Changing the color of the Lightning strike alert would go a long way with minimal effort required
Search found 4 matches
- Sat Nov 23, 2024 2:27 pm
- Forum: Ideas and Suggestions
- Topic: "Lightning strike risk" warning is at a glance indistinguishable from the "Building not connected to power" warning
- Replies: 0
- Views: 106
- Wed Nov 20, 2024 8:28 pm
- Forum: Duplicates
- Topic: [2.0.20] Elevated rail builder fails in a particular merging scenario
- Replies: 1
- Views: 165
[2.0.20] Elevated rail builder fails in a particular merging scenario
The following building action fails when attempting to join the two tracks together:
obraz.png
Despite being valid and buildable manually:
obraz.png
Here's the bluepring string of the initial state:
0eNqdlu1ugyAUhu+F35jwqeKtLM1iW9KRKBrEZk3jvQ/bbK4rdR5 ...
obraz.png
Despite being valid and buildable manually:
obraz.png
Here's the bluepring string of the initial state:
0eNqdlu1ugyAUhu+F35jwqeKtLM1iW9KRKBrEZk3jvQ/bbK4rdR5 ...
- Mon Nov 18, 2024 2:22 pm
- Forum: Minor issues
- Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
- Replies: 5
- Views: 511
Re: [2.0.15] Inconsistent character's reach range when flying in mech armor
Can confirm that the personal roboport's construction range is also attached to the sprite, visually and functionally
- Sun Nov 17, 2024 10:06 pm
- Forum: Minor issues
- Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
- Replies: 5
- Views: 511
[2.0.15] Inconsistent character's reach range when flying in mech armor
What did you do?
Noticed gaps when landfilling a lake by hand.
What happened?
When placing tiles, the maximum range is anchored to the character's sprite, not its actual (?) top-down position. As such, it keeps bobbing up and down. It also moves ~1 tile up when entering flight mode.
What did ...
Noticed gaps when landfilling a lake by hand.
What happened?
When placing tiles, the maximum range is anchored to the character's sprite, not its actual (?) top-down position. As such, it keeps bobbing up and down. It also moves ~1 tile up when entering flight mode.
What did ...