Search found 4 matches
- Tue Dec 10, 2024 4:59 pm
- Forum: Bug Reports
- Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
- Replies: 5
- Views: 556
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
An easy fix is also to reduce the robo energy drain on Aquilo
- Sat Dec 07, 2024 9:23 am
- Forum: Bug Reports
- Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
- Replies: 5
- Views: 556
Re: [2.0.14] Bots jumping / snapping backwards on Aquilo
The performance optimization should take the remaining power into account?
- Sat Dec 07, 2024 9:17 am
- Forum: Ideas and Suggestions
- Topic: Biolabs on Space platforms
- Replies: 0
- Views: 192
Biolabs on Space platforms
FFF-431 states that Biolabs can only be built on Nauvis because: "Biolab can be used only on Nauvis as the organism inside would die on other planets" per https://www.factorio.com/blog/post/fff-431 But this is no longer the case as biters survive and regenerating on space platforms https:/...
- Sun Nov 10, 2024 3:53 pm
- Forum: Bug Reports
- Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
- Replies: 5
- Views: 556
[2.0.14] Bots jumping / snapping backwards on Aquilo
When robots divert to charge at roboport on Aquilo they are jumping backwards. See video attachment.
Seems to be purely visual gameplay is working perfectly otherwise.
Worker robot speed 6 researched.
Using Factorio 2.0.16 experimental / Steam / Linux.
Seems to be purely visual gameplay is working perfectly otherwise.
Worker robot speed 6 researched.
Using Factorio 2.0.16 experimental / Steam / Linux.