Search found 11 matches

by Xellnix
Mon Nov 11, 2024 3:03 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 5
Views: 582

Re: Allow option to import item from more than 1 planet to platform without duplicating the request

i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like: loading.PNG You don't need 0/0 "requests" on platforms at all really, just request everything from the planets landing pad. Or i am ...
by Xellnix
Mon Nov 11, 2024 12:55 pm
Forum: Ideas and Suggestions
Topic: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
Replies: 2
Views: 116

Re: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt

either a prompt, a multi click option, or the inverse option to bypass the promt by key+click
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
by Xellnix
Mon Nov 11, 2024 12:50 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 5
Views: 582

Re: Allow option to import item from more than 1 planet to platform without duplicating the request

+1 either a option to enable "black/whitelist" for the planet slot and a option for "any" or free selectable locations i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like: load...
by Xellnix
Mon Nov 11, 2024 12:41 pm
Forum: Not a bug
Topic: [2.0.16] Platform treats space route as arrived at shattered planet
Replies: 3
Views: 612

Re: [2.0.16] Platform treats space route as arrived at shattered planet

i got confused by that behavior too, took me some time to notice the "fly condition" as that is different from all other locations and i didnt expect it to behave different (as factorio keeps most stuff uniform)
by Xellnix
Mon Nov 11, 2024 12:36 pm
Forum: Ideas and Suggestions
Topic: You should be able to toss the ice back into the ocean of Aquilo
Replies: 8
Views: 411

Re: You should be able to toss the ice back into the ocean of Aquilo

while i see the lava and space dump as fine, i wouldnt like the dump into other "oceans" at the other locations dumping stuff into the ocean had to work like landfill/ice platform over time, so the dumping side has either to be digged out again or moved (when you hit aquilo you should alre...
by Xellnix
Mon Nov 11, 2024 12:27 pm
Forum: Ideas and Suggestions
Topic: Circuit signals on ship radars
Replies: 2
Views: 148

Re: Circuit signals on ship radars

rather would like to see a new building, as i dont want to mix my platform radar logistics with the planetary radar logistics
by Xellnix
Sat Nov 09, 2024 1:45 pm
Forum: Bug Reports
Topic: [2.0.11] Roboports queue logic 2.0 not working
Replies: 12
Views: 545

Re: [2.0.11] Roboports queue logic 2.0 not working

same at my end, while they have options (black circles) to recharge, they stack at these 2 roboports (i use basice logistic bots with +825% speed +3 capacity, also basic roboports) so even if they would move slowly to the circled ports they would be faster than stacking and waiting for recharge but,...
by Xellnix
Sat Nov 09, 2024 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
Replies: 2
Views: 329

Re: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground

thanks that im not the only one with that behavior as i started to produce qualitys of quality modules i made a upgrade planer that increases the quality % bonus with each step (t2>t3>t2u>t2r>t2e>t3r>t3e>t2l>t3l) i end up with the same issue as the op sometimes, to me it looks like if i upgrade the ...
by Xellnix
Fri Nov 08, 2024 9:25 am
Forum: Ideas and Suggestions
Topic: Ignore Fluid signals at "Quality Transfer"
Replies: 0
Views: 80

Ignore Fluid signals at "Quality Transfer"

TL;DR Quality transfer should ignore fluid signals What ? current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i loop the ...
by Xellnix
Fri Nov 08, 2024 8:18 am
Forum: Ideas and Suggestions
Topic: Allow combinators to generate "pure" quality signals
Replies: 2
Views: 151

Allow combinators to generate "pure" quality signals

TL;DR have the option to select "just" a quality as a signal What? if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: https://forums.factorio.com/viewtopic.php?p=631950#p631950) so now that inserter will pass all items that m...
by Xellnix
Fri Nov 08, 2024 8:02 am
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 30
Views: 1074

Re: [2.0] Allow selector combinator "respect" red/green wires

beside the named issue, currently you can only use "quality transfer" if you know which signal is going in with the quality, if we had the option to set the input to "red" or "green" we could order the selector to ignore the signal going in and just care about the quali...

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