I searched the 2.1.x changelogs and don't see such a change mentioned. Maybe you're thinking of this: "Reduced biter/spitter spawner spawning range and increased spawning precision" but I don't think that matches.
Specifically, existing biter bases went from 2 spawners to 10+.
Search found 3 matches
- Wed Jul 08, 2026 12:38 am
- Forum: Not a bug
- Topic: [2.1.9] Biter bases grow very quickly
- Replies: 2
- Views: 410
- Tue Jul 07, 2026 7:37 am
- Forum: Not a bug
- Topic: [2.1.9] Biter bases grow very quickly
- Replies: 2
- Views: 410
[2.1.9] Biter bases grow very quickly
Playing with zero mods and default settings. After upgrading from Default release to Experimental, biter bases grew very quickly and got much stronger. Unlike other bug reports, these biters still send attack waves.
- Fri Nov 08, 2024 7:37 pm
- Forum: Modding help
- Topic: RFC ---- Pipe mod ---- Request For Comments
- Replies: 0
- Views: 425
RFC ---- Pipe mod ---- Request For Comments
Pipes suck. In the base game, pipes play like a prototype. There's no way to control where they connect. Underground pipes are extremely limited, with a single entity that connects on one side on the surface, and the opposite way underground. Factorio 2.0 fixed fluid movement in pipes; now I want to ...