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by Laserlance141
Thu Feb 13, 2025 6:13 am
Forum: Gameplay Help
Topic: Item Parameter Interrupt Evaluations when no Stop exists
Replies: 2
Views: 305

Re: Item Parameter Interrupt Evaluations when no Stop exists

Yeah, that does make sense as correct behavior, just felt weird when some of my trains wouldn't leave as the interrupt wouldn't trigger
by Laserlance141
Thu Feb 13, 2025 1:42 am
Forum: Gameplay Help
Topic: Item Parameter Interrupt Evaluations when no Stop exists
Replies: 2
Views: 305

Item Parameter Interrupt Evaluations when no Stop exists

TLDR: I was trying to set up a priority system for my trains using interrupts without remembering priority got added in 2.0 as well, and my roundabout solution made me wonder about how parameterized stops evaluate in interrupts when that stop name does not exist.

So, in my train network, I have 3 ...
by Laserlance141
Sat Nov 09, 2024 10:43 pm
Forum: Not a bug
Topic: [2.0.16] Oxide Asteroid Reprocessing Time Parity
Replies: 3
Views: 773

[2.0.16] Oxide Asteroid Reprocessing Time Parity

Not really sure if this is even an oversight or not, as I haven't seen this mentioned anywhere, but for all asteroid processing recipes share the same processing time between the three main asteroid types for that recipe class, except the Oxide reprocessing recipe.
For example, the base asteroid ...

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