Search found 4 matches

by Pat86
Sat Nov 23, 2024 2:27 pm
Forum: Ideas and Suggestions
Topic: "Lightning strike risk" warning is at a glance indistinguishable from the "Building not connected to power" warning
Replies: 0
Views: 106

"Lightning strike risk" warning is at a glance indistinguishable from the "Building not connected to power" warning

Changing the color of the Lightning strike alert would go a long way with minimal effort required
lc.png
lc.png (524.32 KiB) Viewed 106 times
by Pat86
Wed Nov 20, 2024 8:28 pm
Forum: Duplicates
Topic: [2.0.20] Elevated rail builder fails in a particular merging scenario
Replies: 1
Views: 165

[2.0.20] Elevated rail builder fails in a particular merging scenario

The following building action fails when attempting to join the two tracks together:

obraz.png

Despite being valid and buildable manually:

obraz.png

Here's the bluepring string of the initial state:
0eNqdlu1ugyAUhu+F35jwqeKtLM1iW9KRKBrEZk3jvQ/bbK4rdR5 ...
by Pat86
Mon Nov 18, 2024 2:22 pm
Forum: Minor issues
Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
Replies: 5
Views: 511

Re: [2.0.15] Inconsistent character's reach range when flying in mech armor

Can confirm that the personal roboport's construction range is also attached to the sprite, visually and functionally
by Pat86
Sun Nov 17, 2024 10:06 pm
Forum: Minor issues
Topic: [2.0.15] Inconsistent character's reach range when flying in mech armor
Replies: 5
Views: 511

[2.0.15] Inconsistent character's reach range when flying in mech armor

What did you do?
Noticed gaps when landfilling a lake by hand.

What happened?
When placing tiles, the maximum range is anchored to the character's sprite, not its actual (?) top-down position. As such, it keeps bobbing up and down. It also moves ~1 tile up when entering flight mode.

What did ...

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