Search found 3 matches
- Thu Feb 13, 2025 6:13 am
- Forum: Gameplay Help
- Topic: Item Parameter Interrupt Evaluations when no Stop exists
- Replies: 2
- Views: 305
Re: Item Parameter Interrupt Evaluations when no Stop exists
Yeah, that does make sense as correct behavior, just felt weird when some of my trains wouldn't leave as the interrupt wouldn't trigger
- Thu Feb 13, 2025 1:42 am
- Forum: Gameplay Help
- Topic: Item Parameter Interrupt Evaluations when no Stop exists
- Replies: 2
- Views: 305
Item Parameter Interrupt Evaluations when no Stop exists
TLDR: I was trying to set up a priority system for my trains using interrupts without remembering priority got added in 2.0 as well, and my roundabout solution made me wonder about how parameterized stops evaluate in interrupts when that stop name does not exist.
So, in my train network, I have 3 ...
So, in my train network, I have 3 ...
- Sat Nov 09, 2024 10:43 pm
- Forum: Not a bug
- Topic: [2.0.16] Oxide Asteroid Reprocessing Time Parity
- Replies: 3
- Views: 773
[2.0.16] Oxide Asteroid Reprocessing Time Parity
Not really sure if this is even an oversight or not, as I haven't seen this mentioned anywhere, but for all asteroid processing recipes share the same processing time between the three main asteroid types for that recipe class, except the Oxide reprocessing recipe.
For example, the base asteroid ...
For example, the base asteroid ...