com
Bye
Michael
- Mon Oct 05, 2015 4:50 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 373065
Re: Thank you (Make the dev-team happy today!)
Hi Team,
I want to thank you very much for all the continued hard work you pour into the game - and for making such a great game!
And congrats because of the (well-deserved) 100.000 people who already bought it. May the number soar to 1 Mio!
Bye
Michael
I want to thank you very much for all the continued hard work you pour into the game - and for making such a great game!
And congrats because of the (well-deserved) 100.000 people who already bought it. May the number soar to 1 Mio!
Bye
Michael
- Fri May 15, 2015 4:52 am
- Forum: Ideas and Requests For Mods
- Topic: Request for data-export to xls or csv
- Replies: 0
- Views: 2358
Request for data-export to xls or csv
Hi,
unfortunately, I am not a programmer - therefore I cannot do it myself. I have also searched the forums for an "how to". No success.
My hope is that A) someone is willing to write this and implement it into his/her mod, B) that it is not "too much" work to program this, and C) that the ...
unfortunately, I am not a programmer - therefore I cannot do it myself. I have also searched the forums for an "how to". No success.
My hope is that A) someone is willing to write this and implement it into his/her mod, B) that it is not "too much" work to program this, and C) that the ...
- Wed May 13, 2015 11:53 am
- Forum: Ideas and Suggestions
- Topic: export data to csv, excel...to be able to compare and visualize
- Replies: 1
- Views: 2499
export data to csv, excel...to be able to compare and visualize
Hi,
my idea is the implementation of an option to export data of your game so that you can visualize this data beautifully in Excel or Tableau or... Data e.g. like "Time played", "Throughput of XY per minute...", Attacks,... Mined ressources...
SOME of this data is already available via either the ...
my idea is the implementation of an option to export data of your game so that you can visualize this data beautifully in Excel or Tableau or... Data e.g. like "Time played", "Throughput of XY per minute...", Attacks,... Mined ressources...
SOME of this data is already available via either the ...