Search found 24 matches
- Mon Aug 05, 2024 5:15 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20211
Re: Friday Facts #422 - Tesla Turret
It needs a earth ground plate where the electricity is discharged. And no ground/dirt won't do. Magical Electricity, Magical pipes, Magical well transport belts.. Lightning doesn't need a ground plate, dirt is just fine. Ok so you think it doesn't need a ground plate? ... You say dirt is fine? Well...
- Sun Aug 04, 2024 8:32 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20211
Re: Friday Facts #422 - Tesla Turret
It needs a earth ground plate where the electricity is discharged. And no ground/dirt won't do. Magical Electricity, Magical pipes, Magical well transport belts.. Factorio? Or magical ... what ever. Insert, change my mind meme. Except it's not an electric arc, but a proton (or any other ion) beam, ...
- Sun Aug 04, 2024 4:18 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20211
Re: Friday Facts #422 - Tesla Turret
It needs a earth ground plate where the electricity is discharged. And no ground/dirt won't do. Magical Electricity, Magical pipes, Magical well transport belts..
Factorio? Or magical ... what ever.
Insert, change my mind meme.
Factorio? Or magical ... what ever.
Insert, change my mind meme.
- Fri Jul 29, 2022 12:52 pm
- Forum: Releases
- Topic: Version 1.1.63
- Replies: 4
- Views: 14232
Re: Version 1.1.63
What happened to
"Added Wayland driver for the SDL video backend."
"Added Wayland driver for the SDL video backend."
- Fri Feb 05, 2021 11:24 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183625
Re: Friday Facts #365 - Future plans
Well it has to be the Great Energy update.
- Fri Jun 05, 2020 7:37 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58237
- Mon Mar 26, 2018 8:14 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 58156
Re: Friday Facts #235 - 0.16 stable
Please improve car driving when on latency! You have manged so well to hide latency that I almost never think about it. The three exceptions I can think of are: 1. Biters are not where you think they are, and often when fighting you teleport around a lot. 2. Getting run over by a train after having...
- Fri Feb 16, 2018 11:34 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 50692
Re: Friday Facts #230 - Engine modernisation
A great opportunity to start using Vulcan instead of some legacy software..
I hope you gave plenty of gifts back to Allegro team
I hope you gave plenty of gifts back to Allegro team
- Wed Feb 07, 2018 4:44 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 83975
Re: Friday Facts #228 - High resolution turrets
Lazer should have a max tracking speed, dependent on the amount of "radar coverage".
Also, you should move to Vulcan instead of new opengl (i know don't give me grief)
Also, you should move to Vulcan instead of new opengl (i know don't give me grief)
- Mon Apr 24, 2017 4:43 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 149712
Re: Version 0.15.0
It doesn't want to keep High graphical settings. on, it turns back to normal, and tells me "configs have been reseted" every time I restart the game. EDIT! After deleting my config file, I'm getting error "Value must be a dictionary in property tree at ROOT.other" LOL =D I was la...
- Sat Jan 14, 2017 9:06 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89623
Re: Friday Facts #173 - Nuclear stuff is almost done
what do the steam engines do in this setup? Turn secondary "cold" water in to motion? What is needed in my oppinion, - High pressure pipe system, for high pressure steam - thing to dissipate heat, read make steam water again. for the closed loop water, as obviously we can't make irradiated...
- Sat Oct 15, 2016 3:29 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128695
Re: Friday Facts #160 - Playtesting
I'm sorry, most of the proposed changes are just making the factory have a smaller foot print and makes the game eazy mode... The need to 100 personal robots is useless. The need for lessening build time and lessening resources needed for building anything is useless. The need for even slower robots...
- Fri Sep 16, 2016 10:08 am
- Forum: Multiplayer
- Topic: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST
- Replies: 2
- Views: 2291
Re: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST
Peak was around 400 players, then server started to choke.. my question is that would it be possible to make 2 headless client server, lets say 1 in US and second in EU and make them priority update state sender receiver, and make it somehow 2 peer to client setup. the server would then share the up...
- Sat Aug 20, 2016 5:20 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230143
Re: Electric energy
I agree
fod wrote:[Koub] No need to quote a huge post for a 2-world "I agree"
- Wed May 25, 2016 1:03 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230143
Re: Electric energy
Actually the idea of an electric pole taking energy is not far off from real life. In real life, there are two kinds of electric current. Alternating Current (AC) and Direct Current (DC). Assuming that the steam engine puts out Direct Current, I can safely say that everything in the base is run off...
- Fri May 20, 2016 12:22 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230143
Re: Electric energy
Yes solar power is OP atm (end game item). there is now drawback except darkness and once you have enoufgfhg batteries you can over come that. Like I once suggested Solar panels should get dirty and start dropping their energy output, to combat this you have robots that clean the panels. (for examp...
- Tue May 17, 2016 4:25 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230143
Re: Electric energy
While a pollution-free nuclear reactor makes sense from a realism perspective, I don't think it fits that late-game energy generation is unavoidably green. Like, it should be an option, but not the best option unless you're specifically going for low pollution, and currently solar is the best for e...
- Tue May 17, 2016 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 40350
Re: Actual laser turret
In IRL we have 2 kinds of lazers, Chemical and Electrical
Chemical Lazers are more powerful than Electric Lazers
If there would be an implementation of chemical lazer to the game you would need large wads of chemicals to use from..
Also I believe electric lazers need cooling water...
Chemical Lazers are more powerful than Electric Lazers
If there would be an implementation of chemical lazer to the game you would need large wads of chemicals to use from..
Also I believe electric lazers need cooling water...
- Sat May 07, 2016 7:34 pm
- Forum: Releases
- Topic: Version 0.12.33
- Replies: 21
- Views: 30440
Re: Version 0.12.33
What ever you did, my Map download speed suffered Used to Download 2MB/s now it's 400kB/s
- Tue Apr 19, 2016 12:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 87969
Re: [MOD 0.12.x] Force Fields - energy powered walls
Hi this is kinda unrelated to the mod it self.. i just would like to know how to get that FPS/UPS info from my factorio game to the screen as indicated in the Screenshot