+1
A post-endgame game I play in has the emergent behavior of "research 'research productivity' if we have enough promethium packs, then research anything that takes agricultural packs to minimize spoilage, then research whatever else". This leads to having to essentially micro-manage the research ...
Search found 3 matches
- Sat Nov 09, 2024 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 9127
- Sat Nov 09, 2024 3:34 am
- Forum: Ideas and Suggestions
- Topic: Please, keep the UI open when bots place an entity over a ghost
- Replies: 7
- Views: 716
Re: Please, keep the UI open when bots place an entity over a ghost
+1
This is especially frustrating when connecting to a high-latency server, since opening the entity to edit it can be delayed, and getting hit with the delay twice feels pretty rough.
This is especially frustrating when connecting to a high-latency server, since opening the entity to edit it can be delayed, and getting hit with the delay twice feels pretty rough.
- Sat Nov 09, 2024 3:27 am
- Forum: Ideas and Suggestions
- Topic: Allow adding aliases to items
- Replies: 2
- Views: 293
Allow adding aliases to items
What?
Let players add their own names for items, primarily for the sake of searching. For example, calling 'processing units' 'blue chips'. This could mean adding one alternate name, several, or even flat out replacing the names of things.
Why?
I've seen suggestions to add such synonyms as ...
Let players add their own names for items, primarily for the sake of searching. For example, calling 'processing units' 'blue chips'. This could mean adding one alternate name, several, or even flat out replacing the names of things.
Why?
I've seen suggestions to add such synonyms as ...