Search found 3 matches

by Epsilon
Wed Jul 08, 2026 12:38 am
Forum: Not a bug
Topic: [2.1.9] Biter bases grow very quickly
Replies: 2
Views: 410

Re: [2.1.9] Biter bases grow very quickly

I searched the 2.1.x changelogs and don't see such a change mentioned. Maybe you're thinking of this: "Reduced biter/spitter spawner spawning range and increased spawning precision" but I don't think that matches.

Specifically, existing biter bases went from 2 spawners to 10+.
by Epsilon
Tue Jul 07, 2026 7:37 am
Forum: Not a bug
Topic: [2.1.9] Biter bases grow very quickly
Replies: 2
Views: 410

[2.1.9] Biter bases grow very quickly

Playing with zero mods and default settings. After upgrading from Default release to Experimental, biter bases grew very quickly and got much stronger. Unlike other bug reports, these biters still send attack waves.
by Epsilon
Fri Nov 08, 2024 7:37 pm
Forum: Modding help
Topic: RFC ---- Pipe mod ---- Request For Comments
Replies: 0
Views: 425

RFC ---- Pipe mod ---- Request For Comments

Pipes suck. In the base game, pipes play like a prototype. There's no way to control where they connect. Underground pipes are extremely limited, with a single entity that connects on one side on the surface, and the opposite way underground. Factorio 2.0 fixed fluid movement in pipes; now I want to ...

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