Search found 4 matches

by TwoRibbons
Sun Nov 17, 2024 7:11 am
Forum: General discussion
Topic: Thank you for Fluid 2.0
Replies: 8
Views: 1525

Re: Thank you for Fluid 2.0

Agreed. I'm so grateful to have fluids basically just work, now. :D
The extent limit ruffled my feathers for a bit while setting up flamethrowers for a large base, but throwing pumps at it worked fine in the end.
by TwoRibbons
Sun Nov 17, 2024 6:59 am
Forum: Gameplay Help
Topic: Best way to up plastic production on vulcanus
Replies: 5
Views: 8244

Re: Best way to up plastic production on vulcanus

Don't know if you have but double check that you're producing enough power for everything to run at full speed. More than once I've been troubleshooting some throughput issue to slowly realize the machines are barely put-putting along. Also, if you've unlocked it, you can switch from simple coal liq...
by TwoRibbons
Fri Nov 08, 2024 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [2.0.15] Can't rearrange train or platform schedules/conditions with controller
Replies: 1
Views: 132

[Twinsen] [2.0.15] Can't rearrange train or platform schedules/conditions with controller

On build 80108 expansion, linux64 and win64.
Seemingly can't grab the textured bar next to schedules or schedule conditions when using an xbox one controller, xbox360 controller or ps4 controller. Video attached shows expected behavior using mouse followed by attempting to use controller.
by TwoRibbons
Fri Nov 08, 2024 5:54 pm
Forum: Gameplay Help
Topic: [Need Help] Use case about stack inserter?
Replies: 4
Views: 1181

Re: [Need Help] Use case about stack inserter?

Shopt put the case very well. I wanted to add that I was also able to use it with mixed outputs as long as the batch size of products shared a common factor above 1. Example being crushers on a platform with quality running advanced metalic crushing. With a forced hand size of 2 the 10 iron ore and ...

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