Search found 5 matches

by morganc
Mon Jan 13, 2025 1:33 pm
Forum: Won't implement
Topic: Ping / check FPS of all players
Replies: 6
Views: 13726

Re: Ping / check FPS of all players

Doesn't sound deterministic to me.

Could player latencies or FPS be made available via RCON or periodically logged without lua?

Could player latencies be made available to players/admins?

We would like to track this information to understand how players are affected by upgrades and code changes ...
by morganc
Tue Dec 10, 2024 4:59 pm
Forum: Minor issues
Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
Replies: 6
Views: 998

Re: [2.0.14] Bots jumping / snapping backwards on Aquilo

An easy fix is also to reduce the robo energy drain on Aquilo ;)
by morganc
Sat Dec 07, 2024 9:23 am
Forum: Minor issues
Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
Replies: 6
Views: 998

Re: [2.0.14] Bots jumping / snapping backwards on Aquilo

The performance optimization should take the remaining power into account?
by morganc
Sat Dec 07, 2024 9:17 am
Forum: Ideas and Suggestions
Topic: Biolabs on Space platforms
Replies: 0
Views: 482

Biolabs on Space platforms

FFF-431 states that Biolabs can only be built on Nauvis because: "Biolab can be used only on Nauvis as the organism inside would die on other planets" per https://www.factorio.com/blog/post/fff-431

But this is no longer the case as biters survive and regenerating on space platforms https://forums ...
by morganc
Sun Nov 10, 2024 3:53 pm
Forum: Minor issues
Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
Replies: 6
Views: 998

[2.0.14] Bots jumping / snapping backwards on Aquilo

When robots divert to charge at roboport on Aquilo they are jumping backwards. See video attachment.
Seems to be purely visual gameplay is working perfectly otherwise.
Worker robot speed 6 researched.
Using Factorio 2.0.16 experimental / Steam / Linux.

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