Thank you for the answer. I do not know how to reproduce the problem. It happened while I was away from the computer. Perhaps if I leave it running for 30 minutes again it will happen. I will look into checking hardware as well, thank you for the direction.
Have a great day!
Search found 4 matches
- Sat Nov 15, 2025 1:26 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash when autosaving
- Replies: 2
- Views: 247
- Sat Nov 15, 2025 12:19 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash when autosaving
- Replies: 2
- Views: 247
[2.0.72] Crash when autosaving
The game crashed when autosaving. It also deleted a blueprint I had made between the last save and the autosave. The game had been working fine for the last 400+ hours, so I have no idea what exactly happened.
The game restarted fine, saving manually also works properly.
The game saved a .tmp file ...
The game restarted fine, saving manually also works properly.
The game saved a .tmp file ...
- Mon Jan 27, 2025 11:21 am
- Forum: Duplicates
- Topic: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
- Replies: 3
- Views: 490
Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
I apologize, done. There should've also been a video proof of the event happening, but it doesn't seem to appear. It is available here: https://drive.google.com/file/d/1Rt8FBU ... sp=sharing
- Mon Jan 27, 2025 12:04 am
- Forum: Duplicates
- Topic: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
- Replies: 3
- Views: 490
[2.0.32] Big and Behemoth worms sometimes lose aim temporarily
Big and Behemoth worms will sometimes lock onto a position that's far from the character and continue shooting that spot for several shots even though their sprites would indicate they're aiming at the player. They seem to reset their aim once they roar. Small and Medium worms do not seem to exhibit ...