Search found 16 matches

by Xellnix
Mon Dec 02, 2024 4:55 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 5218

Re: Always request space platform foundation first

this needs to be fixed, would even say that is not a suggestion, it is a BUG, a platform that just requests auto stuff that isnt sortable, requests stuff it cant even place without foundations, i want to place a platform and dont care about, but i have to, first i have to place a bp with the ...
by Xellnix
Sat Nov 16, 2024 3:52 pm
Forum: Ideas and Suggestions
Topic: Ignore Fluid signals at "Quality Transfer"
Replies: 6
Views: 694

Re: Ignore Fluid signals at "Quality Transfer"

well i need 4 more combinators to generate all 5 quality tiers, so that would be less than your posted setup for filtering, so yes the workaround is quite simple, still it bugs me as you can check every other recipe ingredients for different qualitys when you just throw them into quality transfer ...
by Xellnix
Sat Nov 16, 2024 3:41 pm
Forum: Duplicates
Topic: Asteroids not moving?
Replies: 3
Views: 451

Re: Asteroids not moving?

thanks, i didnt find that one while searching, have a nice weekend
by Xellnix
Sat Nov 16, 2024 12:13 am
Forum: Duplicates
Topic: Asteroids not moving?
Replies: 3
Views: 451

Asteroids not moving?

corner.PNG
front.PNG

i had a platform idle at aquilo over quite some time, then i noticed that some of the asteroids just idle at the range of the turrets, all these fragments that form like 2 lines around the platform are results of the destuction from bigger ones, looks like some parts dont ...
by Xellnix
Fri Nov 15, 2024 11:59 am
Forum: Not a bug
Topic: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
Replies: 9
Views: 2162

Re: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed

this cant be "not a bug" this is highly annoying for blueprints:
thats the issue:
ice natural.PNG

blueprint.PNG
thats my bp to build, both ice and concrete is listed

building.PNG
but it gets stuck

ground.PNG
this is the ground after placing down the blueprint

failed.PNG
these tiles ...
by Xellnix
Mon Nov 11, 2024 3:03 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 23
Views: 5399

Re: Allow option to import item from more than 1 planet to platform without duplicating the request



i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like:
loading.PNG


You don't need 0/0 "requests" on platforms at all really, just request everything from the planets landing pad. Or i am ...
by Xellnix
Mon Nov 11, 2024 12:55 pm
Forum: Ideas and Suggestions
Topic: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
Replies: 2
Views: 392

Re: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt

either a prompt, a multi click option, or the inverse option to bypass the promt by key+click
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
by Xellnix
Mon Nov 11, 2024 12:50 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 23
Views: 5399

Re: Allow option to import item from more than 1 planet to platform without duplicating the request

+1 either a option to enable "black/whitelist" for the planet slot and a option for "any" or free selectable locations

i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like:
loading.PNG

the ...
by Xellnix
Mon Nov 11, 2024 12:41 pm
Forum: Not a bug
Topic: [2.0.16] Platform treats space route as arrived at shattered planet
Replies: 3
Views: 3026

Re: [2.0.16] Platform treats space route as arrived at shattered planet

i got confused by that behavior too, took me some time to notice the "fly condition" as that is different from all other locations and i didnt expect it to behave different (as factorio keeps most stuff uniform)
by Xellnix
Mon Nov 11, 2024 12:36 pm
Forum: Ideas and Suggestions
Topic: You should be able to toss the ice back into the ocean of Aquilo
Replies: 8
Views: 6277

Re: You should be able to toss the ice back into the ocean of Aquilo

while i see the lava and space dump as fine, i wouldnt like the dump into other "oceans"
at the other locations dumping stuff into the ocean had to work like landfill/ice platform over time, so the dumping side has either to be digged out again or moved (when you hit aquilo you should already have ...
by Xellnix
Mon Nov 11, 2024 12:27 pm
Forum: Ideas and Suggestions
Topic: Circuit signals on ship radars
Replies: 2
Views: 972

Re: Circuit signals on ship radars

rather would like to see a new building, as i dont want to mix my platform radar logistics with the planetary radar logistics
by Xellnix
Sat Nov 09, 2024 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 54
Views: 8898

Re: [2.0.11] Roboports queue logic 2.0 not working

same at my end, while they have options (black circles) to recharge, they stack at these 2 roboports
(i use basice logistic bots with +825% speed +3 capacity, also basic roboports)

so even if they would move slowly to the circled ports they would be faster than stacking and waiting for recharge ...
by Xellnix
Sat Nov 09, 2024 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
Replies: 2
Views: 1830

Re: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground

thanks that im not the only one with that behavior

as i started to produce qualitys of quality modules i made a upgrade planer that increases the quality % bonus with each step
(t2>t3>t2u>t2r>t2e>t3r>t3e>t2l>t3l)

i end up with the same issue as the op sometimes, to me it looks like if i upgrade ...
by Xellnix
Fri Nov 08, 2024 9:25 am
Forum: Ideas and Suggestions
Topic: Ignore Fluid signals at "Quality Transfer"
Replies: 6
Views: 694

Ignore Fluid signals at "Quality Transfer"

TL;DR

Quality transfer should ignore fluid signals

What ?

current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i ...
by Xellnix
Fri Nov 08, 2024 8:18 am
Forum: Ideas and Suggestions
Topic: Allow combinators to generate "pure" quality signals
Replies: 3
Views: 622

Allow combinators to generate "pure" quality signals

TL;DR

have the option to select "just" a quality as a signal

What?

if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: https://forums.factorio.com/viewtopic.php?p=631950#p631950)
so now that inserter will pass all items that match the ...
by Xellnix
Fri Nov 08, 2024 8:02 am
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 6558

Re: [2.0] Allow selector combinator "respect" red/green wires

beside the named issue, currently you can only use "quality transfer" if you know which signal is going in with the quality, if we had the option to set the input to "red" or "green" we could order the selector to ignore the signal going in and just care about the quality a signal has at one of the ...

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