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Search found 8 matches
- Wed Jan 29, 2025 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
- Replies: 4
- Views: 5096
- Wed Jan 29, 2025 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
- Replies: 4
- Views: 5096
[Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
I have a max hub storage ship that crafts and stores this much material at the solar system edge over a 2 hour-schedule:
01-29-2025, 13-35-34.png
Before 2.0.33 [Fixed large amounts of unfulfilled requests blocking delivery of available items], this ship had to park for 4 minutes to unload 6M packs ...
01-29-2025, 13-35-34.png
Before 2.0.33 [Fixed large amounts of unfulfilled requests blocking delivery of available items], this ship had to park for 4 minutes to unload 6M packs ...
- Fri Dec 13, 2024 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Fish breeding applies productivity to catalysts
- Replies: 4
- Views: 1610
Re: [boskid][2.0.23] Fish breeding applies productivity to catalysts
This recipe is already pretty obsolete and meme-tier and getting nerfed even more.
I've planned for a long time for quality gleba science from quality fish breeding from quality biter eggs:
12-12-2024, 16-35-47.png
12-12-2024, 16-36-06.png
(this is making 2k instead of 3k uncommon/min rn due to ...
I've planned for a long time for quality gleba science from quality fish breeding from quality biter eggs:
12-12-2024, 16-35-47.png
12-12-2024, 16-36-06.png
(this is making 2k instead of 3k uncommon/min rn due to ...
- Fri Nov 22, 2024 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
- Replies: 6
- Views: 1790
Re: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
Thanks for the quick fix!
- Fri Nov 22, 2024 3:38 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
- Replies: 6
- Views: 1790
Re: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
hmm, can the belt reader be propagated after the new lines are formed? It would still be O(N).
By any means, this is a really niche situation that I can work around.
By any means, this is a really niche situation that I can work around.
- Fri Nov 22, 2024 1:03 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
- Replies: 6
- Views: 1790
[boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
A very long belt for storing some rocks:
image (37).jpg
Top left I'm reading belt content
Delete any section of the belt and the game halts (probably infinite loop)
No crash log / nothing abnormal in game log / no output after halt
100% reproducible on my side (tried at least 5 times)
Blueprint of ...
image (37).jpg
Top left I'm reading belt content
Delete any section of the belt and the game halts (probably infinite loop)
No crash log / nothing abnormal in game log / no output after halt
100% reproducible on my side (tried at least 5 times)
Blueprint of ...
- Tue Nov 12, 2024 8:03 am
- Forum: Technical Help
- Topic: [2.0.15] Projectile performance issue
- Replies: 2
- Views: 4048
Re: [2.0.15] Projectile performance issue
I understand the endgame goal but from just the performance standpoint this might impact the scalability of promethium collection, if the turrets performance are not ideal. Suppose I have 20 ships like this and even if I drive slowly and get enough chunks stored, all the turrets would have huge ...
- Sat Nov 09, 2024 4:41 am
- Forum: Technical Help
- Topic: [2.0.15] Projectile performance issue
- Replies: 2
- Views: 4048
[2.0.15] Projectile performance issue
I want to take my beeg ship to the shattered planet but the CPU is not letting me go, I had to turn back at 1M, before the even bigger spike of huge Promethium asteroids.
image (32).png
image (33).png
It seems that the Projectile and Turret class is taking a very long time to calculate. (?) I ...
image (32).png
image (33).png
It seems that the Projectile and Turret class is taking a very long time to calculate. (?) I ...