Search found 16 matches
- Mon Dec 02, 2024 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Prioritise Space Platform Construction Materials
- Replies: 42
- Views: 5218
Re: Always request space platform foundation first
this needs to be fixed, would even say that is not a suggestion, it is a BUG, a platform that just requests auto stuff that isnt sortable, requests stuff it cant even place without foundations, i want to place a platform and dont care about, but i have to, first i have to place a bp with the ...
- Sat Nov 16, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 694
Re: Ignore Fluid signals at "Quality Transfer"
well i need 4 more combinators to generate all 5 quality tiers, so that would be less than your posted setup for filtering, so yes the workaround is quite simple, still it bugs me as you can check every other recipe ingredients for different qualitys when you just throw them into quality transfer ...
- Sat Nov 16, 2024 3:41 pm
- Forum: Duplicates
- Topic: Asteroids not moving?
- Replies: 3
- Views: 451
Re: Asteroids not moving?
thanks, i didnt find that one while searching, have a nice weekend
- Sat Nov 16, 2024 12:13 am
- Forum: Duplicates
- Topic: Asteroids not moving?
- Replies: 3
- Views: 451
Asteroids not moving?
corner.PNG
front.PNG
i had a platform idle at aquilo over quite some time, then i noticed that some of the asteroids just idle at the range of the turrets, all these fragments that form like 2 lines around the platform are results of the destuction from bigger ones, looks like some parts dont ...
front.PNG
i had a platform idle at aquilo over quite some time, then i noticed that some of the asteroids just idle at the range of the turrets, all these fragments that form like 2 lines around the platform are results of the destuction from bigger ones, looks like some parts dont ...
- Fri Nov 15, 2024 11:59 am
- Forum: Not a bug
- Topic: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
- Replies: 9
- Views: 2162
Re: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
this cant be "not a bug" this is highly annoying for blueprints:
thats the issue:
ice natural.PNG
blueprint.PNG
thats my bp to build, both ice and concrete is listed
building.PNG
but it gets stuck
ground.PNG
this is the ground after placing down the blueprint
failed.PNG
these tiles ...
thats the issue:
ice natural.PNG
blueprint.PNG
thats my bp to build, both ice and concrete is listed
building.PNG
but it gets stuck
ground.PNG
this is the ground after placing down the blueprint
failed.PNG
these tiles ...
- Mon Nov 11, 2024 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 23
- Views: 5399
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like:
loading.PNG
You don't need 0/0 "requests" on platforms at all really, just request everything from the planets landing pad. Or i am ...
- Mon Nov 11, 2024 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
- Replies: 2
- Views: 392
Re: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
either a prompt, a multi click option, or the inverse option to bypass the promt by key+click
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
- Mon Nov 11, 2024 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 23
- Views: 5399
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
+1 either a option to enable "black/whitelist" for the planet slot and a option for "any" or free selectable locations
i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like:
loading.PNG
the ...
i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like:
loading.PNG
the ...
- Mon Nov 11, 2024 12:41 pm
- Forum: Not a bug
- Topic: [2.0.16] Platform treats space route as arrived at shattered planet
- Replies: 3
- Views: 3026
Re: [2.0.16] Platform treats space route as arrived at shattered planet
i got confused by that behavior too, took me some time to notice the "fly condition" as that is different from all other locations and i didnt expect it to behave different (as factorio keeps most stuff uniform)
- Mon Nov 11, 2024 12:36 pm
- Forum: Ideas and Suggestions
- Topic: You should be able to toss the ice back into the ocean of Aquilo
- Replies: 8
- Views: 6277
Re: You should be able to toss the ice back into the ocean of Aquilo
while i see the lava and space dump as fine, i wouldnt like the dump into other "oceans"
at the other locations dumping stuff into the ocean had to work like landfill/ice platform over time, so the dumping side has either to be digged out again or moved (when you hit aquilo you should already have ...
at the other locations dumping stuff into the ocean had to work like landfill/ice platform over time, so the dumping side has either to be digged out again or moved (when you hit aquilo you should already have ...
- Mon Nov 11, 2024 12:27 pm
- Forum: Ideas and Suggestions
- Topic: Circuit signals on ship radars
- Replies: 2
- Views: 972
Re: Circuit signals on ship radars
rather would like to see a new building, as i dont want to mix my platform radar logistics with the planetary radar logistics
- Sat Nov 09, 2024 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 8898
Re: [2.0.11] Roboports queue logic 2.0 not working
same at my end, while they have options (black circles) to recharge, they stack at these 2 roboports
(i use basice logistic bots with +825% speed +3 capacity, also basic roboports)
so even if they would move slowly to the circled ports they would be faster than stacking and waiting for recharge ...
(i use basice logistic bots with +825% speed +3 capacity, also basic roboports)
so even if they would move slowly to the circled ports they would be faster than stacking and waiting for recharge ...
- Sat Nov 09, 2024 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
- Replies: 2
- Views: 1830
Re: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
thanks that im not the only one with that behavior
as i started to produce qualitys of quality modules i made a upgrade planer that increases the quality % bonus with each step
(t2>t3>t2u>t2r>t2e>t3r>t3e>t2l>t3l)
i end up with the same issue as the op sometimes, to me it looks like if i upgrade ...
as i started to produce qualitys of quality modules i made a upgrade planer that increases the quality % bonus with each step
(t2>t3>t2u>t2r>t2e>t3r>t3e>t2l>t3l)
i end up with the same issue as the op sometimes, to me it looks like if i upgrade ...
- Fri Nov 08, 2024 9:25 am
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 694
Ignore Fluid signals at "Quality Transfer"
TL;DR
Quality transfer should ignore fluid signals
What ?
current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i ...
Quality transfer should ignore fluid signals
What ?
current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i ...
- Fri Nov 08, 2024 8:18 am
- Forum: Ideas and Suggestions
- Topic: Allow combinators to generate "pure" quality signals
- Replies: 3
- Views: 622
Allow combinators to generate "pure" quality signals
TL;DR
have the option to select "just" a quality as a signal
What?
if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: https://forums.factorio.com/viewtopic.php?p=631950#p631950)
so now that inserter will pass all items that match the ...
have the option to select "just" a quality as a signal
What?
if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: https://forums.factorio.com/viewtopic.php?p=631950#p631950)
so now that inserter will pass all items that match the ...
- Fri Nov 08, 2024 8:02 am
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 6558
Re: [2.0] Allow selector combinator "respect" red/green wires
beside the named issue, currently you can only use "quality transfer" if you know which signal is going in with the quality, if we had the option to set the input to "red" or "green" we could order the selector to ignore the signal going in and just care about the quality a signal has at one of the ...